Mortal Kombat Trilogy (May 13, 1996 prototype)

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Title Screen
Mortal Kombat Trilogy (May 13, 1996 prototype)
Build date May 13, 1996 02:56pm
Dump status Released
Dumped by Anonymous Programmer
Released by Anonymous Programmer
Origin Included in leaked game source; possibly compiled from source
Files mktril.rom
Game Mortal Kombat Trilogy
System Nintendo 64
Genre Fighting
Release date October 31, 1996
Download Mortal Kombat Trilogy (May 13, 1996 prototype) (info)
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A prototype of Mortal Kombat Trilogy for the Nintendo 64.

Notes

The Cutting Room Floor research
  • Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release
  • Smoke has a different main palette
  • Human Smoke has Scorpion's Clone Fatality and his UMK3 combination for Babality
  • Baraka's Spin move is performed by tapping Back + Block.
  • Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.
  • Noob Saibot have different auto combos, similar to the Classic Sub-Zero's one.
  • Exclusive MK Trilogy Special Moves are missing (Liu Kang's Red Bicycle Kick, Nightwolf's Red Shoulder, Sindel's Double Fireball, Sektor's Double Missile, Scorpion's Forward Teleport Punch, Rayden's Reverse Lightning)
  • Crouch HK (Down + HK) are not fast like in the final versions
  • Liu Kang does not have damage protection activated after his popup combo
  • Kung Lao has no hit limit for his Spin move.
  • Free play code and combinations to play as Motaro/Shao Kahn works
  • No Brutalities
  • You can't lose against fight with Noob Saibot from Shao Kahn's Lost Treasures
  • Title screen and options menu backgrounds are different
  • Classic Sub-Zero and Human Smoke Bios are empty
  • Options/Attract music plays in Title Screen
  • The introduction text from final is absent
  • Continue screen uses UMK3 and not final MKT
  • Main menu and continue screens are from Ultimate Mortal Kombat 3
  • Backgrounds included: MK2: Lost Bridge, Hidden Portal, Dead Pool, Wasteland, Kahn's Arena, Armory, Living Forest, Tower, Portal, Goro's Lair (MK2 version), Kombat Tomb, Pit 2; MK3: Subway, Street, Bank*, Rooftop, Kahn's Tower (Balcony), Bridge, Soul Chamber, Bell Tower, Kombat Temple, Graveyard, Pit 3, Hidden Portal; UMK3: River Kombat (Waterfront), Jade's Desert, Scorpion's Lair, Kahn's Kave [* = not in final version]
  • Backgrounds from MK1 not included in beta but present in final version: Pit 1, Pit Bottom, Courtyard
  • Johnny Cage and Khameleon are absent
  • Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing
  • The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit
  • Choose Your Destiny screen uses Portal from UMK3 and not MKT final version
  • There are much more animation frames present than the final version
  • There are more male voices present from UMK3 in the prototype
  • Noob Saibot's disabler special doesnt cause any control effects yet; only makes opponent flash
  • Kombat Tomb does not have Stage Fatality yet
  • Motaro and Shao Kahn do not have finishing moves
  • Star Bridge is not present yet
  • Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower
  • Blue cheat menu not completed but is present
  • A second red cheat menu shows the programmer and staff credits
  • Actor credits (Richard Divizio as Kano, etc.) missing
  • Character select screen has different placement for several characters compared to final
  • Super endurance mode (Down + Start on Kano in final) is absent
  • Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final
  • Baraka faces the incorrect way initially with his win pose when selected on the character select screen
  • Baraka and Rayden don't have auto-combos yet
  • Baraka's projectile isn't affected by Nightwolf's reflection and can cause damage
  • The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only
  • Rayden and Baraka have Human Smoke's ending story
  • The echo that plays when one achieves a flawless victory playing MK2 is present if a flawless victory is achieved; removed in final version

Videos

https://www.youtube.com/watch?v=C7w7g1_gSMA&feature=youtu.be

https://www.youtube.com/watch?v=w_y64xf9eCk

Origin

It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.

See also

https://www.resetera.com/threads/mortal-kombat-3-ps1-pc-win95-and-mkt-n64-source-codes-released-on-4chan.76636/