Spyro the Dragon (Aug 27, 1998 prototype)

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Title Screen
Spyro the Dragon (Aug 27, 1998 prototype)
Build date Aug 27, 1998
Dump status Released, redump needed
File release date March 21, 2020
Origin CD-R
Labels SPYRO THE DRAGON Review Version PAL
Game Spyro the Dragon
System PlayStation
Genre Platform
Final build US Aug 13, 1998
EU Sep 10, 1998
JP Feb 26, 1999
Release date US Sep 9, 1998
EU Oct 23, 1998
JP Apr 1, 1999
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A localisation prototype of Spyro the Dragon for the Sony PlayStation from after the final NTSC-U build but before the final PAL build.

History

Originally released on various ROM sites by an unknown source in around 2007, it slipped under people's radars due to the assumption that it was simply a buggy copy of the final game, resulting in the build being lost for several years afterwards. After later being recovered by iniche, the prototype was publicly re-released by hwd45 on March 21, 2020.

The initial release had a number of sector errors in the file data for two of the .STR soundtrack files, causing unpleasant audio glitches during gameplay. This was fixed manually using the files from the final game and was used to create an xdelta file for patching the game.

In 2026 a new dump of the build was provided by March42, confirming that it originated from a SCEE PlayStation Review Version disc. This dump had a single sector error in a sector that did not have an error in the original dump, so the dump uploaded here uses the corrected sector header from the original dump. Whether this error is a deliberate watermark or a disc read error is currently unclear.

For the curious, .xdelta files for recovering each of the original dumps (labelled old-dumps/dump1.xdelta and old-dumps/dump2.xdelta) are included in the release package.

Notes

The Cutting Room Floor research
  • According to the primary volume data, this version was built August 27th 1998. This version is a localization prototype; it was built after the final NTSC-U release of the game but before the final PAL build.
  • Several of the dragons in Ice Cavern are inexplicably invisible during their cutscenes, due to their textures being entirely transparent.
  • Many of the translations are still incomplete and some non-English level names are named differently to the final.
    • Accents are not yet displayed correctly on level names outside portals.
    • Some languages have typos and minor grammatical errors. In particular, "DEUTSCH" is spelled as "DEUTCH" on the title screen.
  • A number of the minor changes made between the NTSC-U and PAL final builds are yet to be implemented. For example, the gem placement in Metalhead matches the NTSC-U release version, while the dragon textures (which changed in a number of places) match the PAL final version.
  • For some reason, Gnasty Gnorc reuses an early design seen in the June 15th Prototype as well as unfinished animations, despite being fully complete and present in the NTSC-U final build. Presumably, the finalised version of the character had not been re-exported to 25 FPS prior to this build.

Magazine Appearance

Spyro-Aug27-VideoGamesDE.png

This review build was used by many European magazines, but notably, the German "Video Games" magazine displayed an image of the disc and described some issues they identified.

Translation provided by Vindico:

REVIEW VERSION

Since you (and the industry) usually doesn't want to read reviews for games around two months after release, there are so-called Review Versions. Basically finished, yet not quite. In Spyro's case this fact was noticeable with this...

The two pictures show the aforementioned "DEUTCH" misspelling of "DEUTSCH", as well as a line that roughly translates to "SRAVE GAME".

Cheat codes

The majority of the cheat codes in this build match other versions of the game, but exclusive to this one is a level select code which isn't present in either of the other final builds.

Enter the following codes in the game's inventory screen. A chime confirms a successful entry.

99 Lives Square (x6), Circle, Up, Circle, Left, Circle, Right, Circle
Level Select ¹ R1, R2, L1, L2, R1, L1, R2, L2
Open All Worlds Square, Square, Circle, Square, Left, Right, Left, Right, Circle, Up, Right, Down
View End Credits Left, Right, Up, Down, Circle, Circle, Square, R1, R2, L1, L2

¹ Input any of the following button combinations after entering the master code:

Artisans Home X + Circle Magic Crafters Home Triangle + Circle Dream Weavers Home Down + Circle
Stone Hill X + X Alpine Ridge Triangle + X Dark Passage Down + X
Dark Hollow X + Square High Caves Triangle + Square Lofty Castle Down + Square
Town Square X + Triangle Wizard Peak Triangle + Triangle Haunted Towers Down + Triangle
Toasty X + Right Blowhard Triangle + Right Jaqcues Down + Right
Sunny Flight X + Down Crystal Flight Triangle + Down Icy Flight Down + Down
Peace Keepers Home Square + Circle Beast Makers Home Right + Circle Gnorc Gnexus Left + Circle
Dry Canyon Square + X Terrace Village Right + X Gnorc Cove Left + X
Cliff Town Square + Square Misty Bog Right + Square Twilight Harbor Left + Square
Ice Cavern Square + Triangle Tree Tops Right + Triangle Gnasty Gnorc Left + Triangle
Doctor Shemp Square + Right Metalhead Right + Right Gnasty's Loot Left + Right
Night Flight Square + Down Wild Flight Right + Down Skip to next level Up

Screenshots

Videos

Origin

Acknowledgments

Thanks to iniche and March42 for making this re-release possible.

See also