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| Project Zomboid (May 15, 2013 A prototype)
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| Build date |
May 15, 2013
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| Build name |
RC2.9 - Build 0008
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| Dump status |
Released
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| File release date |
May 15, 2013
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| Game
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Project Zomboid
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| System |
PC
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| Genre |
Role-Playing, Simulation
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A prototype of Project Zomboid for the PC.
Notes
- For the build to work, JRE 7 is required, which can be found here.
- Despite the desura login screen appearing, the build works normally despite there being a way to remove this screen.
- Changelog:
- [New]
- Experimental joypad support.
- Experimental split-screen support.
- Added name/surname/color to MainCreationMethods.
- Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings)
- Add reload XP when you reload any weapon.
- Add aiming XP when you fire a ranged weapon.
- Added "Pause" to the key binding option (default key "Escape")
- Added Erasmus Crowley's new Crafting system ! A big thanks to him ! :)
- [Changes]
- After placing a tent/campfire, it'll disapear from the mouse cursor.
- Alarms on buildings now saved with world.
- Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking with zed around you and they not see you (if just one see you, you not gain xp)
- Context menu/Inventory tooltip won't show if game paused .
- Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness to determine the best of any possibilities of clicks for that screen point, what is highlighted and what is ignored. Mouse clicking much more accurate.
- Copied all save data to _crash directory on crash saves.
- Decorations are no more clickable from outside.
- Disabled UI key binding while the game is paused.
- Now all weapon give either blunt or blade xp (except pen and pencil).
- Now destroy the modal dialog if you click outside it (deleting saved game for example).
- Now display the reduce fatigue in tooltip (for mug and vitamins).
- Now use the real color for character creation.
- Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a long time and the higher levels ramp up closer to death, instead of a flat gradient between them as hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength reduction for just being hungry but ramped up the very hungry to get the extra one we lost.
- Take water will now work after loading.
- Trees wont slow you down if chopped down.
- Unequipped clothes now saved.
- Unlimited clothing colours.
- Vitamins now reduce fatigue (acting like pills).
- [Bug fix]
- Memory usage drastically reduced.
- Flipping dead bodies graphical glitch fixed.
- Placing a campfire/tent took twice time needed, it's now fixed.
- Toggle Skill panel shortkey fixed.
- Numerous fixes we've forgotten that are probably not mentioned here.
- You can't run while sneaking.
- You can't walk/run/sneak during sleep no more.
- You can now open/close doors you built by pressing 'e' (interact button).
- Stop displaying "Weight.." in top-left corner when pressing space.
- Clothing will be unequipped if transferred.
- Container (tile) now saved out in the map properly and will never jumble up.
- Fixed a bug on skill panel tooltip.
- Fixed a crash when chopping trees.
- Fixed Carpentry stuff (Thanks Onkeen !) + Now destroying (you or zed) carpentry stuff will give you back some material.
- Fixed character screen (your character won't facing SE anymore when opening the character screen).
- Fixed constructor worker male clothes (now can be empty).
- Fixed the randomized item used when crafting (for example rip bandages on your skirt and finally it's on your shirt...)
- Now save the damage done to trees.
- You can't climb through barricade window.
- Well now still work after water cuts off.
Acknowledgments
Thanks to the PZwiki for preserving and making this build available to everyone to play.
See also
Project Zomboid prototypes
Project Zomboid demos