Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype) | |Page name=Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype) | ||
|titlescreen=FatalFrame2-Aug18-1.png | |titlescreen=FatalFrame2-Aug18-1.png | ||
|builddate=Aug 18, 2003 20:09:56 | |builddate=Aug 18, 2003 20:09:56 | ||
|buildname=2003.8.19 ver 0.25 | |buildname=2003.8.19 ver 0.25 | ||
|status=Released, redump needed | |status=Released, redump needed | ||
Line 10: | Line 8: | ||
|filereleasedate=March 20, 2021 | |filereleasedate=March 20, 2021 | ||
|origin_type=DVD-R | |origin_type=DVD-R | ||
|origin_labels=Fatal Frame 2 2003.8.19 ver 0.25 | |||
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO) | |origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO) | ||
|origin_lot=Project Deluge | |origin_lot=Project Deluge | ||
|game=Fatal Frame II: Crimson Butterfly | |game=Fatal Frame II: Crimson Butterfly | ||
Line 21: | Line 19: | ||
}} | }} | ||
{{Download | {{Download | ||
|file=Fatal Frame II - Crimson Butterfly (Aug 18, 2003 prototype).7z | |||
|external=https://archive.org/details/FatalFrameIICrimsonButterflyAug182003prototype | |external=https://archive.org/details/FatalFrameIICrimsonButterflyAug182003prototype | ||
}} | }} | ||
A prototype of Fatal Frame II: Crimson Butterfly for the PlayStation 2. | A prototype of Fatal Frame II: Crimson Butterfly for the PlayStation 2. | ||
==Notes== | ==Notes== | ||
* An NTSC build dated two and a half months before the final NTSC-J and NTSC-U builds. | |||
* The game is in English with Japanese audio dialogue. | *An NTSC build dated two and a half months before the final NTSC-J and NTSC-U builds. | ||
* Miscellaneous Notes: | *The game is in English with Japanese audio dialogue. | ||
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | *Miscellaneous Notes: | ||
** Game contains dongle protection: No. | **Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ||
**Game contains dongle protection: No. | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center> | ||
FatalFrame2-Aug18-1.png|Title screen | <gallery heights="256" widths="224"> | ||
FatalFrame2-Aug18-2.png|Gameplay | File:FatalFrame2-Aug18-1.png|Title screen | ||
</gallery></center> | File:FatalFrame2-Aug18-2.png|Gameplay | ||
== | File:Screen01-Not available.jpg|Text saying Memo Menu is not available in this version. | ||
< | File:FatalFrame2-Aug18-4.jpg|Memo Menu works but only display one memo. | ||
File:FatalFrame2-Aug18-SpiritRadioNotAvailable.jpg|The Spirit Radio is not available in this version. | |||
File:FatalFrame2-Aug18-5.jpg|Cut scenes have Japanese audio with English subtitles, but most text and gamplay audio is not translated. | |||
</gallery></center> | File:FatalFrame2-Aug18-ChapterSelect.jpg|A basic Chapter Select menu. | ||
File:FatalFrame2-Aug18-DemoEndCodeWord.jpg|A code word is displayed at the end of chapter 5. | |||
File:FatalFrame2-Aug18-DebugMessage000.jpg|A text box with the message "Debug Message 000" can be seen throughout chapters 5 and onward. | |||
File:FatalFrame2-Aug18-Type37.JPG|Type 37 Film (Unusable) | |||
File:FatalFrame2-Aug18-Type74.JPG|Type 74 Film (Unusable) | |||
File:FatalFrame2-Aug18-Type90.JPG|Type 90 Film (Unusable) | |||
File:FatalFrame2-Aug18-TypeZero.JPG|Type Zero Film (Unusable) | |||
</gallery> | |||
</center> | |||
==Known Differences== | |||
*When searching for ''Chitose Tachibana'', her Tatami Room hiding spot is in the ''Regular Tatami Room'', as opposed to the ''Deluxe Tatami Room'' where she hid in the final game. | |||
*Kurosawa House: "Family Altar Room" is missing its distinctive red lanterns. | |||
<gallery heights="256" widths="224"> | |||
File:FatalFrame2-Aug18-Diff7.jpg | |||
File:FatalFrame2-Aug18-Diff8.jpg | |||
</gallery> | |||
*Kiryu House: "Doll Room" has broken bars across some of the display shelves, which are absent from the final game. | |||
<gallery heights="256" widths="224"> | |||
File:FatalFrame2-Aug18-Diff1.JPG | |||
File:FatalFrame2-Aug18-Diff2.JPG | |||
</gallery> | |||
*Tachibana House: Sealed Doors are sealed by Evil Arm, which was changed to ''distorted faces'' in the final game. | |||
<gallery heights="256" widths="224"> | |||
File:FatalFrame2-Aug18-EvilHandOnDoor.jpg | |||
File:FatalFrame2-Aug18-Diff3.jpg | |||
File:FatalFrame2-Aug18-Diff4.jpg | |||
File:FatalFrame2-Aug18-Diff5.jpg | |||
File:FatalFrame2-Aug18-Diff6.jpg | |||
</gallery> | |||
==Videos== | |||
<center> | |||
<youtube width="480" height="260">Z84T4VnGd5s</youtube> | |||
<youtube width="480" height="260">T71iZ_0NV8g</youtube> | |||
<youtube width="480" height="260">4wQY3BhO-rk</youtube> | |||
<youtube width="480" height="260">_K5z5805XUM</youtube> | |||
<youtube width="480" height="260">IzPbSdQ81Wo</youtube> | |||
<youtube width="480" height="260">f5q0p6GK-Cs</youtube> | |||
<youtube width="480" height="260">WevxVqnAAp4</youtube> | |||
<youtube width="480" height="260">faDSQ0L1qhU</youtube> | |||
<youtube width="480" height="260">ESJKF0N-Xdc</youtube> | |||
</center> | |||
==Files== | ==Files== | ||
<center> | <center> | ||
Line 49: | Line 97: | ||
|date=yes}} | |date=yes}} | ||
</center> | </center> | ||
==Origin== | |||
<center><gallery mode="packed"> | |||
File:PS2 - Fatal Frame 2 2003.8.19 ver 0.25.jpeg|Disc front. | |||
File:PS2 - Fatal Frame 2 2003-8-19 ver 0.25.jpeg|Disc front (copy). | |||
</gallery></center> | |||
==Acknowledgments== | ==Acknowledgments== | ||
A huge thanks to Hwd45 for | A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | ||
==See also== | ==See also== | ||
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | |||
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | *[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|Fatal Frame II: Crimson Butterfly}}}} | {{Prototype Footer|{{Navbox prototype|Fatal Frame II: Crimson Butterfly}}}} |
Latest revision as of 10:23, March 31, 2021
Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype) | ||||||||||||||||||||||||||||
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Download Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype) (info) |
Download Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype) from external mirror |
A prototype of Fatal Frame II: Crimson Butterfly for the PlayStation 2.
Notes
- An NTSC build dated two and a half months before the final NTSC-J and NTSC-U builds.
- The game is in English with Japanese audio dialogue.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Known Differences
- When searching for Chitose Tachibana, her Tatami Room hiding spot is in the Regular Tatami Room, as opposed to the Deluxe Tatami Room where she hid in the final game.
- Kurosawa House: "Family Altar Room" is missing its distinctive red lanterns.
- Kiryu House: "Doll Room" has broken bars across some of the display shelves, which are absent from the final game.
- Tachibana House: Sealed Doors are sealed by Evil Arm, which was changed to distorted faces in the final game.
Videos
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Fatal Frame 2 2003.8.19 ver 0.25.bin | File | 2020-06-10 14:33:10 | 3.1 GB | da40c867241a3952c40093be0d4e5ad3f9268359 |
PS2 - Fatal Frame 2 2003.8.19 ver 0.25.cue | File | 2020-06-10 13:25:09 | 104 bytes | 19f398dffff1c543883418f9560460a7ff1b694c |
PS2 - Fatal Frame 2 2003.8.19 ver 0.25.jpeg | File | 2020-06-13 12:07:08 | 1.35 MB | 28c5f1f23ff441f3bf4967864f04dacd0a7caa15 |
Origin
Acknowledgments
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)