Need for Speed: ProStreet (Sep 16, 2007 Europe localization prototype): Difference between revisions
Jump to navigation
Jump to search
Pivotman319 (talk | contribs) (→Main game: onboarding race is internally called "dday") |
Pivotman319 (talk | contribs) (→Notes: both builds identical to one another, just a different region config is what makes both stand out) |
||
Line 21: | Line 21: | ||
==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Need for Speed: ProStreet/September 16th, 2007 build}} | |||
* Dated 35 days before the final PAL release build. | * Dated 35 days before the final PAL release build. | ||
* Debug build. Will stay on black screen for around 2 minutes on real hardware before initializing. | * Debug build. Will stay on black screen for around 2 minutes on real hardware before initializing. |
Latest revision as of 00:54, July 13, 2024
![]() | ||||||||||||||||||
Need for Speed: ProStreet (Sep 16, 2007 Europe localization prototype) | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Need for Speed: ProStreet (Sep 16, 2007 Europe localization prototype) (info) |
Download Need for Speed: ProStreet (Sep 16, 2007 Europe localization prototype) from external mirror |
A Europe localization build of Need For Speed: ProStreet for the Xbox 360.
Notes
The Cutting Room Floor research
- Dated 35 days before the final PAL release build.
- Debug build. Will stay on black screen for around 2 minutes on real hardware before initializing.
Origin
Gallery
Main game
Debug functions