Need for Speed: ProStreet (Sep 16, 2007 Europe localization prototype): Difference between revisions

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(→‎Main game: onboarding race is internally called "dday")
(→‎Notes: both builds identical to one another, just a different region config is what makes both stand out)
 
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==Notes==
==Notes==
{{Tcrf link|Proto:Need for Speed: ProStreet/September 16th, 2007 build}}
* Dated 35 days before the final PAL release build.
* Dated 35 days before the final PAL release build.
* Debug build. Will stay on black screen for around 2 minutes on real hardware before initializing.
* Debug build. Will stay on black screen for around 2 minutes on real hardware before initializing.

Latest revision as of 00:54, July 13, 2024

Title Screen
Need for Speed: ProStreet (Sep 16, 2007 Europe localization prototype)
Build date 2007-09-16 21:15
Build name ProStreet08EuropeEngMilestone
PROST_xenon_INT_2007_09_16_21_15_EuropeEng_343179_plus
Dump status Released
Released by ObscureGamers
Game Need for Speed: ProStreet
System Xbox 360
Genre Racing
Final build JP N/A
EU Oct 30, 2007
US Oct 29, 2007
Release date JP Mar 19, 2008
US Nov 14, 2007
EU Nov 23, 2007
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A Europe localization build of Need For Speed: ProStreet for the Xbox 360.

Notes

The Cutting Room Floor research
  • Dated 35 days before the final PAL release build.
  • Debug build. Will stay on black screen for around 2 minutes on real hardware before initializing.

Origin

Gallery

Main game

Debug functions