Overdump Data

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There are games that contain overdump data from builds of other games. This is caused by development cartridges being reused, and leftover data from the previous game remaining.

Nintendo 64

Game Overdump Data Notes
Controller Pak Test Program v5.4 (Prototype) WWF Attitude
F-Zero X (Prototype) Legend of Zelda: Ocarina of Time SpaceWorld 1997 demo
Mario Party 3 (Prototype) Conker's Bad Fur Day Matches Oct 25, 2000 build
The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug) Conker's Bad Fur Day Final PAL build
The Legend of Zelda: Majora's Mask (Sep 29, 2000 Debug) The Legend of Zelda: Ocarina of Time Some leftover data towards the end of the ROM
WipEout 64 (Prototype) Chameleon Twist Prototype build
THQ-Eurocom N64 Test Cartridge (prototype) Duke Nukem: Zero Hour

Game Boy

Game Overdump Data Notes
Splitz (Altered build) Populous 64 kb leftover

Game Boy Advance

Game Overdump Data Notes
SEGA Rally Championship (Prototype) Sonic Advance 2 Contains half of an unknown build.

Sega Mega Drive

Game Overdump Data Notes
Yu Yu Hakusho: Makyou Toitsusen (June prototype) Sonic Crackers, J. League Pro Striker 2, Streets of Rage 3