Mortal Kombat Trilogy (May 13, 1996 prototype)

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Title Screen
Mortal Kombat Trilogy (May 13, 1996 prototype)
Build date May 13, 1996 02:56pm
Dump status Released
Dumped by Anonymous Programmer
Released by Anonymous Programmer
Origin Included in leaked game source; possibly compiled from source
Files mktril.rom
Game Mortal Kombat Trilogy
System Nintendo 64
Genre Fighting
Release date October 31, 1996
Download Mortal Kombat Trilogy (May 13, 1996 prototype) (info)
The Cutting Room Floor research


  • Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release
  • Smoke has a different main palette
  • Human Smoke has Scorpion's Clone Fatality and his UMK3 combination for Babality
  • Baraka's Spin move is performed by tapping Back + Block.
  • Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.
  • Noob Saibot have different auto combos, similar to the Classic Sub-Zero's one.
  • Exclusive MK Trilogy Special Moves are missing (Liu Kang's Red Bicycle Kick, Nightwolf's Red Shoulder, Sindel's Double Fireball, Sektor's Double Missile, Scorpion's Forward Teleport Punch, Rayden's Reverse Lightning)
  • Crouch HK (Down + HK) are not fast like in the final versions
  • Liu Kang does not have damage protection activated after his popup combo
  • Kung Lao has no hit limit for his Spin move.
  • Free play code and combinations to play as Motaro/Shao Kahn works
  • No Brutalities
  • You can't lose against fight with Noob Saibot from Shao Kahn's Lost Treasures
  • Title screen and options menu backgrounds are different
  • Classic Sub-Zero and Human Smoke Bios are empty
  • Options/Attract music plays in Title Screen
  • The introduction text from final is absent
  • Continue screen uses UMK3 and not final MKT
  • Main menu and continue screens are from Ultimate Mortal Kombat 3
  • Backgrounds included: MK2: Lost Bridge, Hidden Portal, Dead Pool, Wasteland, Kahn's Arena, Armory, Living Forest, Tower, Portal, Goro's Lair (MK2 version), Kombat Tomb, Pit 2; MK3: Subway, Street, Bank*, Rooftop, Kahn's Tower (Balcony), Bridge, Soul Chamber, Bell Tower, Kombat Temple, Graveyard, Pit 3, Hidden Portal; UMK3: River Kombat (Waterfront), Jade's Desert, Scorpion's Lair, Kahn's Kave [* = not in final version]
  • Backgrounds from MK1 not included in beta but present in final version: Pit 1, Pit Bottom, Courtyard
  • Johnny Cage and Khameleon are absent
  • Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing
  • The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit
  • Choose Your Destiny screen uses Portal from UMK3 and not MKT final version
  • There are much more animation frames present than the final version
  • There are more male voices present from UMK3 in the prototype
  • Noob Saibot's disabler special doesnt cause any control effects yet; only makes opponent flash
  • Kombat Tomb does not have Stage Fatality yet
  • Motaro and Shao Kahn do not have finishing moves
  • Star Bridge is not present yet
  • Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower
  • Blue cheat menu not completed but is present
  • A second red cheat menu shows the programmer and staff credits
  • Actor credits (Richard Divizio as Kano, etc.) missing
  • Character select screen has different placement for several characters compared to final
  • Super endurance mode (Down + Start on Kano in final) is absent
  • Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final
  • Baraka faces the incorrect way initially with his win pose when selected on the character select screen
  • Baraka and Rayden don't have auto-combos yet
  • Baraka's projectile isn't affected by Nightwolf's reflection and can cause damage
  • The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only
  • Rayden and Baraka have Human Smoke's ending story
  • The echo that plays when one achieves a flawless victory playing MK2 is present if a flawless victory is achieved; removed in final version



It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.

See also