Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype): Difference between revisions
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FatalFrame2-Aug18-DemoEndCodeWord.jpg|A code word is displayed at the end of chapter 5. | FatalFrame2-Aug18-DemoEndCodeWord.jpg|A code word is displayed at the end of chapter 5. | ||
FatalFrame2-Aug18-DebugMessage000.jpg|A text box with the message "Debug Message 000" can be seen throughout various chapters 5 and on. | FatalFrame2-Aug18-DebugMessage000.jpg|A text box with the message "Debug Message 000" can be seen throughout various chapters 5 and on. | ||
FatalFrame2-Aug18-Type37.JPG|Type 37 Film (Unusable) | FatalFrame2-Aug18-Type37.JPG|Type 37 Film (Unusable) | ||
FatalFrame2-Aug18-Type74.JPG|Type 74 Film (Unusable) | FatalFrame2-Aug18-Type74.JPG|Type 74 Film (Unusable) | ||
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</center> | </center> | ||
==Known Differences== | |||
* Kiryu House "Doll Room" has broken bars across some of the display shelves, which are absent from the final game. | |||
<gallery heights="256" widths="224"> | |||
FatalFrame2-Aug18-Diff1.JPG | |||
FatalFrame2-Aug18-Diff2.JPG | |||
</gallery> | |||
* Sealed Doors in the Tachibana House are sealed by Evil Arm, which was changed to ''distorted faces'' in the final game. | |||
<gallery heights="256" widths="224"> | |||
FatalFrame2-Aug18-EvilHandOnDoor.jpg | |||
FatalFrame2-Aug18-Diff3.jpg | |||
FatalFrame2-Aug18-Diff4.jpg | |||
FatalFrame2-Aug18-Diff5.jpg | |||
FatalFrame2-Aug18-Diff6.jpg | |||
</gallery> | |||
==Videos== | ==Videos== | ||
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<youtube width="480" height="260">ESJKF0N-Xdc</youtube> | <youtube width="480" height="260">ESJKF0N-Xdc</youtube> | ||
</center> | </center> | ||
==Files== | ==Files== |
Revision as of 18:59, March 30, 2021
Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype) | ||||||||||||||||||||||||||||
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Download Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype) (info) |
Download Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype) from external mirror |
A prototype of Fatal Frame II: Crimson Butterfly for the PlayStation 2.
Notes
- An NTSC build dated two and a half months before the final NTSC-J and NTSC-U builds.
- The game is in English with Japanese audio dialogue.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Known Differences
- Kiryu House "Doll Room" has broken bars across some of the display shelves, which are absent from the final game.
- Sealed Doors in the Tachibana House are sealed by Evil Arm, which was changed to distorted faces in the final game.
Videos
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Fatal Frame 2 2003.8.19 ver 0.25.bin | File | 2020-06-10 14:33:10 | 3.1 GB | da40c867241a3952c40093be0d4e5ad3f9268359 |
PS2 - Fatal Frame 2 2003.8.19 ver 0.25.cue | File | 2020-06-10 13:25:09 | 104 bytes | 19f398dffff1c543883418f9560460a7ff1b694c |
PS2 - Fatal Frame 2 2003.8.19 ver 0.25.jpeg | File | 2020-06-13 12:07:08 | 1.35 MB | 28c5f1f23ff441f3bf4967864f04dacd0a7caa15 |
Origin
Acknowledgments
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)