Tomb Raider (Aug 3, 1996 prototype)

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Title Screen
Tomb Raider (Aug 3, 1996 prototype)
Build date Aug 3, 1996 17:26:46
Build name 8-96 Work in Progress
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Tomb Raider 8-96 Work in Progress
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Tomb Raider
System PlayStation
Genre Adventure
Final build JP Dec 9, 1996
EU Oct 24, 1996
US Oct 9, 1996
Release date JP Feb 14, 1997
EU Oct 24, 1996
US Nov 15, 1996
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A prototype of Tomb Raider for the PlayStation.


  • A build dated two months before the final.
  • The build is dated 1 day after a prototype of the Sega Saturn version.
  • The game has no sound.
  • The title screen and menus are slightly more basic in appearance than in the final.
  • Lara's Home is referred to as "Gym". The option for the Gym on the main menu appears to do nothing (simply returning the player to the main menu), but the level can be loaded using the load game menu.
  • The "Controls" option on the main menu cannot be selected and seems to do nothing.
  • The "Game" menu allows the player to load a level (which acts as a level select), start a new game (which takes the player to Lara's Home) or exit to the main menu.
    • In-game, the start new game option instead says "Restart Level". However, regardless of what level it is used in, it'll take the player to Lara's Home.
  • The only options selectable from the load level option include Lara's Home, six levels and two cutscenes. They are referred to as follows:
    • GYM
    • LEVEL 1
    • LEVEL 2
    • LEVEL 3
    • LEVEL 4
    • LEVEL 5
    • LEVEL 7A
    • CUT SCENE 1
    • CUT SCENE 2
  • Cutscene 1 leads the player into level 4 and cutscene 2 leads to the gym. However, the cutscene is not the FMV cutscene shown before entering Lara's House in the final game, as this cutscene does not appear to be present.
    • Furthermore, neither of the cutscenes play when selecting the gym or level 4 directly from the menu, or when selecting the restart level option to enter Lara's Home directly.
  • The cutscenes are visually unfinished.
  • An empty health bar and the player's remaining ammo show constantly on screen during the cutscenes.
  • The cutscenes have some extra controls:
    • Pressing X instantly restarts the cutscene,
    • Holding Square pauses it for the duration of the button being pressed,
    • Pressing Start ends the cutscene.
  • The up and down arrows indicating how to navigate the inventory screen are not present.
  • The HUD looks different, and in particular, the health bar is larger and appears in the top-middle of the screen.
  • The guns you've had since you started playing persist on the inventory screen for other levels when you leave and enter a different level. As such, you can easily obtain guns in Lara's Home. However, despite the guns appearing in your inventory, you aren't necessarily given any ammo when entering another level.
  • Collision is incomplete in places.
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: No.
    • Game contains debugging symbols: No
    • Dump was originally scrambled: No




File Type Date Size SHA-1
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PSX - Tomb Raider 8-96 Work in Progress.cue File 2020-12-14 20:48:11 103 bytes d51d0481f5a4bf2965a648d6e9c0152dc8b9cde4
PSX - Tomb Raider 8-96 Work in Progress.ccd File 2020-12-14 20:48:10 769 bytes 6f5aa1f59e9971a8f82037e5a60ef01021f20155
PSX - Tomb Raider 8-96 Work in Progress.sub File 2020-12-14 20:48:36 492.9 KB d533191cbbc20ff08823c1ceabc8952d618e4ba2
PSX - Tomb Raider 8-96 Work in Progress.jpeg File 2021-03-14 12:15:38 1.13 MB d767c861d4f07ba02ee94ac123d8b6b929e502a9


A huge thanks to Hwd45 for doing the initial research on this prototype!

See also