LittleBigPlanet Karting (Aug 1, 2012 prototype): Difference between revisions

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(Fleshed out the timestamp using the build's DATESTAMP.DAT file.)
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|system=PlayStation 3
|system=PlayStation 3
|genre=Racing
|genre=Racing
|final_builddate={{RegionDate|EU|Sep 21, 2012}}
|release_date={{RegionDate|US|Nov 6, 2012}} {{RegionDate|EU|Nov 7, 2012}} {{RegionDate|AU|Nov 8, 2012}} {{RegionDate|JP|Jan 17, 2013}}
|release_date={{RegionDate|US|Nov 6, 2012}} {{RegionDate|EU|Nov 7, 2012}} {{RegionDate|AU|Nov 8, 2012}} {{RegionDate|JP|Jan 17, 2013}}
|unreleased=No
|unreleased=No
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|external=https://archive.org/details/LittleBigPlanetKarting20120801
|external=https://archive.org/details/LittleBigPlanetKarting20120801
}}
}}
A prototype/prerelease build of ''LittleBigPlanet Karting'' for the PlayStation 3 from 2012-08-01. Included with the ''LittleBigPlanet'' press kit.
A prototype/prerelease build of ''LittleBigPlanet Karting'' for the Sony PlayStation 3. Included with the ''LittleBigPlanet'' press kit.
==Notes==
The Sample Code is dated August 1, 2012 — one month after the Public Beta, but about seven weeks before the final build. Many of the general gameplay differences from the Public Beta carry over to this version, but the story levels are marginally more refined.
 
* A "Work in Progress..." watermark is visible in the bottom right of the screen at all times.
* The game immediately loads the Pod after displaying the boot/install video, completely bypassing the "Important Information" screen and company logos.
* The player can choose between seven costumes and four karts in the Pod, and the Story option features three levels: Turtle Island, Current Events and Monster Trucks.
** Despite the limited selection of items and levels, all of the story levels are present in the files, and can be accessed with modifications.
* The majority of cinematics are disabled. This includes the company logos on startup, the pre/post race cutscenes in story levels, and even the tutorial videos in Karting Lessons.
 
==Screenshots==
==Screenshots==
<gallery>
<gallery>
File:LittleBigPlanet Karting-2012-08-01-Game-01.PNG
File:LittleBigPlanet Karting-2012-08-01-Game-01.PNG|The Pod - Story Mode
File:LittleBigPlanet Karting-2012-08-01-Game-02.PNG
File:LittleBigPlanet Karting-2012-08-01-Game-02.PNG|Story - Turtle Island
File:LittleBigPlanet Karting-2012-08-01-Game-03.PNG
File:LittleBigPlanet Karting-2012-08-01-Game-03.PNG|Story - Current Events
File:LittleBigPlanet Karting-2012-08-01-Game-04.PNG
File:LittleBigPlanet Karting-2012-08-01-Game-04.PNG|Story - Monster Trucks
</gallery>
</gallery>



Latest revision as of 15:12, February 10, 2024

Title Screen
LittleBigPlanet Karting (Aug 1, 2012 prototype)
Build date Aug 1, 2012 11:10:12.271
Build name Sample Code
Dump status Released
Dumped by Cut Into Fourteen Pieces
Released by CVLT OF OSIRIS
File release date June 30, 2019
Origin Press Kit with DVD-ROM
Dump method DiscImageCreator
Game LittleBigPlanet Karting
System PlayStation 3
Genre Racing
Final build EU Sep 21, 2012
Release date US Nov 6, 2012
EU Nov 7, 2012
AU Nov 8, 2012
JP Jan 17, 2013
Download LittleBigPlanet Karting (Aug 1, 2012 prototype) (info)
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Download LittleBigPlanet Karting (Aug 1, 2012 prototype) from external mirror

A prototype/prerelease build of LittleBigPlanet Karting for the Sony PlayStation 3. Included with the LittleBigPlanet press kit.

Notes

The Sample Code is dated August 1, 2012 — one month after the Public Beta, but about seven weeks before the final build. Many of the general gameplay differences from the Public Beta carry over to this version, but the story levels are marginally more refined.

  • A "Work in Progress..." watermark is visible in the bottom right of the screen at all times.
  • The game immediately loads the Pod after displaying the boot/install video, completely bypassing the "Important Information" screen and company logos.
  • The player can choose between seven costumes and four karts in the Pod, and the Story option features three levels: Turtle Island, Current Events and Monster Trucks.
    • Despite the limited selection of items and levels, all of the story levels are present in the files, and can be accessed with modifications.
  • The majority of cinematics are disabled. This includes the company logos on startup, the pre/post race cutscenes in story levels, and even the tutorial videos in Karting Lessons.

Screenshots

Origin

See also