Star Wars Battlefront (Mar 12, 2004 prototype)

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Title Screen
Star Wars Battlefront (Mar 12, 2004 prototype)
Build date Mar 12, 2004 21:31:03
Dump status Released
Dumped by aden34
Released by aden34
Origin XDK Hard Drive
Game Star Wars Battlefront
System Xbox
Genre Action
Final build JP Sep 16, 2004
EU Aug 17, 2004
US Aug 13, 2004
Release date US Sep 21, 2004
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A prototype of Star Wars Battlefront for the Microsoft Xbox.

Notes

  • The prototype is bootable in Xemu as of 2024, but may experience slowdown and sound issues.
  • Different title screen.
  • The main menu has a very different design.
  • The HUD is stylized differently, particularly the health, ammo, and weapon icons.
  • Features multiple maps and infantry units only seen in the game's earliest trailer.
  • A few maps will load debug text overlaying the screen during gameplay.
  • In general, maps appear to far more heavily emphasize vehicular combat than in the final release.
  • Dune Sea map is nearly triple the size, with an expanded Tusken Raider camp and far more vehicles for all sides.
  • Mos Eisley Space Port map is the least changed, save for a substantially different hangar bay section.
  • Kamino features a different layout, anti-aircraft turrets, and flyable ships.
  • Theed map is an entirely different layout with substantially more landspeeder vehicles, verticality to the map geometry, and a different section of the map surrounded by water.
  • The two front command posts on Hoth are destructible, and there are remnants in the map geometry of additional underground tunnel routes for the Echo Base sections. Rare crash bug when entering the hangar bay from outside on Hoth as well.
  • Grassy Plains map features an absolute boatload more vehicles, including three AT-ATs, with Rebel ground and air speeders to combat them.
  • Endor is virtually 1:1 with final release, save for the Bunker being closed off to attackers.
  • Geonosis map features multiple additional CIS command posts, almost all of which are destructible.
  • Bespin, Kashyyyk, and Rhen Var maps aren't implemented, and will load Dune Sea map if playing Galactic Conquest.
  • Yavin VI's map layout received drastic reworking.
  • Galactic Conquest menu interface and perks differ from final release.
  • The missing Officer class is still present in the game's code, along with numerous differences to the standard infantry classes. The Officer originally was the class able to dispense health and ammunition to allies, while the pilot was meant to merely handle vehicles and build/repair minor structures around the map.
  • The only Officer to make it into the final game is the Wookiee for the Rebels - instead, the Bothan Spy would be cut, despite having a fully functioning disguise kit that will fool NPCs, and a unique Seeker Rifle that would follow after enemies with purple plasma orbs. Some aspects of the Bothan Spy, primarily the disguise kit, were later spotted assigned to the Rebel Sniper in an early officially released Xbox demo, suggesting the Bothan was almost rolled into that class, before all aspects were dropped entirely.
  • The Clone Commander has (a rather unwieldy version of) the EMP launcher later given to the Jet Trooper, while the Droid Commander has a sonic cannon later seen in Battlefront 2's arsenal for the Imperial Officer.
  • The Assassin Droid for the CIS faction was originally modeled after the IG assassin droids, rather than the B1 droid model in the final game.
  • Command Posts were originally Blue and Red, and would display the same (Blue for Heroic factions, Red for Villainous) to both sides.
  • Infantry sidearms used to require reloading, and ammo supplies in general were far sparser. Grenades had to be equipped in the place of the primary weapon, requiring that the player hold down the trigger for longer to toss it further - including dynamic animations based on how far the player throws each grenade.
  • Unlike in the final release, AI units will eagerly steal any vehicle not manned by the player - this includes indigenous factions like the Tusken Raiders.
  • Coincidentally, other than ammo and health, the Imperial Officer has no difference other than appearance to that of the Imperial Pilot.
  • Fake Console can be selected while a match is paused. It allows the player to toggle a limited selection of debug options.

Screenshots

See Also

Original release thread on ObscureGamers.