Tony Hawk's Pro Skater 2 (March 2000 demo)
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Download Tony Hawk's Pro Skater 2 (March 2000 demo) (info) |
An early prototype demo of Tony Hawk's Pro Skater 2 for the Sony PlayStation.
Notes
- Although the build date of this version of the demo is June 2nd, 2000 - the actual date in development this build originates from is March 2000. This is due to the existence of multiple versions. Originally released with a passcode string that appears after the run is finished, the player could enter this and his score online to get a chance to win a trip to the Summer 2000 X-Games and compete for cash prizes. Any mention of said event has been removed from this build.
- Only Single Session, Multiplayer, and the Park Editor are available.
- "2 Player" is called "Multiplayer" on the main menu.
- Only Tony Hawk and Chad Muska are selectable, although Rodney Mullen is present in the game files.
- The "Manual" stat is called "Invert".
- The extra menu that opens after a player is selected is missing, making accessing Skateshop, editing tricks and stats as well as the player's appearance impossible.
- The level select screen uses a red color palette, as opposed to the blue one in the final.
- The Hangar was located in Tadzhikistan, rather than Mullet Falls MT.
- Also, the level order is different.
- Cheat code input has been disabled, however the functions for them remain in the game files.
- Though inaccessible by normal means, the data for an extremely buggy early version of the Create-A-Skater mode is still present in the game files.
- Gaps cannot yet be placed in the Park Editor.
- The secret area in Marseilles is locked off with a fence and a sign on it that reads "Work in Progress". However, the player can collect five 500-point pick-ups, which were used in Tony Hawk's Pro Skater. This would be the last appearance of these objects, as they would be replaced by cash pick-ups before the E3 demo.
- There are invisible rails sitting parallel on each side of the fence, which, when correctly grinded upon, can clip the player through the fence or if grinded a bit longer even behind the cave area. Landing there or jumping into the hole leaves the player stuck in an endless flying position, without the possibility of landing any combo or moving away. The game softlocks as soon as the timer runs out.