Tomb Raider (Aug 3, 1996 prototype)
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|Tomb Raider (Aug 3, 1996 prototype)|
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A prototype of Tomb Raider for the PlayStation.
- A build dated two months before the final.
- The build is dated 1 day after a prototype of the Sega Saturn version.
- The game has no sound.
- The title screen and menus are slightly more basic in appearance than in the final.
- Lara's Home is referred to as "Gym". The option for the Gym on the main menu appears to do nothing (simply returning the player to the main menu), but the level can be loaded using the load game menu.
- The "Controls" option on the main menu cannot be selected and seems to do nothing.
- The "Game" menu allows the player to load a level (which acts as a level select), start a new game (which takes the player to Lara's Home) or exit to the main menu.
- In-game, the start new game option instead says "Restart Level". However, regardless of what level it is used in, it'll take the player to Lara's Home.
- The only options selectable from the load level option include Lara's Home, six levels and two cutscenes. They are referred to as follows:
- LEVEL 1
- LEVEL 2
- LEVEL 3
- LEVEL 4
- LEVEL 5
- LEVEL 7A
- CUT SCENE 1
- CUT SCENE 2
- Cutscene 1 leads the player into level 4 and cutscene 2 leads to the gym. However, the cutscene is not the FMV cutscene shown before entering Lara's House in the final game, as this cutscene does not appear to be present.
- Furthermore, neither of the cutscenes play when selecting the gym or level 4 directly from the menu, or when selecting the restart level option to enter Lara's Home directly.
- The cutscenes are visually unfinished.
- An empty health bar and the player's remaining ammo show constantly on screen during the cutscenes.
- The cutscenes have some extra controls:
- Pressing X instantly restarts the cutscene,
- Holding Square pauses it for the duration of the button being pressed,
- Pressing Start ends the cutscene.
- The up and down arrows indicating how to navigate the inventory screen are not present.
- The HUD looks different, and in particular, the health bar is larger and appears in the top-middle of the screen.
- The guns you've had since you started playing persist on the inventory screen for other levels when you leave and enter a different level. As such, you can easily obtain guns in Lara's Home. However, despite the guns appearing in your inventory, you aren't necessarily given any ammo when entering another level.
- Collision is incomplete in places.
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: No
- Dump was originally scrambled: No
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A huge thanks to Hwd45 for doing the initial research on this prototype!
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)