SpyHunter (Jul 22, 2001 prototype)
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SpyHunter (Jul 22, 2001 prototype) | ||||||||||||||||||||||||||||
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A prototype of SpyHunter for the PlayStation 2.
Notes
- Build roughly a month before the final US build
- No visible changes from final build.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Cinematic differences
- SPY_DEMO.PSS looks like final version, but footage in video has a lower sizes and strange white line at top, when this video from final build has slightly bigger sizes and doesn't contain white bar.
- SPY_CRE.PSS is the same to final version, but has some moving blue lines in background.
- Another cinematics are indentical to final.
Other differences
- Executable has some changes.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Spy Hunter Prev Oct.bin | File | 2020-11-09 17:28:37 | 1.82 GB | b4b5ec77e539957be0af3d8d9b007385b0693ad0 |
PS2 - Spy Hunter Prev Oct.cue | File | 2020-11-09 17:28:38 | 91 bytes | 39ddd5ce24dad09e21d2ad3849a10fa22845672e |
PS2 - Spy Hunter Prev Oct.jpeg | File | 2021-03-14 11:43:49 | 829.1 KB | c066a8e8fafa91873b3c9785451df1b64207fb60 |
Acknowledgments
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)