Frogger 2: Swampy's Revenge (April 27, 2000 prototype): Difference between revisions
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m (Kneesnap moved page Frogger 2: Swampy's Revenge (April, 2000 prototype) to Frogger 2: Swampy's Revenge (April 27, 2000 prototype): Prototype has been dated.) |
(Date the prototype.) |
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|Page name=Frogger 2: Swampy's Revenge (April 2000 E3 Preview prototype) | |Page name=Frogger 2: Swampy's Revenge (April 2000 E3 Preview prototype) | ||
|titlescreen=Frogger2-e3preview-TitleScreen.png | |titlescreen=Frogger2-e3preview-TitleScreen.png | ||
|builddate=April 2000 | |builddate=April 27 2000 | ||
|buildname=E3 1.1 | |buildname=E3 1.1 | ||
|status=Dumped, not released | |status=Dumped, not released | ||
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*If there is no input for a given period of time, the game will exit to the main menu. | *If there is no input for a given period of time, the game will exit to the main menu. | ||
*The game will crash when used for long enough. | *The game will crash when used for long enough. | ||
* | *The build date was determined by comparing the dates of which code commits did/did not have their changes found in the game executable. | ||
==Screenshots== | ==Screenshots== |
Latest revision as of 22:33, June 19, 2023
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A prototype of Frogger 2: Swampy's Revenge for PlayStation.
Notes
- This build was an unfinished build for the E3 2000 conference.
- Main menu is unique to this build.
- First PSX build to contain music.
- Loading screen shows the text 'LO'.
- First build to use the final colored Froglet 3D models.
- First build to include rolling demos.
- There is a timer which when reached will reset the game.
- Beta music is on the disc.
- The 2 PLAYER option doesn't work, failing to load MAPS\SCRIPT-1-5.FEV. This suggests this was not the final build sent to E3.
- The rolling demos are unpolished and involve Frogger deaths.
- Features the levels: Space Chase, 2 Player, Boulder Canyon, and Haunted House.
- If there is no input for a given period of time, the game will exit to the main menu.
- The game will crash when used for long enough.
- The build date was determined by comparing the dates of which code commits did/did not have their changes found in the game executable.
Screenshots
Origin