Tony Hawk's Pro Skater 2 (March 2000 demo): Difference between revisions

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An early prototype demo of Tony Hawk's Pro Skater 2 for the Sony PlayStation.
An early demo of Tony Hawk's Pro Skater 2 for the Sony PlayStation.


There are at least seven different versions of this demo. Originally released on various magazine discs across the US, Europe and Australia with a passcode string that appears after the run is finished, the player could enter this and his score online to get a chance to win a trip to the Summer 2000 X-Games and compete for cash prizes. Any mention of said event has been removed from this and the European PAL standalone versions which are dated June 2nd, 2000 - the actual date in development these builds originate from is March 2000. This is affirmed by the Australian PAL standalone release of this demo, which is built on March 29, 2000. Some files suggest the earliest (NTSC) build was around two weeks prior to that.
On May 15, 2000 this demo was initially featured on the PlayStation Underground: Jampack Summer 2000 demo disc in the US and simultaneously on various magazine discs across the US, Europe and Australia. This demo was notable because it featured instructions to enter the "[https://www.gamespot.com/articles/20000-in-prizes-in-tony-hawk-2-contest/1100-2570092/ Big Score Competition".]
 
Until July 28, players could submit their high score online to Activision's website along with a passcode string that would spawn in the post-run menu if they managed to end the run with a score above 25.000. Twelve winners were flown out to San Francisco to the Summer X-Games [https://www.ign.com/articles/2000/08/29/sean-fontenot-cashes-in-on-tony-hawk to compete for the grand prize of $10,000 and meet Tony Hawk.]
 
There are several different versions of this demo. Besides the obvious NTSC/PAL builds, some have local translations of the contest instructions and versions without any mention of the competition. All demos match in every other aspect. Each region released one seemingly random version as a standalone disc.
{| class="wikitable"
!Region
!
!Competition Version
!Release Serial
!Build Date
|-
|'''US/Canada'''
|NTSC
|No
|SLUS-90086
|Jun 2, 2000
|-
|'''Europe'''
|PAL
|No
|SLED-03048
|Jun 2, 2000
|-
|'''Australia'''
|PAL
|Yes
|SLED-02879
|Mar 29, 2000
|}
Although the build date differs, all versions have been sourced from the same point in development. Modification dates of this demo's files featured on magazine discs are untrustworthy since they've always been seemingly overwritten with the disc creation date. The earliest build date of this demo found is the PAL variant built on March 29. Some files on the NTSC standalone disc indicate the actual point in development being anywhere between March 9 and March 29.


==Notes==
==Notes==
{{Tcrf link|Proto:Tony_Hawk%27s_Pro_Skater_2_(PlayStation)/Competition_Demo}}


*This build uses an earlier version of the game logo.
*An earlier version of the game logo is used.
*Only Single Session, Multiplayer, and the Park Editor are available.
*Due to this build being a demo, it is restricted in it's functionalities. However, with a bit of memory editing, the other game modes can be accessed as well.
*"2 Player" is called "Multiplayer" on the main menu.
**Make sure to get to the level select screen in Single Session before changing any of the following values, as some menus appear to be unstable. Loading the level select in Career mode for example will crash the game due to missing art assets. Note that the following information is written in regard to the NTSC-U standalone build. (SLUS-90086)
**Although only Trick Attack is selectable in this build, holding down R1 while selecting Marseille or playing the demo park, loads the 2-player Tag mode.  
***''Game modes:'' At location '''800DC19C''', change the value to either '''1''' to play '''Career mode''' or '''2''' to enter '''Free Skate'''. '''3''' is used for '''Single Session'''.
*Only Tony Hawk and Chad Muska are selectable, although Rodney Mullen is present in the game files.
***''Player select:'' At location '''800D7E44''', change the value to either '''0D''' to play as '''Created Skater''' or '''02''' to play as '''Rodney Mullen''', whose files can be found in the demo's data despite him not being selectable in-game.
**The "Manual" stat is called "Invert".
***''Create-A-Skater:'' At '''800DC198''', freeze the value at '''3''', then press Triangle to return to the previous menu, instead of the player selection menu, you will be loaded into a very early and pretty buggy version of '''Create-A-Skater'''.
**The extra menu that opens after a player is selected is missing, making accessing Skateshop, editing tricks and stats as well as the player's appearance impossible.
***''Park Editor:'' The value at '''800DC180''' indicates the piece limit you have in the demo park. While it is fine to raise it, be aware that the PlayStation will eventually run out of memory and crash the game.
*The level select screen uses a red color palette, as opposed to the blue one in the final.  
*2 Player is called Multiplayer on the main menu.
**The Hangar was located in Tadzhikistan, rather than Mullet Falls MT.
**Although only Trick Attack is selectable, holding down '''R1''' while selecting a course in the level select, loads the 2-player Graffiti mode.
**Also, the level order is different.
*The manual stat is called Invert.
*Cheat code input has been disabled, however some the functions for them remain in the game files.
*The extra menu in the skater selection, that gives the player the option to pick a style/edit the skater's appearance or tricks, stats or visit the Skateshop is absent from this demo.
*Though inaccessible by normal means, the data for an extremely buggy early version of the Create-A-Skater mode is still present in the game files.
**Also, none of the above mentioned features have been implemented at this point.
*Gaps cannot yet be placed in the Park Editor.
*The level select background art uses a red color tone, as opposed to the blue one in the final.
*Also, the level order is different and seems to somewhat match the order the levels were developed in.
*The Hangar was located in Tadzhikistan, rather than Mullet Falls MT.
*Career mode, aside from a few cosmetic changes in the menus, seemingly has not undergone any work yet and is unchanged from the previous game.
**Since Marseille occupies the same level ID slot that Warehouse did in the first game, it is actually possible to obtain the High Score and Pro Score tapes in that mode.
*Gaps can not be placed in the Park Editor.
*The secret area in Marseille is locked off with a fence and a sign that reads "Work in Progress". However, the player can collect five 500-point pick-ups. Being a leftover of the previous game, this would be the last appearance of these objects, as they would be replaced by cash pick-ups some time before the E3 demo.
**There are invisible rails sitting parallel on each side of that fence, which, when correctly grinded on, can clip the player through the fence or even behind the cave area if the player keeps grinding. However, landing in that void or jumping into the hole traps the skater in an endless mid-air animation. Without an option to land the combo, the game softlocks as soon as the timer runs out.
*The trick multiplier locks at 19.
*Big Drop has not been implemented at this stage.
*All numbers and symbols in the trick string are yellow. Any numbers that are part of a gap name will appear green.
*While weak trick modifiers are also present in the final game, in this demo any such trick is labeled this way e.g. Weak Tail, Weak Fish, etc.


*The secret area in Marseilles is locked off with a fence and a sign on it that reads "Work in Progress". However, the player can collect five 500-point pick-ups, which were used in Tony Hawk's Pro Skater. This would be the last appearance of these objects, as they would be replaced by cash pick-ups before the E3 demo.
===Cheat codes===
**There are invisible rails sitting parallel on each side of the fence, which, when correctly grinded upon, can clip the player through the fence or if grinded a bit longer even behind the cave area. Landing there or jumping into the hole leaves the player stuck in an endless flying position, without the possibility of landing any combo or moving away. The game softlocks as soon as the timer runs out.
While cheat code detection is disabled in this demo, they can be activated by locating them in the cheat code array. The following codes were written for the NTSC-U standalone build.
{| class="wikitable"
!Always special
|800D9668 0001
|-
!Disable blood
|800D9658 0000
|-
!FPS and stats display
|800D9654 0001
|-
!Perfect balance
|800D9640 0001
|-
!Skip to restart
|800D964C 0001
|-
!Slow motion
|800D965C 0001
|}


==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224" mode="nolines" perrow="7">
<center><gallery heights="256" widths="224" mode="nolines">
File:THPS2 MAR2000 1.png|Legal screen
File:THPS2 MAR2000 1.png|Legal screen
File:THPS2 MAR2000 2.png|Main menu
File:THPS2 MAR2000 2.png|Main menu
File:THPS2 MAR2000 3.png|Tony Hawk
File:THPS2 MAR2000 3.png|Tony Hawk
File:THPS2 MAR2000 4.png|Chad Muska
File:THPS2 MAR2000 20.png|Chad Muska - Career mode
File:THPS2 MAR2000 5.png|Created Skater
File:THPS2 MAR2000 5.png|Created Skater
File:THPS2 MAR2000 6.png|Hangar
File:THPS2 MAR2000 6.png|Hangar
Line 49: Line 110:
File:THPS2 MAR2000 9.png|Gameplay
File:THPS2 MAR2000 9.png|Gameplay
File:THPS2 MAR2000 10.png|Gameplay
File:THPS2 MAR2000 10.png|Gameplay
File:THPS2 MAR2000 23.png|Created Skater - "Weak Trick"
File:THPS2 MAR2000 11.png|Hidden area
File:THPS2 MAR2000 11.png|Hidden area
File:THPS2 MAR2000 12.png|Invisible rail
File:THPS2 MAR2000 12.png|Invisible rail
Line 54: Line 116:
File:THPS2 MAR2000 14.png|Stuck in void
File:THPS2 MAR2000 14.png|Stuck in void
File:THPS2 MAR2000 15.png|Stuck in void
File:THPS2 MAR2000 15.png|Stuck in void
File:THPS2 MAR2000 22.png|Career mode
File:THPS2 MAR2000 16.png|Competition ver.
File:THPS2 MAR2000 16.png|Competition ver.
File:THPS2 MAR2000 17.png|Post-competition ver.
File:THPS2 MAR2000 17.png|Post-competition ver.
File:THPS2 MAR2000 18.png|Demo card
File:THPS2 MAR2000 18.png|Demo card
File:THPS2 MAR2000 21.png|Create-A-Skater
File:THPS2 MAR2000 19.png|Park editor
File:THPS2 MAR2000 19.png|Park editor
</gallery>
File:THPS2 MAR2000 24.png|Rodney Mullen - "Sex Change"
File:THPS2 MAR2000 25.png|Rodney Mullen - "Triple Kickflip"
</gallery></center><br />
 
==See also==
 
* News articles:
 
#IGN | [https://www.ign.com/articles/2000/05/17/tony-hawk-2-big-score-competition May 16, 2000] | [https://www.ign.com/articles/2000/08/29/sean-fontenot-cashes-in-on-tony-hawk Aug 28, 2000]
#Gamespot | [https://www.gamespot.com/articles/20000-in-prizes-in-tony-hawk-2-contest/1100-2570092/ May 16, 2000]


* Redump entries: [http://redump.org/disc/48793/ SLED-02879] | [http://redump.org/disc/45934/ SLED-03048] | [http://redump.org/disc/63423/ SLUS-90086]
{{Navbox prototype|Tony Hawk's Pro Skater 2}}
{{Navbox prototype|Tony Hawk's Pro Skater 2}}
__NOTOC__

Revision as of 07:08, February 8, 2022

Title Screen
Tony Hawk's Pro Skater 2 (March 2000 demo)
Dump status Released
Origin CD
Game Tony Hawk's Pro Skater 2
System PlayStation
Genre Sports - Skateboarding
Final build US Aug 12, 2000
EU Aug 16, 2000
FR Aug 22, 2000
DE Aug 22, 2000
JP Jan 22, 2001
Release date US Sep 20, 2000
EU Sep 29, 2000
JP Mar 8, 2001
Download Tony Hawk's Pro Skater 2 (March 2000 demo) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

An early demo of Tony Hawk's Pro Skater 2 for the Sony PlayStation.

On May 15, 2000 this demo was initially featured on the PlayStation Underground: Jampack Summer 2000 demo disc in the US and simultaneously on various magazine discs across the US, Europe and Australia. This demo was notable because it featured instructions to enter the "Big Score Competition".

Until July 28, players could submit their high score online to Activision's website along with a passcode string that would spawn in the post-run menu if they managed to end the run with a score above 25.000. Twelve winners were flown out to San Francisco to the Summer X-Games to compete for the grand prize of $10,000 and meet Tony Hawk.

There are several different versions of this demo. Besides the obvious NTSC/PAL builds, some have local translations of the contest instructions and versions without any mention of the competition. All demos match in every other aspect. Each region released one seemingly random version as a standalone disc.

Region Competition Version Release Serial Build Date
US/Canada NTSC No SLUS-90086 Jun 2, 2000
Europe PAL No SLED-03048 Jun 2, 2000
Australia PAL Yes SLED-02879 Mar 29, 2000

Although the build date differs, all versions have been sourced from the same point in development. Modification dates of this demo's files featured on magazine discs are untrustworthy since they've always been seemingly overwritten with the disc creation date. The earliest build date of this demo found is the PAL variant built on March 29. Some files on the NTSC standalone disc indicate the actual point in development being anywhere between March 9 and March 29.

Notes

The Cutting Room Floor research
  • An earlier version of the game logo is used.
  • Due to this build being a demo, it is restricted in it's functionalities. However, with a bit of memory editing, the other game modes can be accessed as well.
    • Make sure to get to the level select screen in Single Session before changing any of the following values, as some menus appear to be unstable. Loading the level select in Career mode for example will crash the game due to missing art assets. Note that the following information is written in regard to the NTSC-U standalone build. (SLUS-90086)
      • Game modes: At location 800DC19C, change the value to either 1 to play Career mode or 2 to enter Free Skate. 3 is used for Single Session.
      • Player select: At location 800D7E44, change the value to either 0D to play as Created Skater or 02 to play as Rodney Mullen, whose files can be found in the demo's data despite him not being selectable in-game.
      • Create-A-Skater: At 800DC198, freeze the value at 3, then press Triangle to return to the previous menu, instead of the player selection menu, you will be loaded into a very early and pretty buggy version of Create-A-Skater.
      • Park Editor: The value at 800DC180 indicates the piece limit you have in the demo park. While it is fine to raise it, be aware that the PlayStation will eventually run out of memory and crash the game.
  • 2 Player is called Multiplayer on the main menu.
    • Although only Trick Attack is selectable, holding down R1 while selecting a course in the level select, loads the 2-player Graffiti mode.
  • The manual stat is called Invert.
  • The extra menu in the skater selection, that gives the player the option to pick a style/edit the skater's appearance or tricks, stats or visit the Skateshop is absent from this demo.
    • Also, none of the above mentioned features have been implemented at this point.
  • The level select background art uses a red color tone, as opposed to the blue one in the final.
  • Also, the level order is different and seems to somewhat match the order the levels were developed in.
  • The Hangar was located in Tadzhikistan, rather than Mullet Falls MT.
  • Career mode, aside from a few cosmetic changes in the menus, seemingly has not undergone any work yet and is unchanged from the previous game.
    • Since Marseille occupies the same level ID slot that Warehouse did in the first game, it is actually possible to obtain the High Score and Pro Score tapes in that mode.
  • Gaps can not be placed in the Park Editor.
  • The secret area in Marseille is locked off with a fence and a sign that reads "Work in Progress". However, the player can collect five 500-point pick-ups. Being a leftover of the previous game, this would be the last appearance of these objects, as they would be replaced by cash pick-ups some time before the E3 demo.
    • There are invisible rails sitting parallel on each side of that fence, which, when correctly grinded on, can clip the player through the fence or even behind the cave area if the player keeps grinding. However, landing in that void or jumping into the hole traps the skater in an endless mid-air animation. Without an option to land the combo, the game softlocks as soon as the timer runs out.
  • The trick multiplier locks at 19.
  • Big Drop has not been implemented at this stage.
  • All numbers and symbols in the trick string are yellow. Any numbers that are part of a gap name will appear green.
  • While weak trick modifiers are also present in the final game, in this demo any such trick is labeled this way e.g. Weak Tail, Weak Fish, etc.

Cheat codes

While cheat code detection is disabled in this demo, they can be activated by locating them in the cheat code array. The following codes were written for the NTSC-U standalone build.

Always special 800D9668 0001
Disable blood 800D9658 0000
FPS and stats display 800D9654 0001
Perfect balance 800D9640 0001
Skip to restart 800D964C 0001
Slow motion 800D965C 0001

Screenshots


See also

  • News articles:
  1. IGN | May 16, 2000 | Aug 28, 2000
  2. Gamespot | May 16, 2000