Super Ninja Boy (prototype): Difference between revisions
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* The text on the title screen is blue instead of yellow, the copyright symbol has a gradient instead of being plain white, and there's a period after "Licensed by Nintendo". | * The text on the title screen is blue instead of yellow, the copyright symbol has a gradient instead of being plain white, and there's a period after "Licensed by Nintendo". | ||
* The opening cutscene contains several text and graphical differences. | * The opening cutscene contains several text and graphical differences. | ||
* The overworld map contains several graphical differences. | * The overworld map contains several layout changes. | ||
* Several graphical and audio differences are present. | |||
* A hidden test mode can be accessed that doesn't seem to exist in the final game, known as "マップ ロ テストモード" (''Mappuro Tesuto Mōdo'', or Map Test Mode). | * A hidden test mode can be accessed that doesn't seem to exist in the final game, known as "マップ ロ テストモード" (''Mappuro Tesuto Mōdo'', or Map Test Mode). | ||
Revision as of 08:23, June 14, 2019
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Download Super Ninja Boy (prototype) (info) |
A prototype of Super Ninja Boy for the SNES.
Notes
- The splash screen/title screen background is black instead of purple, like in the Japanese version of the game.
- The Culture Brain logo is blue instead of yellow, and the copyright symbol has a gradient instead of being plain white.
- The game's logo is different and more closely resembles the logo used for the Game Boy Ninja Boy titles.
- The text on the title screen is blue instead of yellow, the copyright symbol has a gradient instead of being plain white, and there's a period after "Licensed by Nintendo".
- The opening cutscene contains several text and graphical differences.
- The overworld map contains several layout changes.
- Several graphical and audio differences are present.
- A hidden test mode can be accessed that doesn't seem to exist in the final game, known as "マップ ロ テストモード" (Mappuro Tesuto Mōdo, or Map Test Mode).
Origin