Super Ninja Boy (prototype): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(8 intermediate revisions by one other user not shown)
Line 21: Line 21:
}}
}}
A prototype of ''Super Ninja Boy'' for the SNES.
A prototype of ''Super Ninja Boy'' for the SNES.
==Notes==
==Notes==
* The splash screen/title screen background is black instead of purple, like in the Japanese version of the game.
* The splash screen/title screen background is black instead of purple, like in the Japanese version of the game.
* The Culture Brain logo is blue instead of yellow, and the copyright symbol has a gradient instead of being plain white.
* The Culture Brain logo is blue instead of yellow, and the copyright symbol has a gradient instead of being plain white.
* The game's logo is different and more closely resembles the logo used for ''Ninja Boy'' on the Game Boy.
* The game's logo is different and more closely resembles the logo used for the Game Boy ''Ninja Boy'' titles.
* The text on the title screen is blue instead of yellow, the copyright symbol has a gradient instead of being plain white, and there's a period after "Licensed by Nintendo".
* The text on the title screen is blue instead of yellow, the copyright symbol has a gradient instead of being plain white, and there's a period after "Licensed by Nintendo".
* A hidden test mode can be accessed that doesn't seem to exist in the final game, known as "マップ ロ テストモード" (''Mappuro Tesuto Mōdo'', or Map Test Mode).
* The opening cutscene contains several text and graphical differences.
* The overworld map contains several layout changes.
* Numerous graphical and audio differences are present.
* Some enemies give less EXP.
* Two hidden test modes can be accessed that doesn't exist in the final game, known as 「マップ  ロ テストモード」 (''Mappu Tesuto Mōdo'', or Map Test Mode), and 「メッセージ ロ テストモード」 (''Messēji Tesuto Mōdo'', or Message Test Mode). There's also a sound test that can be accessed by pressing B during either test mode.
 
==Origin==
<center><gallery mode=nolines heights=168 widths=240>
File:Super Ninja Boy Front.jpg|PCB front.
File:Super Ninja Boy Back.jpg|PCB back.
</gallery></center>
 
{{Prototype Footer|{{Navbox prototype|Super Ninja Boy}}}}

Latest revision as of 21:09, December 12, 2020

Title Screen
Super Ninja Boy (prototype)
Dump status Released
Dumped by Niiue
Released by Niiue
File release date June 1, 2019
Origin EPROM cartridge
EPROMs 2x
Labels No. 12
Dump method Retrode 2
Ownership Super Smash Games (unknown-2019), Niiue (2019-present)
Game Super Ninja Boy
System SNES
Genre Action RPG
Release date JP Dec 28, 1991
US Apr 1993
Download Super Ninja Boy (prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Super Ninja Boy for the SNES.

Notes

  • The splash screen/title screen background is black instead of purple, like in the Japanese version of the game.
  • The Culture Brain logo is blue instead of yellow, and the copyright symbol has a gradient instead of being plain white.
  • The game's logo is different and more closely resembles the logo used for the Game Boy Ninja Boy titles.
  • The text on the title screen is blue instead of yellow, the copyright symbol has a gradient instead of being plain white, and there's a period after "Licensed by Nintendo".
  • The opening cutscene contains several text and graphical differences.
  • The overworld map contains several layout changes.
  • Numerous graphical and audio differences are present.
  • Some enemies give less EXP.
  • Two hidden test modes can be accessed that doesn't exist in the final game, known as 「マップ  ロ テストモード」 (Mappu Tesuto Mōdo, or Map Test Mode), and 「メッセージ ロ テストモード」 (Messēji Tesuto Mōdo, or Message Test Mode). There's also a sound test that can be accessed by pressing B during either test mode.

Origin