Destroy All Humans! (Mar 12, 2004 prototype): Difference between revisions
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|Page name=Destroy All Humans! (Mar 12, 2004 prototype) | |Page name=Destroy All Humans! (Mar 12, 2004 prototype) | ||
|titlescreen=DestroyAllHumansMarch12_TitleScreen.png | |titlescreen=DestroyAllHumansMarch12_TitleScreen.png | ||
|builddate=Mar 12, 2004 | |builddate=Mar 12, 2004 05:00:27 | ||
|status=Released | |status=Released | ||
|dumper=aden34 | |dumper=aden34 | ||
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|file=Destroy All Humans (March 12, 2004 prototype).7z | |file=Destroy All Humans (March 12, 2004 prototype).7z | ||
}} | }} | ||
A prototype of Destroy All Humans! for the Microsoft Xbox. | |||
==Notes== | ==Notes== | ||
Selecting the "intro" option from the Pandemic Launcher will | {{Tcrf link| Proto:Destroy_All_Humans!_(2005)}} | ||
* This build appears to only work properly on a debug kit or on emulators. | |||
There is a debug menu that can be accessed by pressing the | * Seems to be compiled shortly after the developers fully transitioned to Havok, though the build is still early. | ||
* Selecting the "intro" option from the Pandemic Launcher will play an intro animation and jump to the main menu. | |||
* Only Rockwell, Santa Modesta, Area 42, and Union Town are available in this build. | |||
* The levels are closer to how they looked in build footage from late 2003. | |||
* Area 42 is a mostly empty sandbox at this point in development. | |||
* Many graphical elements have completely different designs. | |||
* Most, if not all of the audio are placeholders. | |||
* The Anal Probe (Brain Bug) is unavailable. | |||
* There is a debug menu that can be accessed by pressing the back button on the Xbox controller. | |||
* Selecting THQ Video Demo Mission or E3 Mission on the debug menu will start extra missions if Union Town is loaded. | |||
==Screenshots== | ==Screenshots== | ||
Line 42: | Line 50: | ||
==See Also== | ==See Also== | ||
[https://www.obscuregamers.com/threads/battlefront-build-03-13-04-lucasarts-hdd-image.2548/ Original release thread on ObscureGamers.] | [https://www.obscuregamers.com/threads/battlefront-build-03-13-04-lucasarts-hdd-image.2548/ Original release thread on ObscureGamers.] | ||
==Videos== | |||
<youtube width="320" height="240">fIvn_SbPEL0&t</youtube> | |||
{{Prototype Footer|{{Navbox prototype|Destroy All Humans!}}}} | {{Prototype Footer|{{Navbox prototype|Destroy All Humans!}}}} |
Latest revision as of 08:34, August 19, 2023
Destroy All Humans! (Mar 12, 2004 prototype) | ||||||||||||||||||||
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Download Destroy All Humans! (Mar 12, 2004 prototype) (info) |
A prototype of Destroy All Humans! for the Microsoft Xbox.
Notes
The Cutting Room Floor research
- This build appears to only work properly on a debug kit or on emulators.
- Seems to be compiled shortly after the developers fully transitioned to Havok, though the build is still early.
- Selecting the "intro" option from the Pandemic Launcher will play an intro animation and jump to the main menu.
- Only Rockwell, Santa Modesta, Area 42, and Union Town are available in this build.
- The levels are closer to how they looked in build footage from late 2003.
- Area 42 is a mostly empty sandbox at this point in development.
- Many graphical elements have completely different designs.
- Most, if not all of the audio are placeholders.
- The Anal Probe (Brain Bug) is unavailable.
- There is a debug menu that can be accessed by pressing the back button on the Xbox controller.
- Selecting THQ Video Demo Mission or E3 Mission on the debug menu will start extra missions if Union Town is loaded.
Screenshots
See Also
Original release thread on ObscureGamers.
Videos