Crash Nitro Kart (Sep 2, 2003 prototype)
Jump to navigation
Jump to search
Crash Nitro Kart (Sep 2, 2003 prototype) | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Crash Nitro Kart (Sep 2, 2003 prototype) (info) |
A prototype of Crash Nitro Kart for the Xbox.
Notes
The Cutting Room Floor research
- The Intrinsic Alchemy and animated intro sequence can be skipped.
- All preview videos are based on earlier versions of the levels.
- A unique sound effect plays whenever the team meter fades in or fades out.
- The team meter is always blue and changes color to red during the Frenzy, regardless of the team.
- Velo Mask talks in this version. In the final game, an oversight prevents the audio clips from playing, which was later fixed in the Japanese releases.
- Masks will also comment whenever the CPU racers hit their teammates.
- The Ice Mine and Static Orb weapons use the default icons when juiced up.
- The colored outline on the ground surrounding the kart when the team meter is full is white.
- The hub themes do not play properly.
- Teammates cannot win trophy races for the player if they finish in first place.
- Deep Sea Driving and Barin Championship warp pad locations are swapped.
- The relic times are different.
- Some CNK letters are placed in different locations.
- Boss characters have no taunt animations.
- Big Norm has taunt clips that will play when the player is leading.
- Little Norm will shoot Bowling Bombs whenever the player is in front of him.
- Robot minions in the Geary boss race are transparent.
- Velo deploys TNT crates behind throughout the entire boss race.
- Most tracks have minor differences related to crate placements.
- The minimap for Hyper Spaceway is enabled in this version.
- The game has an error handler screen which will show on occasion.
Screenshots
Origin
Videos
See also