Splatoon 2 (Jun 9, 2017 prototype)
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Splatoon 2 (Jun 9, 2017 prototype) | ||||||||||||||||||||
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Do not upload
Please do not upload this prototype.
A prototype of Splatoon 2 for the Nintendo Switch.
Notes
- The Region is USA.
- There are several differences in different files. However, due to the difficulty and the large number of files to compare, only the following will be indicated:
- GameConfig_Sample.xml, DevRegionLang_Sample.txt, Fld_Deli_Octa01.barslist, Fld_Shakeship00.barslist, Lft_Shakeship00.barslist, Lft_ShakeshipCraneHead.barslist, Lft_ShakeshipGear00.barslist, Obj_DeliveryBox.barslist, PlayerWeapon_Shooter_BlasterCoopBurst.barslist, Fld_Deli_Octa01.bars, Fld_Shakeship00.bars, Lft_Shakeship00.bars, Lft_ShakeshipCraneHead.bars, Lft_ShakeshipGear00.bars, Obj_DeliveryBox.bars, PlayerWeapon_Charger_Keeper.bars, PlayerWeapon_Roller_Hunter.bars, PlayerWeapon_Shooter_BlasterCoopBurst.bars, PlayerWeapon_Shooter_Flash.bars, PlayerWeapon_Twins_Gallon.bars, PlayerWeapon_Twins_Short.bars, PlayerWeapon_Twins_Stepper.bars, BombCurlingLauncherMission.bprm, BombSplashLauncherMission.bprm, JetpackMission.bprm, RainCloudMission.bprm, SuperLandingMission.bprm, SuperMissileMission.bprm, WaterCutterMission.bprm, Lft_ShakeshipGear00.bprm, Obj_SalmonLamp.bprm, Fld_Shakehouse00_Cop_Cloudy_Sunset.bprm, Fld_Shakehouse00_Cop_Foggy_Sunset.bprm, Fld_Shakehouse00_Cop_Sunny_Sunset.bprm, Fld_Shakeship00_Cop_Cloudy_Sunset.bprm, Fld_Shakeship00_Cop_Foggy_Sunset.bprm, Fld_Shakeship00_Cop_Sunny_Sunset.bprm, Clt_COP102.Nin_NX_NVN.szs, Clt_JKT033.Nin_NX_NVN.szs, Fld_Deli_Octa00.Nin_NX_NVN.szs; Fld_Deli_Octa01.Nin_NX_NVN.szs, Fld_Deli_Octa02.Nin_NX_NVN.szs, Fld_Kawa00.Nin_NX_NVN.szs, Fld_Line00.Nin_NX_NVN.szs, Fld_Maze01.Nin_NX_NVN.szs, Fld_Pillar00.Nin_NX_NVN.szs, Fld_Shakehouse00.Nin_NX_NVN.szs, Fld_Shakeship00.Nin_NX_NVN.szs, Fld_SkatePark01.Nin_NX_NVN.szs, Lft_KawaCenterObj.Nin_NX_NVN.szs, Lft_KawaCenterPole.Nin_NX_NVN.szs, Lft_Octa01Slide.Nin_NX_NVN.szs, Lft_Shakeship00.Nin_NX_NVN.szs, Lft_ShakeshipCraneHead.Nin_NX_NVN.szs, Lft_ShakeshipGear00.Nin_NX_NVN.szs, Lft_UplandArtY.Nin_NX_NVN.szs, LP_Sample_Mario.Nin_NX_NVN.szs, LP_Sample_ViewerVR.Nin_NX_NVN.szs, Obj_Duck.Nin_NX_NVN.szs, Obj_SalmonLamp.Nin_NX_NVN.szs, Obj_SeaBind_Buoy.Nin_NX_NVN.szs, Obj_SeaBind_BuoyBurner.Nin_NX_NVN.szs, Obj_SeaBind_BuoyBurnerPumpkin.Nin_NX_NVN.szs, Obj_SeaBind_FloathingCrane.Nin_NX_NVN.szs, LP_Sample_Body_00.Nin_NX_NVN.szs, LP_Sample_CharAnim_00.Nin_NX_NVN.szs, LP_Sample_CursorPoint_00.Nin_NX_NVN.szs, LP_Sample_DragButton_00.Nin_NX_NVN.szs, LP_Sample_KeyDecideIcon_00.Nin_NX_NVN.szs, LP_Sample_Locator_00.Nin_NX_NVN.szs, LP_Sample_MultiNumberAnim_00.Nin_NX_NVN.szs, LP_Sample_Parts_CharAnim_00.Nin_NX_NVN.szs, LP_Sample_Parts_CharAnimPicture_00.Nin_NX_NVN.szs, LP_Sample_Parts_CharAnimText_00.Nin_NX_NVN.szs, LP_Sample_Parts_DragButton_00.Nin_NX_NVN.szs, LP_Sample_Parts_KeyDecideIcon_00.Nin_NX_NVN.szs, LP_Sample_Parts_KeyDecideIcon_01.Nin_NX_NVN.szs, LP_Sample_Parts_KeyDecideIcon_02.Nin_NX_NVN.szs, LP_Sample_Parts_Locator_00.Nin_NX_NVN.szs, LP_Sample_Parts_Locator_01.Nin_NX_NVN.szs, LP_Sample_Parts_Locator_02.Nin_NX_NVN.szs, LP_Sample_Parts_Locator_03.Nin_NX_NVN.szs, LP_Sample_Parts_MultiNumberAnim_00.Nin_NX_NVN.szs, LP_Sample_Parts_NumberAnim_00.Nin_NX_NVN.szs, LP_Sample_Parts_ScrollBar_00.Nin_NX_NVN.szs, LP_Sample_Parts_ScrollBar_01.Nin_NX_NVN.szs, LP_Sample_Parts_SelectCursorFrame_00.Nin_NX_NVN.szs, LP_Sample_Parts_Selector_00.Nin_NX_NVN.szs, LP_Sample_Parts_TextAnim_00.Nin_NX_NVN.szs, LP_Sample_Parts_Timer_00.Nin_NX_NVN.szs, LP_Sample_Parts_TraceGauge_00.Nin_NX_NVN.szs, LP_Sample_Parts_UniteButtonDecide_00.Nin_NX_NVN.szs, LP_Sample_Parts_UniteButtonDecide_01.Nin_NX_NVN.szs, LP_Sample_Parts_UniteButtonDraggable_00.Nin_NX_NVN.szs, LP_Sample_Parts_UniteButtonNormal_00.Nin_NX_NVN.szs, LP_Sample_Parts_UniteButtonNormal_01.Nin_NX_NVN.szs, LP_Sample_Parts_UniteButtonScrollBar_00.Nin_NX_NVN.szs, LP_Sample_Parts_UniteButtonSwallow_00.Nin_NX_NVN.szs, LP_Sample_Parts_UniteButtonToggle_00.Nin_NX_NVN.szs, LP_Sample_Parts_UniteButtonToggle_01.Nin_NX_NVN.szs, LP_Sample_ScrollBar_00.Nin_NX_NVN.szs, LP_Sample_ScrollBar_01.Nin_NX_NVN.szs, LP_Sample_Selector_00.Nin_NX_NVN.szs, LP_Sample_Text_00.Nin_NX_NVN.szs, LP_Sample_TextAnim_00.Nin_NX_NVN.szs, LP_Sample_TextChild_00.Nin_NX_NVN.szs, LP_Sample_TextGrandchild_00.Nin_NX_NVN.szs, LP_Sample_Timer_00.Nin_NX_NVN.szs, LP_Sample_TraceGauge_00.Nin_NX_NVN.szs, LP_Sample_UniteButton_00.Nin_NX_NVN.szs, LP_Sample_UniteButton_01.Nin_NX_NVN.szs, Shakeship.szs, Kawa.szs and the folder DebugUnderPilot are exclusive to this version.
- Fld_Shakehouse00_Cop_Cloudy_Sun.bprm, Fld_Shakehouse00_Cop_Foggy_Suns.bprm, Fld_Shakehouse00_Cop_Sunny_Suns.bprm, Fld_Shakeship00_Cop_Cloudy_Suns.bprm, Fld_Shakeship00_Cop_Foggy_Sunse.bprm, Fld_Shakeship00_Cop_Sunny_Sunse.bprm, Fld_Shakeup00_Cop_Sunset.bprm and Fld_Shakeup01_Cop_Sunset.bprm do not exist in this version.
- The build will not work on Yuzu due to certain services not being implemented. However, it would not be impossible to make a romfs mod and apply it to the retail 1.0 version. However, this would not enable debug as the build contains debug files and uses debugging-related services.