Tony Hawk's Underground 2 (Jul 13, 2004 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Tony Hawk's Underground 2 (Jul 13, 2004 prototype) | |Page name=Tony Hawk's Underground 2 (Jul 13, 2004 prototype) | ||
|titlescreen= | |titlescreen=THUG2_print_use_only_title.png | ||
|builddate=Jul 13, 2004 16:21:56 | |builddate=Jul 13, 2004 16:21:56 | ||
|buildname= | |buildname=Media Build 7/13/04 | ||
|status=Released, redump needed | |status=Released, redump needed | ||
|releasedby=Hidden Palace | |releasedby=Hidden Palace | ||
Line 10: | Line 10: | ||
|origin_type=DVD-R | |origin_type=DVD-R | ||
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD) | |origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD) | ||
|origin_labels= | |origin_labels=PRINT USE ONLY EMBARGO SEPT 7, 2004 - THUG 2 MEDIA BUILD 7/13/04 | ||
|origin_lot=Project Deluge | |origin_lot=Project Deluge | ||
|game=Tony Hawk's Underground 2 | |game=Tony Hawk's Underground 2 | ||
|system=PlayStation 2 | |system=PlayStation 2 | ||
|genre=Sports - Skateboarding | |genre=Sports - Skateboarding | ||
|final_builddate={{RegionDate| | |final_builddate={{RegionDate|EU|Aug 20, 2004 }} {{RegionDate|US|Aug 22, 2004 }} | ||
|release_date={{RegionDate| | |release_date={{RegionDate|EU|Oct 8, 2004 }} {{RegionDate|US|Oct 4, 2004 }} | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
Line 23: | Line 23: | ||
|file=Tony Hawk's Underground 2 (Jul 13, 2004 prototype).7z | |file=Tony Hawk's Underground 2 (Jul 13, 2004 prototype).7z | ||
}} | }} | ||
A | A media build of Tony Hawk's Underground 2 for the PlayStation 2, dated roughly a month and a half before the final version. | ||
==Notes== | ==Notes== | ||
*Free Skate | *Copyright information is missing from the legal screen. | ||
** | *The build jumps straight into the main menu. There are no intro FMVs. | ||
*Career mode uses placeholder loading screens. | *This game is locked behind a demo mode. Notably ''Free Skate'', as well as the ''Park, Goal'' and ''Trick'' editors are inaccessible. | ||
*The only playable levels are Boston and Barcelona. | **To unlock all functionalities, open the image file in a hex editor and replace both "'''EAC1C762'''" ''(demo_build)'' and "'''0E741C5F'''" ''(UsePreFilesForLevelLoading)'' by dummying them out with "'''00000000'''". | ||
** | **Alternatively, swap values "'''C4CBFFEB'''" with "'''899AEA38'''" to simply change the ''Your Options'' menu to the ''Debug Options'' menu in-game. | ||
**Also the game refuses to acknowledge you earning enough goal points in Barcelona to take you to the next level. | *''Career'' mode uses placeholder loading screens, although the game contains textures for loading screens. | ||
*The only playable levels are ''Boston'' and ''Barcelona''. | |||
**Therefore the entire training sequence in the Warehouse is skipped. | |||
**Also the game refuses to acknowledge you earning enough goal points in ''Barcelona'' to take you to the next level. | |||
**The disc only contains the full level files for ''Training'', ''Boston'', ''Barcelona'', and ''Triangle'', which can all be unlocked with the method described above. Loading other levels crashes the game because of missing geometry files. | |||
*The goal completion sound is the same as used in the previous Underground title. | *The goal completion sound is the same as used in the previous Underground title. | ||
*A few animations are unfinished. | *A few animations are unfinished. | ||
*The music appears in it's uncensored and unedited form. | *Many of the mission text dialogue is very different from the final game, most notably in ''Training'' in ''Story Mode'', accessible once unlocked from the debug menu. | ||
*Miscellaneous Notes: | *Some song titles are misspelled in the game's track list. | ||
**Game is emulatable (in PCSX2): Yes. ''However, it should be noted that on some machines, the game won't load all textures, glitch out and will ultimately crash during gameplay (as of March 21, 2021) | *The music appears in it's uncensored and unedited form, along with some alternate versions of songs that made it into the final build. | ||
**Notably a slightly earlier mix of Cut Chemist's "Drums of Fire". | |||
**Also, "No W" by Ministry uses a different intro, which samples Carl Orff's "O Fortuna". This version is used in the music video for this song. | |||
*A tutorial exists for graffiti that appears at any SPATZ spot in Boston. | |||
*[https://www.youtube.com/watch?v=-ydwi-A2OLM Bam has an alternate line in the final Boston cutscene.] | |||
*''Miscellaneous Notes:'' | |||
**Game is emulatable (in PCSX2): Yes. ''However, it should be noted that on some machines, the game won't load all textures, glitch out and will ultimately crash during gameplay. (as of March 21, 2021)'' | |||
**Game contains dongle protection: No. | **Game contains dongle protection: No. | ||
===Cheat codes=== | |||
This build uses the same cheat code inputs as ''Tony Hawk's Underground'' (2003). The codes are to be entered in the options menu, provided the game is unlocked from it's demo mode. | |||
{| class="wikitable" | |||
|- | |||
!Moon physics | |||
|getitup | |||
|- | |||
!Perfect rail balance | |||
|letitslide | |||
|- | |||
!Perfect manual balance | |||
|keepitsteady | |||
|- | |||
!Perfect skitch balance | |||
|rearrider | |||
|- | |||
!Unlock all movies'''¹''' | |||
|digivid | |||
|}'''¹''' ''While this code enables access to the movies in the options menu, none can be played since they're all excluded from this build.'' | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
Line 45: | Line 74: | ||
File:THUG2 print use only 3 loading screen boston.png|Career mode placeholder loading screen for "Boston" | File:THUG2 print use only 3 loading screen boston.png|Career mode placeholder loading screen for "Boston" | ||
File:THUG2 print use only 4 loading screen barcelona.png|Career mode placeholder loading screen for "Barcelona" | File:THUG2 print use only 4 loading screen barcelona.png|Career mode placeholder loading screen for "Barcelona" | ||
File:Tony Hawk's Underground 2 Prototype Graffiti Tutorial.png|Graffiti Tutorial, removed from final. | |||
File:THUG2 Proto Mike V diff line.png|Changed mission text | |||
File:Tony Hawk's Underground 2 Proto Rodney different text.png|Different Rodney Mission Dialogue | |||
File:THUG 2 Muska Alt Line Proto.png|Different Muska Mission Dialogue (This one has an actual voiceline) | |||
File:THUG2 Proto Alt Steveo.png|Alternate Steve-O line | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> |
Latest revision as of 22:07, April 9, 2021
Tony Hawk's Underground 2 (Jul 13, 2004 prototype) | ||||||||||||||||||||||||||||
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Download Tony Hawk's Underground 2 (Jul 13, 2004 prototype) (info) |
Download Tony Hawk's Underground 2 (Jul 13, 2004 prototype) from external mirror |
A media build of Tony Hawk's Underground 2 for the PlayStation 2, dated roughly a month and a half before the final version.
Notes
- Copyright information is missing from the legal screen.
- The build jumps straight into the main menu. There are no intro FMVs.
- This game is locked behind a demo mode. Notably Free Skate, as well as the Park, Goal and Trick editors are inaccessible.
- To unlock all functionalities, open the image file in a hex editor and replace both "EAC1C762" (demo_build) and "0E741C5F" (UsePreFilesForLevelLoading) by dummying them out with "00000000".
- Alternatively, swap values "C4CBFFEB" with "899AEA38" to simply change the Your Options menu to the Debug Options menu in-game.
- Career mode uses placeholder loading screens, although the game contains textures for loading screens.
- The only playable levels are Boston and Barcelona.
- Therefore the entire training sequence in the Warehouse is skipped.
- Also the game refuses to acknowledge you earning enough goal points in Barcelona to take you to the next level.
- The disc only contains the full level files for Training, Boston, Barcelona, and Triangle, which can all be unlocked with the method described above. Loading other levels crashes the game because of missing geometry files.
- The goal completion sound is the same as used in the previous Underground title.
- A few animations are unfinished.
- Many of the mission text dialogue is very different from the final game, most notably in Training in Story Mode, accessible once unlocked from the debug menu.
- Some song titles are misspelled in the game's track list.
- The music appears in it's uncensored and unedited form, along with some alternate versions of songs that made it into the final build.
- Notably a slightly earlier mix of Cut Chemist's "Drums of Fire".
- Also, "No W" by Ministry uses a different intro, which samples Carl Orff's "O Fortuna". This version is used in the music video for this song.
- A tutorial exists for graffiti that appears at any SPATZ spot in Boston.
- Bam has an alternate line in the final Boston cutscene.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes. However, it should be noted that on some machines, the game won't load all textures, glitch out and will ultimately crash during gameplay. (as of March 21, 2021)
- Game contains dongle protection: No.
Cheat codes
This build uses the same cheat code inputs as Tony Hawk's Underground (2003). The codes are to be entered in the options menu, provided the game is unlocked from it's demo mode.
Moon physics | getitup |
---|---|
Perfect rail balance | letitslide |
Perfect manual balance | keepitsteady |
Perfect skitch balance | rearrider |
Unlock all movies¹ | digivid |
¹ While this code enables access to the movies in the options menu, none can be played since they're all excluded from this build.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - THUG 2 for Print Use Only!.iso | File | 2020-05-14 21:10:13 | 1.83 GB | 2bfeb59abc83090a71ad3fa47bbd10e0f5badb51 |
PS2 - THUG 2 for Print Use Only!.dvd | File | 2020-05-14 20:18:12 | 38 bytes | 9a1a7c64e3c1a3fdd94db35e086ea1f878129a57 |
PS2 - THUG 2 for Print Use Only!.jpeg | File | 2021-03-14 11:13:26 | 1.02 MB | 96aa9b0e35b6284f47cce47f7d31245266b94a3d |
Acknowledgments
A huge thanks to Drac for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)