Spyro the Dragon (Jul 18, 1998 prototype)
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Spyro the Dragon (Jul 18, 1998 prototype) | ||||||||||||||||||||||||||||||||
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Download Spyro the Dragon (Jul 18, 1998 prototype) (info) |
An NTSC-U preview of Spyro the Dragon for the Sony PlayStation, dated less than a month before the final build.
Notes
The Cutting Room Floor research
- The game starts with a placeholder "Temporary Boot Menu".
- There are no intro or ending cutscenes.
- Many dragons are still missing the cutscenes and audio dialogue they'd use in the final game.
- A few of the dragon dialogue audio clips are missing their backing tracks.
- A number of dragons use different textures and coloring schemes to their final appearance.
- All dragons in the Beast Makers world are called "Silvus".
- Gnasty Gnorc's level and Gnasty's Loot are called "Gnasty Place" and "Gnasty Booty" respectively.
- Only a small number of music tracks are in this build, apparently unchanged since the June 15th prototype.
- Gem placement is still unfinished in some places.
- A glitch in the Artisans world sometimes makes it impossible to complete, as the gem count sometimes totals to a value less than 100.
- Specifically, a group of gems near Town Square's portal only count towards the gem total if Sparx picks them up, rather than Spyro.
- There's one extra gem in Lofty Castle for some reason.
- There's still a number of noticeable gaps between polygons in some of the level models at this point in development.
- This version of the game includes dongle protection to avoid it being used on hardware. An xdelta patch has always been provided alongside the prototype.
- Dumped twice with MPF and once with CloneCD, all dumps matched.
Cheat codes
These codes can be used at any time during gameplay by holding down the buttons for a few seconds at the same time. Aside from the XA playback code, the successful entry of the other inputs are indicated by Spyro doing a light jump whilst in a frozen idle state.
Level warp | L1 + L2 + R1 + R2 | After confirmation, enter one of the button combinations from the list below. |
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Toggle active/passive camera | L2 + R1 | |
Toggle invincibility & timer freeze | R1 + R2 + Circle | |
Toggle XA playback | Square + Triangle + Circle + X | First entry deactivates the music, re-entering the code plays the first track of the STR file in use. Pausing and unpausing the game reverts to the indented music. |
Level warp codes | |||||
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Artisans Home | X + Circle | Magic Crafters Home | Triangle + Circle | Dream Weavers Home | Down + Circle |
Stone Hill | X + X | Alpine Ridge | Triangle + X | Dark Passage | Down + X |
Dark Hollow | X + Square | High Caves | Triangle + Square | Lofty Castle | Down + Square |
Town Square | X + Triangle | Wizard Peak | Triangle + Triangle | Haunted Towers | Down + Triangle |
Toasty | X + Right | Blowhard | Triangle + Right | Jaqcues | Down + Right |
Sunny Flight | X + Down | Crystal Flight | Triangle + Down | Icy Flight | Down + Down |
Peace Keepers Home | Square + Circle | Beast Makers Home | Right + Circle | Gnorc Gnexus | Left + Circle |
Dry Canyon | Square + X | Terrace Village | Right + X | Gnorc Cove | Left + X |
Cliff Town | Square + Square | Misty Bog | Right + Square | Twilight Harbor | Left + Square |
Ice Cavern | Square + Triangle | Tree Tops | Right + Triangle | Gnasty Place | Left + Triangle |
Doctor Shemp | Square + Right | Metalhead | Right + Right | Gnasty Booty | Left + Right |
Night Flight | Square + Down | Wild Flight | Right + Down | Skip to next level | Up |
Screenshots
Videos
Files
File | Type | Date | Size | SHA-1 |
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Spyro the Dragon (Jul 18, 1998 prototype).bin | File | 2021-12-11 00:08:44 | 526.25 MB | 0C0145B1523C5E3A7436A7AE4E78AD13D112C277 |
Spyro the Dragon (Jul 18, 1998 prototype).cue | File | 2021-12-11 00:08:43 | 107 bytes | 9E42CB83C41AF11DBD27AC00D22ECEC865206108 |
Spyro the Dragon (Jul 18, 1998 prototype).xdelta | File | 2021-02-23 22:10:16 | 2 KB | 95697904E7347BED1D7EF5130BD3D101051E944F |
Origin
Acknowledgments
A very HUGE special thanks to hwd45 and Gh0stBlade for making this release possible!
See also