SpyHunter (May 15, 2001 prototype)

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Title Screen
SpyHunter (May 15, 2001 prototype)
Build date May 15, 2001 19:40:04
Build name E3
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin CD-R
Lot Project Deluge
Labels Spy Hunter E3 2001
Dump method Memorex MRX-650LE v6 AM61 (PowerISO)
Game SpyHunter
System PlayStation 2
Genre Racing
Final build JP Mar 6, 2002
EU Sep 20, 2001
US Aug 5, 2001
Release date JP Apr 25, 2002
EU Sep 20, 2001
US Sep 24, 2001
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A prototype of SpyHunter for the PlayStation 2.

Notes

  • This is a demo that was built for E3 2001.

General differences:

  • Contains three dummy files instead of just one. JUNK.JNK and JUNK2.JNK are leftover files from January 16, 2001, while JUNK3.JNK is a leftover copy of MENU.PCK from February 13, 2001.
  • The title screen and the level loading screen are different.
  • The first, second, fourth and sixth levels are unlocked by default. All available levels have a timer set for nine minutes, while the same levels have different timers in the final.
  • The Locked Keys level is named White Rabbit in this build.

Menu differences:

  • Menu titles at top right are using more dark color.
  • Objectives counter also shows overall objectives count.
  • The "Agent" and "Objectives" titles are colored yellow instead of blue.
  • The profile menu is stylized differently: it lacks "back" icon, and shows another name of level.
  • Another saving messagebox.
  • Different "Nav" icon, despite other d-pad buttons also usable.
  • Dossier menu shows a bit less objectives for later levels, and also some levels names were slightly changed.
  • Controller options slightly differs.
  • The cheats menu is stylized differently, and using another time limits.
  • The Music player uses at top right "songs" title instead of "music player".
  • Music and movie players don't show "Nav" icon.
  • The Movie player using another movie names.
  • The menu that appears at the end of a level is designed differently.
  • The menu that appears when level loading also looks different.


Gameplay differences:

  • The player will not be able to save progress. Instead the game creates a dummy save slot that only works for the current gameplay session
  • All accessible levels have differences.
  • Weapon van/boat uses green markers instead of blue.

Cinematic differences:

  • INTRO.PSS, MBACK.IPU, SPY_KW2.PSS, and SPY_PA1.PSS are identical to the final versions.
  • SPY_GE1.PSS is finalized, but was rendered with a higher bitrate.
  • M_LOGO.PSS has a different variant of the Midway Home Entertainment logo.
  • PEILOGO.PSS has finalized video, but the audio is missing.
  • SPY_ENG.PSS has a small portion with unfinished animation.
  • SPY_FR1.PSS has finalized audio, but the video portion is unfinished.
  • SPY_FR2.PSS has only first few seconds of a partially finalized render, but the rest of it is an animatic that lacks audio.
  • SPY_GE2.PSS shows the same scene as in the final build, but contains a faster car transformation animation and lacks the water splash effect.
    • The transformation scene has the "white" version of the car, while the ending shows the "black" version of the car for some reason.
  • SPY_KW1.PSS is mostly identical to the final version, but the car engine sound is quieter.
  • SPY_ME2.PSS is mostly an animatic. The explosive has a different design and is shown at a different angle.
  • SPY_VE1.PSS is missing water effects, uses the second variant of the car, and has a different camera angle at the end.
  • SPY_PA2.PSS, SPY_VE2.PSS, SPY_PG1.PSS, and SPY_PG2.PSS have issues with frame flickering.
  • SPY_PA2.PSS shows the car with opened weapons.
  • SPY_PG1.PSS uses a different car engine sound.
  • SPY_PG~1.ORI is an unfinished version of SPY_PG2.PSS from April 3, 2001. The car rides on another side of road and the frames also flicker.
  • The rest of the cinematics from the final build are missing, likely due to them not being added yet.
  • Some cinematics in this build appear very noisy.
  • Most movies listed in the Movie Player will not be able to be played. It appears that only the intro cinematics work.
  • The game will crash if a cinematic is played more than once, likely due to a bug involving memory allocation.

Music Differences:

  • Some music is absent from the soundtrack.
  • "Spy Hunter Theme" in this build was renamed to "Spy Hunter Theme 2" in the final.

Miscellaneous Notes:

  • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
  • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - Spy Hunter E3 2001.bin File 2020-11-09 15:45:48 611.55 MB c5513f6ecc4ff8d1486d02cc5dd3c8e985dfa64d
PS2 - Spy Hunter E3 2001.cue File 2020-11-09 15:45:49 90 bytes 171eeb1264f2e4cbdc698ab9ba5f99a001deb279
PS2 - Spy Hunter E3 2001.jpeg File 2021-03-14 11:43:49 897.8 KB 1567dc316ff7ab95bea43fc120b021537c69eef5

Acknowledgments

A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also