Destroy All Humans! (Mar 29, 2005 prototype): Difference between revisions
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(XML import (Project Deluge - PS2 3-20-2021)) |
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A prototype of Destroy All Humans! for the PlayStation 2. | A prototype of Destroy All Humans! for the PlayStation 2. | ||
==Notes== | ==Notes== | ||
* The | * The title screen is slightly different. | ||
* | * Music is played during the title card of each mission. | ||
* There's issues rendering the LOD for landscapes when flying. | |||
* The HUD elements are close to the final version, but still lack polish. | |||
* Orthopox strangely tells the origin story of the Furons after vaporizing the farmer on the first level. | |||
* Many aspects of the saucer menu are designed differently. | |||
* The Developer Darwinism: Evolution of the Game movie is missing the developer commentary, the censorship of console specific button icons, and has an extra two minutes of build footage. | |||
* '''CREDITS.BIK''' and '''MOBILE.BIK''' have placeholder movies of a grey screen with film grain in the background. | |||
* Miscellaneous Notes: | * Miscellaneous Notes: | ||
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ||
Line 39: | Line 45: | ||
DestroyAllHumansPreview_Gameplay4.png|Gameplay | DestroyAllHumansPreview_Gameplay4.png|Gameplay | ||
DestroyAllHumansPreview_Gameplay5.png|Gameplay | DestroyAllHumansPreview_Gameplay5.png|Gameplay | ||
DestroyAllHumansPreview_Gameplay6.png|Gameplay | |||
DestroyAllHumansPreview_Gameplay7.png|Gameplay | |||
DestroyAllHumansPreview_Gameplay8.png|Gameplay | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== |
Revision as of 05:23, March 21, 2021
Destroy All Humans! (Mar 29, 2005 prototype) | ||||||||||||||||||||||||||||
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Download Destroy All Humans! (Mar 29, 2005 prototype) (info) |
Download Destroy All Humans! (Mar 29, 2005 prototype) from external mirror |
A prototype of Destroy All Humans! for the PlayStation 2.
Notes
- The title screen is slightly different.
- Music is played during the title card of each mission.
- There's issues rendering the LOD for landscapes when flying.
- The HUD elements are close to the final version, but still lack polish.
- Orthopox strangely tells the origin story of the Furons after vaporizing the farmer on the first level.
- Many aspects of the saucer menu are designed differently.
- The Developer Darwinism: Evolution of the Game movie is missing the developer commentary, the censorship of console specific button icons, and has an extra two minutes of build footage.
- CREDITS.BIK and MOBILE.BIK have placeholder movies of a grey screen with film grain in the background.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Destroy All Humans 3-30-2005.bin | File | 2020-06-18 16:10:57 | 4.24 GB | aabcf633c0e7baf0903a87491289e3e3cd722cc1 |
PS2 - Destroy All Humans 3-30-2005.cue | File | 2020-06-17 22:44:32 | 100 bytes | c4b7c0d00f3ba13c19ce7ac5efae626169a1c7e5 |
PS2 - Destroy All Humans 3-30-2005.jpeg | File | 2020-06-19 22:48:50 | 772.3 KB | c422766ce76c79f175f089cf83852722e6a10df9 |
Acknowledgments
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)