Overdump Data
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There are games that contain overdump data from builds of other games. This is caused by development cartridges being reused, and leftover data from the previous game remaining.
Nintendo 64
Game | Overdump Data | Notes |
---|---|---|
Controller Pak Test Program v5.4 (Prototype) | WWF Attitude | |
F-Zero X (Prototype) | Legend of Zelda: Ocarina of Time | SpaceWorld 1997 demo |
Mario Party 3 (Prototype) | Conker's Bad Fur Day | Matches Oct 25, 2000 build |
The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug) | Conker's Bad Fur Day | Final PAL build |
The Legend of Zelda: Majora's Mask (Sep 29, 2000 Debug) | The Legend of Zelda: Ocarina of Time | Some leftover data towards the end of the ROM |
WipEout 64 (Prototype) | Chameleon Twist | Prototype build |
THQ-Eurocom N64 Test Cartridge (prototype) | Duke Nukem: Zero Hour |
Game Boy
Game | Overdump Data | Notes |
---|---|---|
Splitz (Altered build) | Populous | 64 kb leftover |
Game Boy Advance
Game | Overdump Data | Notes |
---|---|---|
SEGA Rally Championship (Prototype) | Sonic Advance 2 | Contains half of an unknown build. |
Sega Mega Drive
Game | Overdump Data | Notes |
---|---|---|
Yu Yu Hakusho: Makyou Toitsusen (June prototype) | Sonic Crackers, J. League Pro Striker 2, Streets of Rage 3 |