Tony Hawk's Pro Skater 2 (May 9, 2000 prototype)
Tony Hawk's Pro Skater 2 (May 9, 2000 prototype) | ||||||||||||||||||||||
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Download Tony Hawk's Pro Skater 2 (May 9, 2000 prototype) (info) |
A NTSC-U prototype of Tony Hawk's Pro Skater 2 for the Sony PlayStation. Built around three months (95 days) before the release version.
This build matches the one used at E3 2000 and was sent to a number of press outlets as a preview disc.
Notes
General
- Aside from the intro videos and the level select previews, there are no FMV's in this build.
- The Neversoft video matches the one used in Tony Hawk's Pro Skater (1999).
- 2 Player is called Multiplayer in the main menu.
- Only Trick Attack and Graffiti are selectable.
- The options menu has not been implemented, it redirects to the Skateshop.
- Only one deck per skater is available. Most of them are reused from THPS1 and wouldn't make it to this game's final version.
- You are unable to assign tricks at this point in development.
- Cash pick-ups as well as some career goal objects can be collected in the other game modes as well.
- In similar fashion to the previous Pro Skater installment, obtaining cash pick-ups count as points.
- Many goal items have different placements as well as an additional level of difficulty to obtain.
- Chopper Drop and Skate Heaven can not be accessed under normal circumstances as they don't have pages in the level select menu.
- However, there is an unused page for the Park Editor level called "Demo Park".
- All numbers and symbols in the trick string are yellow. Any numbers that are part of a gap name will therefore appear green.
- Like the previous game, the score string in the upper left corner only shows points up to a million until trying to display six blinking zero's which glitch out in this build.
- The score multiplier caps off at 19. This was put in place because the game at that point would crash on hardware if going over 20 due to the way the trick system is coded.
- The Big Drop has been somewhat implemented. However, the player is never informed about when it triggers, so there is no way to avoid the skater from bailing when dropping from certain heights.
- Only three of the fifteen songs used in the final game appear in this build.
Artist | Song Title |
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Consumed | Heavy Metal Winner |
Dub Pistols | Cyclone |
Anthrax & Public Enemy | Bring The Noise |
- Pressing both L1+L2 in any menu activates a debug feature, that lets you move around various menu elements. Use L1 and R1 to pick different items.
Create-A-Skater
Though in a slightly buggy state, it is complete for the most part.
- This build only allows the creation of one custom skater.
- The skater info menu has an additional setting called "Music". The default option 'Punk' cannot be changed. What this is supposed to do is unknown.
- Often the weight reverts back to 180 pounds when some attributes like skin color or certain clothing is changed.
- The name you give the skater would only appear in the skater selection menu and default to 'Custom Skater' everywhere else in the game.
- You can't save the skater's appearance to your memory card. As soon as you load your save file, the custom skater has his default style.
Park Editor
- A few objects would later be retextured or removed entirely.
- Right from the start the piece limit bar on the right already appears to be about a third full.
- You can only set the start for Player 1.
- Instead of a green "1" next to the arrow, there's a red text reading "P1 START HERE".
- Gaps can not be placed yet.
- The 'Rails' and both 'Quarter Pipes' sections, house double pieces that were removed in the final build, leaving singles and quads only.
- There are no corner slopes and quarter pipes with rails atop of them.
- There are no signs, floor decorations, pillars and foliage.
- There is a set of triple stairs in this build, that was later removed, leaving doubles and quads only.
- An additional pool called the "roman pool" was removed for the final game.
- A couple of funboxes were axed in the final, such as some steeper octagonal ones, pyramids and one isolated piece called the "Rausch ramp" (named after designer Chris Rausch), which is a combination of a funbox, a long ramp and a rail.
- The park editor menu gives you an option to test the level in both single player and 2-player mode.
- The 'School' theme is called 'Bonus Theme' and is inaccessible.
- 'Load pre-made parks' is called 'Access CD' in this build.
- There are only 10 pre-made parks and none of them have names.
Playable Levels
All levels found in the final game are available in this build. The less complete ones have been blocked in the level select menu, but can be accessed one way or another.
Besides all level files for THPS2, all levels from the first Pro Skater can be found as well. To be able to play them, one must unpack, and later repack the WAD file and change the name of the level loading files [***_t.trg] to equal the file name length of the files normally used to load the main levels in the game. To set which level select page should load into which level, open the disc image in a hex editor and change the [***_T] strings (located between addresses F5E08 and F619E) according to your renamed file in the WAD.
Level | Internal file name | Status | Gameshark code
(replaces "School II") |
Notes / Differences |
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THPS 2 levels | ||||
The Hangar, Mullet Falls MT | SkHan | Accessible through cheat code | 300DA2AA 0068
300DA2AB 0061 300DA2AC 006E |
Available in the Level Select, after entering TRUST LUST in the pause menu.
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School II, Southern Cali | SkSl2 | Accessible through normal means |
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Marseille, France | SkMar | Accessible through normal means |
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New York City, NY | SkNY | Accessible through normal means |
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Venice Beach, California | SkVen | Accessible through cheat code | 300DA2AA 0056
300DA2AB 0065 300DA2AC 006E |
Available in the Level Select, after entering TRUST LUST in the pause menu.
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Skatestreet, Ventura | SkSS | Accessible through normal means |
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Philadelphia, Pennsylvania | SkPh | Accessible through normal means |
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The Bullring, Mexico | SkBul | Accessible through cheat code | 300DA2AA 0042
300DA2AB 0075 300DA2AC 006C |
Available in the Level Select, after entering TRUST LUST in the pause menu.
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Chopper Drop, Hawaii | SkB1 | Accessible through GameShark code/modding only | 300DA2AA 0042
300DA2AB 0031 300DA2AC 005F 300DA2AD 0054 300DA2AE 0000 |
Does not have it's own Level Select page yet.
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Skate Heaven | SkB2 / SkHvn | Accessible through GameShark code/modding only | 300DA2AA 0048
300DA2AB 0076 300DA2AC 006E |
Does not have it's own Level Select page yet. Duplicate files on disc.
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THPS 1 levels | ||||
Warehouse, Woodland Hills | SkWare | Accessible through modding only |
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School, Miami | SkSchl | Accessible through modding only | ||
Mall, New York | SkMall | Accessible through modding only |
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Skatepark, Chicago | SkVans | Accessible through modding only | ||
Downtown, Minneapolis | SkDown | Accessible through modding only | ||
Downhill Jam, Phoenix | SkJam | Accessible through GameShark code/modding only | 300DA2AA 004A
300DA2AB 0061 300DA2AC 006D |
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Burnside, Portland | SkBurn | Accessible through modding only | ||
Streets, San Francisco | SkSF | Accessible through modding only |
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Roswell, New Mexico | SkRos | Accessible through GameShark code/modding only | 300DA2AA 0052
300DA2AB 006F 300DA2AC 0073 |
Cheat codes
In addition to having an extra set of debug cheats enabled, most of the codes used in this build are leftovers of the first Tony Hawk's Pro Skater. Other than adding a few new ones, the debug codes either match the ones used in earlier builds or have been slightly altered.
To enter these codes, navigate to the in-game pause menu, hold down L1 and enter the code. A shaking pause screen will confirm a successful entry.
Always full special meter | X, Triangle, Circle, Down, Up, Right | XTCDUR | |||||||||||
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Autotest | Triangle, Up, Square, Triangle, Up, Right | TUSTUR | Once activated, the test cycle cannot be interrupted. | ||||||||||
Character lighting tool | X, Left, Up, X | XLUX | Disables the HUD and opens a panel on the left side of the screen. Press SELECT to freeze the game and modify the RGB values. | ||||||||||
Debug coordinates and build date | Down, Down, Triangle, Down, Down, Triangle | DDT DDT | Displays a panel on the bottom left of the screen, showing the skater's current position and what spawn point has been used. | ||||||||||
Disco lights | Down, Up, Square, Circle, Up | DUSCU | |||||||||||
End run | Circle, Up, Triangle, Circle, Up, Triangle | CUT CUT | |||||||||||
FPS counter and stats display | Down, Up, Left, Left, Down, Up, Left, Left | DULL DULL | During gameplay, hold down L2 to temporarily remove the stat info from the display. | ||||||||||
Mirror level | X, Up, Triangle | XUT | |||||||||||
Obese skater | Square, Circle, Up, Left, Left | SCULL | Originally the "Big head" cheat code from THPS1. Instead of just the head, the skater's entire body becomes very wide in this build. Whether this was intentional or a mistake is unknown, since this code would be scrapped some time before the July 10, 2000 preview build. | ||||||||||
Perfect balance | Right, Up, Left, Square | RULS | |||||||||||
Remove HUD | Square, Left, Up, Triangle | SLUT | Having the HUD disabled can soft lock the game if either the clock runs out on you in a timed mode or if you end the run before landing a combo with a relatively big score, since that would normally make you wait until the score has been transferred from the trick string to the total amount. This can be remedied by holding down SELECT + START for three seconds to be booted to the main menu. | ||||||||||
Replace Officer Dick with Private Carrera | Triangle, Up, Triangle, Up, Circle, Up, Left, Triangle | TUTU CULT | Non-functioning THPS1 leftover. | ||||||||||
Replay save destination | Right, Circle, Right, Down, Right, Circle, Right, Down | RCRD RCRD | This code tries to activate a function not present in this build, that saves replays that are normally written to a memory card, onto an attached dev kit / computer instead. It would try to save them as demoA.rec, demoB.rec, etc.. The same format used for the THPS1 gameplay videos that play in the main menu after a few moments of inactivity. | ||||||||||
Score times 10 | Triangle, X, Triangle, Up, Down, Up | TXTUDU | Multiplies the base score by 10. | ||||||||||
Screenshots | Circle, Up, Left, Left, Square | CULLS | Press SELECT to freeze the game. The camera can be moved with the following inputs using a Controller in Port 2. However, it seems to work in 2-player mode only.
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Square, Circle, Right, X | SCRX | ||||||||||||
Skater gains weight | X(x4), Left | XXXX L | |||||||||||
Skater loses weight | X(x4), Square | XXXX S | |||||||||||
Skip to restart | Square, Circle, X, Up, Down | SCXUD | |||||||||||
Slo-Nic mode | Square, Left, Up, Square, Left | SLUSL | |||||||||||
Stats at 3 | Down, Up, Down, X, Square | DUD XS | |||||||||||
Stats at 5 | Up, Square, Triangle, Up, Down | U STUD | |||||||||||
Stats at 6 | Down, Square, Triangle, Up, Down | D STUD | |||||||||||
Stats at 7 | Left, Square, Triangle, Up, Down | L STUD | |||||||||||
Stats at 8 | Right, Square, Triangle, Up, Down | R STUD | |||||||||||
Stats at 9 | Circle, Square, Triangle, Up, Down | C STUD | |||||||||||
Stats at 10 | Square, Triangle, Up, Down | STUD | |||||||||||
Stats at 13 | X, Square, Square, Triangle, Up, Down | XS STUD | |||||||||||
Toggle blood | Right, Up, Square, Triangle | RUST | |||||||||||
Unlock everything | Circle, Right, Up, Down, Circle, Right, Up, Square, Triangle | CRUD CRUST | Non-functioning THPS1 leftover. | ||||||||||
Unlock all levels | Triangle, Right, Up, Square, Triangle, Left, Up, Square, Triangle | TRUST LUST | Unlocks all available level pages, except for Demo Park, Chopper Drop and Skate Heaven. |
Screenshots
Gameplay
Venice Beach (Early version)
Videos
Acknowledgements
Thanks to sairuk for releasing this build and to DCxDemo for the images of the 2-player version of Venice Beach.