- Jul 6, 2024: Vanished without a Trace - Out of the Vortex for the Sega Mega Drive
- Apr 9, 2024: Crash Tag Team Racing (Xbox Prototype)
- Jan 21, 2024: Crash Bash and Spyro 3
- Jan 1, 2024: New Years 2024 - Sonic Heroes
- Dec 25, 2023: A Very Bandicoot Christmas - Crash Bandicoot: Warped Prototype
- Nov 24, 2023: 6GUN: BattleBourne's Unreleased PlayStation 2 Game
- Oct 31, 2023: Daredevil: The Man Without Fear - Unreleased PlayStation 2 Game
- Feb 28, 2023: Phantasy Star Online Prototype
- Feb 15, 2023: PSP Release Candidates
- Dec 25, 2022: Project Deluge: Xbox 360 and Wii
- Dec 9, 2022: Semradical!
- Nov 24, 2022: Sega Technical Institute’s Cancelled Segapede
- Nov 23, 2022: Sonic 3 and Feel Preproduction VHS Tapes!
- Oct 31, 2022: Happy Halloween 2022! Castlevania: Symphony of the Night for the Tiger Game.com!
- Jan 1, 2022: New Years 2022!
- Nov 13, 2021: Go Go Goemon! Mystical Ninja Goemon Zero
- Oct 10, 2021: Mortal Kombat prototype for the Sega Mega Drive
- Sep 18, 2021: Project Deluge: Xbox and Dreamcast
- Jul 24, 2021: Angels with Burning Hearts: Burning Rangers Prototype
- May 1, 2021: Crash Landing
- Apr 17, 2021: Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)
- Mar 20, 2021: Project Deluge: PlayStation 2
- Jan 1, 2021: Dreams Come True: Sonic 1 (MD) Prototype
- (earlier news)
Main Page
The Hidden Palace is a community dedicated to the preservation of video game development media (such as prototypes, hardware, source code, artwork, and more). This website can be utilized as a catalog for the items that we and others are able to collect and share.
If you are interested in contributing, please see our How to Contribute page.
- Hitman 2: Silent Assassin (Feb 11, 2002 prototype) by Funtimeandrefoxy
- Tom Clancy's Splinter Cell: Chaos Theory (Jan 18, 2005 Multiplayer prototype) by Funtimeandrefoxy
- Star Wars: Jedi Knight - Jedi Academy (Aug 8, 2003 prototype) by Dink
- Star Wars: Jedi Knight - Jedi Academy (Jul 2, 2003 prototype) by Dink
- PiRaSoFt by Lemurboy12
- TRPS by Lemurboy12
- ADDICTION by Lemurboy12
- DiGiTaL by Lemurboy12
- Sega Channel (Feb, 1996 prototype) by Missile
- Prototypes by system/Nintendo 64DD by FWKPedia (more)
- 48,920: User:Hidden Palace edits, 0 articles
- 10,720: User:Lemurboy12 edits, 0 articles
- 8,820: User:Funtimeandrefoxy edits, 0 articles
- 6,470: User:Drx edits, 0 articles
- 3,543: Cut Into Fourteen Pieces edits, 0 articles
- 2,589: User:Automatic category creator edits, 0 articles
- 2,078: User:Tikal. edits, 0 articles
- 1,996: User:Chagosan edits, 0 articles
- 1,797: User:Dink edits, 0 articles
- 1,766: User:Missile edits, 0 articles
- 1,356: User:Glitchmaster edits, 0 articles
- 988: User:Слава України edits, 0 articles
- 765: User:Starfrost edits, 0 articles
- 727: User:Czykago edits, 0 articles
- 672: User:Lilithdesign388 edits, 0 articles (more)
Thanks for contributing!
- Extension:RSS -- Error: "http://hiddenpalace.org/forums/feed.php?mode=topics" is not in the list of allowed feeds. https://hiddenpalace.org/forums/feed.php?mode=topics is the only allowed feed.
Resident Evil (Climax Game Boy prototype)
Psycho Pinball (Prototype)
Robin Hood: Prince of Thieves (May 16, 1991 prototype)
Flux (Apr 25, 1995 prototype)
Discuss this release on the boards here!
It’s that time again for some more prototypes courtesy of Radar!
Resident Evil (Climax Game Boy prototype)
First up, a small tech demo of Resident Evil for the Gameboy Color. This is not the same prototype that’s floating around and is instead a completely new take of the first game done by Climax Entertainment. Unlike the well-known prototypes, this was aiming for a mixture of traditional side scrolling action with fixed camera angles. However, it’s not playable and only features select scenes from the foyer area. The game itself only takes up 128Kb in size, so there’s not a whole lot to see. It’s a very interesting curiosity though, as it means that several other companies were proposing Gameboy ports of the first game. It does have a nice soundtrack though!
Robin Hood: Prince of Thieves (May 16, 1991 prototype)
Next, a relatively late prototype of Robin Hood: Prince of Thieves for the NES. This prototype has some minor differences in comparison to the first available retail release of the game. Thankfully, this game does have a cheat menu that can be activated with a cheat code combination at the title screen (the same code that’s used in the final game) so it’s possible to explore everything this prototype has to offer.
Psycho Pinball (Prototype)
A prototype of Psycho Pinball for the Sega Mega Drive. There are a few differences in comparison to the final version of the game. Note, this is one does not come from the Virgin lot and instead comes from Radar’s personal collection.
Flux (Apr 25, 1995 prototype)
A prototype of Flux for the Sega Mega Drive and...Sega CD? This was one of the only games that utilized both the Sega Mega Drive and the Sega CD simultaneously. It’s not really a game per se, as it’s more of a sound visualizer that uses the Sega Mega Drive as a “boot rom” that utilizes the Sega CD’s disc drive to play back audio CDs with cool visuals. As such, this game doesn’t isn’t exactly “playable” as it’s a very rare exception in the Sega Mega Drive/Sega CD line-up.
That’s all for now! Until next time!