Spyro the Dragon (Jun 15, 1998 prototype)

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Title Screen
Spyro the Dragon (Jun 15, 1998 prototype)
Build date Jun 15, 1998 19:50:56
Build name Preview
Dump status Released, redump needed
Dumped by hwd45
Released by hwd45
File release date February 26, 2020
Origin CD-R
Labels SPYRO PREVIEW VERSION NTSC
Dump method CloneCD (SuperMulti DVD burner)
Ownership hwd45 (2020-Present)
Game Spyro the Dragon
System PlayStation
Genre Platform
Final build JP Jan 6, 1999
EU Sep 1, 1998
US Aug 13, 1998
Release date JP Apr 1, 1999
EU Oct 1998
US Sep 9, 1998
Download Spyro the Dragon (Jun 15, 1998 prototype) (info)

A prototype of Spyro the Dragon for the Sony PlayStation.

Notes

The Cutting Room Floor research
  • There is no title screen or intro cutscene, nor is there any option to select a save file.
  • Many gems and dragons have moved relative to their final positions.
  • The only dragons to feature cutscenes are the dragons in the first three homeworlds, and all of these cutscenes feature unfinished dialogue and voice recordings.
  • The rest of the dragons either only present text dialogue or show no dialogue prompt at all.
  • Alpine Ridge, Twilight Harbor, Gnasty Gnorc and all Flight and Boss stages use early names, as does Gnasty's World.
  • Wild Flight, Crystal Flight, Haunted Towers and Gnasty Gnorc all use placeholder textures, the latter level being in an incredibly early state.
  • Gnorc Cove takes the role of the Gnorc Gnexus as the first level in Gnasty's World you encounter.
  • Twilight Harbor has a very early object placement and is missing all its gems.
  • All exit vortices use the dragon pad model in place of the vortex base. Most levels also include a gem floating in the vortex, too, something that is never seen in the final game.
  • Both Gnorc Gnexus and Gnasty's Loot are missing from this version.
  • There's a placeholder level name amongst the other Gnasty's World levels called "BUNCHACRAP".
  • The fairies seen in the flight levels, High Caves and Haunted Towers use an earlier and much more cartoony design.
  • Many enemies throughout the game were retextured in the final version.
  • The Magic Crafters home features an extra room seen in some prerelease materials, but the room is empty.
  • Blowhard features an introductory message warning the player about the boss and the boss fight itself features mechanics that weren't seen in the final release.


Screenshots

Videos

Files

File Type Date Size SHA-1
IMAGE.ccd File 2020-02-22 15:40:56 773 bytes ec767d7201e3937ae33dace9b444cee941c5924a
IMAGE.cue File 2020-02-22 15:40:56 69 bytes eccb47c328b5a69a8ab1bdbcdf280518916aa2f2
IMAGE.img File 2020-02-22 15:41:00 425.4 MB 59aafe14648890f13bbc50122e41b05007f879cf
IMAGE.sub File 2020-02-22 15:41:00 17.36 MB 91e438e14ed92eff1cf2a6007e8565ea0db689cc


Origin

Acknowledgments

A very HUGE special thanks to hwd45 for making this release possible!

See also