- Jul 6, 2024: Vanished without a Trace - Out of the Vortex for the Sega Mega Drive
- Apr 9, 2024: Crash Tag Team Racing (Xbox Prototype)
- Jan 21, 2024: Crash Bash and Spyro 3
- Jan 1, 2024: New Years 2024 - Sonic Heroes
- Dec 25, 2023: A Very Bandicoot Christmas - Crash Bandicoot: Warped Prototype
- Nov 24, 2023: 6GUN: BattleBourne's Unreleased PlayStation 2 Game
- Oct 31, 2023: Daredevil: The Man Without Fear - Unreleased PlayStation 2 Game
- Feb 28, 2023: Phantasy Star Online Prototype
- Feb 15, 2023: PSP Release Candidates
- Dec 25, 2022: Project Deluge: Xbox 360 and Wii
- Dec 9, 2022: Semradical!
- Nov 24, 2022: Sega Technical Institute’s Cancelled Segapede
- Nov 23, 2022: Sonic 3 and Feel Preproduction VHS Tapes!
- Oct 31, 2022: Happy Halloween 2022! Castlevania: Symphony of the Night for the Tiger Game.com!
- Jan 1, 2022: New Years 2022!
- Nov 13, 2021: Go Go Goemon! Mystical Ninja Goemon Zero
- Oct 10, 2021: Mortal Kombat prototype for the Sega Mega Drive
- Sep 18, 2021: Project Deluge: Xbox and Dreamcast
- Jul 24, 2021: Angels with Burning Hearts: Burning Rangers Prototype
- May 1, 2021: Crash Landing
- Apr 17, 2021: Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)
- Mar 20, 2021: Project Deluge: PlayStation 2
- Jan 1, 2021: Dreams Come True: Sonic 1 (MD) Prototype
- (earlier news)
Main Page
The Hidden Palace is a community dedicated to the preservation of video game development media (such as prototypes, hardware, source code, artwork, and more). This website can be utilized as a catalog for the items that we and others are able to collect and share.
If you are interested in contributing, please see our How to Contribute page.
- Hitman 2: Silent Assassin (Feb 11, 2002 prototype) by Funtimeandrefoxy
- Tom Clancy's Splinter Cell: Chaos Theory (Jan 18, 2005 Multiplayer prototype) by Funtimeandrefoxy
- Star Wars: Jedi Knight - Jedi Academy (Aug 8, 2003 prototype) by Dink
- Star Wars: Jedi Knight - Jedi Academy (Jul 2, 2003 prototype) by Dink
- PiRaSoFt by Lemurboy12
- TRPS by Lemurboy12
- ADDICTION by Lemurboy12
- DiGiTaL by Lemurboy12
- Sega Channel (Feb, 1996 prototype) by Missile
- Prototypes by system/Nintendo 64DD by FWKPedia (more)
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Pinocchio 32x (Dec 6, 1995 prototype)
Discuss this release on the boards here!
An unreleased Sega 32x port of Pinocchio has been released for your enjoyment! A new release courtesy of Radar as part of his lot from Virgin.
Once upon a time after the release of The Lion King in 1994, Virgin began work on their next Disney adaptation for video game consoles. Their next project, Pinocchio, followed a similar pattern of utilizing the assistance of Disney themselves to create the animation for the project. Aside from their animation studios, Virgin also relied on Westwood Studios to create additional sprites and backgrounds and Disney Interactive for additional testing as well.
The game had a somewhat long development for it’s time - starting development in 1994 and supposedly ending late 1995. The game was originally planned to have three simultaneous releases on the Sega Mega Drive, the SNES, and the Sega 32x. The Sega 32x version was previewed to have a greater color palette and utilize additional background layers for parallax scrolling. Aside from that, this version of the game was mostly meant to be identical to the other versions.
However, the Sega 32x version was canceled for unknown reasons, presumably due to the failing sales of the hardware itself. The game did not do so favorably either, especially in comparison to the previous Disney adaptations from Virgin Interactive. Up until now, aside from small anecdotes during the game’s initial previews, this version remained relatively unknown. From our initial research, it seems that no media outlet previewed the 32x version of the game, possibly suggesting that this version was dropped shortly before the final game was meant to ship.
We are happy to preserve this version of the game for your enjoyment. While possibly unfinished, this prototype could have represented the best version of the game had it been released (aside from the sound track, if FM isn’t your thing).
With that said, until next time!