Difference between revisions of "Gex Jr. (Jan 25, 2001 prototype)"
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*The level has a few soda cans that Gex Jr. can collect. Collecting one plays a gulping sound, but it doesn't show how many soda cans you've collected since the HUD doesn't exist. | *The level has a few soda cans that Gex Jr. can collect. Collecting one plays a gulping sound, but it doesn't show how many soda cans you've collected since the HUD doesn't exist. | ||
*Gex Jr's voice lines reference a few TV Shows, Movies, and Game Shows. These voice lines reference Teletubbies, Blue's Clues, Star Wars, and Who Wants to Be a Millionaire. | *Gex Jr's voice lines reference a few TV Shows, Movies, and Game Shows. These voice lines reference Teletubbies, Blue's Clues, Star Wars, and Who Wants to Be a Millionaire. | ||
+ | *Gex Jr. has two unused voice lines found within the game's files. There's one where he exhales, (Would've been played if Gex Jr. collects a soda can.) and one where he shouts "Yikes!". (Would've been played if Gex Jr. takes damage supposedly.) | ||
*The Model Viewer cycles through Gex Jr's animations. | *The Model Viewer cycles through Gex Jr's animations. | ||
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− | *"We ''(ImageBuilder)'' had been working on breaking into the console game market, up until this time we mainly made CD Rom Edutainment titles for other companies like; Disney, Hasbro, Discovery Channel, Activision, etc..., these were for the most part 2D animated games sometimes with 3D rendered elements." | + | *"We ''(ImageBuilder)'' had been working on breaking into the console game market, up until this time we mainly made CD Rom Edutainment titles for other companies like; Disney, Hasbro, Discovery Channel, Activision, etc..., these were for the most part 2D animated games sometimes with 3D rendered elements." |
*"DINO was a little fun game we put together to test out all our new skills with 3D." | *"DINO was a little fun game we put together to test out all our new skills with 3D." | ||
− | *"Our artists were all trying to learn how to build and animate characters using Maya." | + | *"Our artists were all trying to learn how to build and animate characters using Maya." |
− | *"Dino was a little dinosaur character demo, like Gex Jr. The dinosaur character was very cute. As I remember, he roared and trotted around, possibly shot his tongue out as an attack like Gex." | + | *"Dino was a little dinosaur character demo, like Gex Jr. The dinosaur character was very cute. As I remember, he roared and trotted around, possibly shot his tongue out as an attack like Gex." |
− | *"As far as Gex Jr, I'm not positive, but I don't think we were producing Gex Jr. for any company, but were making it in hopes of selling the idea." | + | *"As far as Gex Jr, I'm not positive, but I don't think we were producing Gex Jr. for any company, but were making it in hopes of selling the idea." |
− | *"I don't really recall if Gex Jr. was a younger version, or Son, or what." | + | *"I don't really recall if Gex Jr. was a younger version, or Son, or what." |
*"As far as Gex f***ing... you did play the games right? Remember the babe Agent Xtra?... I'm just sayin." | *"As far as Gex f***ing... you did play the games right? Remember the babe Agent Xtra?... I'm just sayin." | ||
|} | |} |
Latest revision as of 18:02, October 30, 2022
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Download Gex Jr. (Jan 25, 2001 prototype) (info) |
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A short demo of the unreleased and unannounced game Gex Jr. for the Sony PlayStation.
Notes
- This prototype contains only one short playable level and repeats the level every time you finish it.
- The level has a few soda cans that Gex Jr. can collect. Collecting one plays a gulping sound, but it doesn't show how many soda cans you've collected since the HUD doesn't exist.
- Gex Jr's voice lines reference a few TV Shows, Movies, and Game Shows. These voice lines reference Teletubbies, Blue's Clues, Star Wars, and Who Wants to Be a Millionaire.
- Gex Jr. has two unused voice lines found within the game's files. There's one where he exhales, (Would've been played if Gex Jr. collects a soda can.) and one where he shouts "Yikes!". (Would've been played if Gex Jr. takes damage supposedly.)
- The Model Viewer cycles through Gex Jr's animations.
Controls
Use the D-Pad or the Left Analog Stick to move. While the shoulder buttons don't seem to have any function in-game - they do output text to the debug console like the current framerate, camera/character positions, etc...
- Press START to open a model viewer.
- Up / Down moves Gex Jr. up and down.
- Left / Right rotates Gex Jr. clockwise or counter clockwise.
Moveset:
- Press X to jump.
- Press Square for tail spin.
- Press Triangle to fart.
- Press Circle for tongue attack.
Bugs
- Pressing SELECT causes the demo to crash. This was maybe used for crash dumping or crash testing.
- Pressing any action button after completing the level freezes you in-place until you press START twice to reset.
- Pressing the jump button in mid-air after falling off a ledge still makes you jump, but you just continue falling.
Developer Quotes
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Miscellaneous Notes
The previous dump of this prototype had some errors. A corrected dump of this prototype was made with CloneCD free from errors.
- Game is emulatable: Yes (as of April 2, 2022).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
Screenshots
Videos
Origin