The Lion King (Early Prototype)

From Hidden Palace
Jump to navigation Jump to search
Title Screen
The Lion King (Early Prototype)
Dump status Released
Dumped by Z
Released by Z
Origin EPROM cartridge
EPROMs 4x 8Mbit
Dump method Retrode
Ownership Z (2015-Present)
Game The Lion King
System SNES
Genre Action
Release date US Dec 8, 1994
EU Dec 8, 1994
Download The Lion King (Early Prototype) (info)

An early prototype of The Lion King for the Nintendo SNES.


The Cutting Room Floor research
  • Level select can be activated by pressing LEFT + SELECT on the title screen.
  • No version is specified in this prototype. The final is VERSION: .99.
  • Title screen differences
    • Music starts on title screen instead of the Virgin logo.
    • The music itself starts off with an audio sample of “The Circle of Life”, but then plays the music that is supposed to be used in “The Pridelands” level.
    • The background is set at sunrise rather than during the day like in the final.
    • The title screen selector is Rafiki’s drawing instead of a sun.
    • The options menu has the message written in the sound test (no sound can be played):
  • The Pridelands - Level 1 differences
    • Different object placement
    • Blue bug enemy is in skeleton form in the prototype.
  • Can’t Wait to be King - Level 2 differences
    • The color palette overall is more saturated.
    • The monkeys are all using skeleton tiles.
    • While the monkeys can fling you around, they often don’t fling you in the right direction and cannot be roared at to change direction.
    • Pink monkeys (that change direction when you roar at them) don’t seem to exist yet.
    • The ostrich sections, while it seems they were planned even at this stage of development, have not been implemented yet.
    • Simba can walk on the water in this stage.
    • Swinging on the rhino's tail feels more stiff.
    • There are no indicators during the ostrich riding segments.
  • The Elephant Graveyard - Level 3 differences
    • While the level art had just begun, it seems that the design of the level was meant to look different as to how it would eventually look in the final game.
    • The hyenas are all using skeleton sprites.
    • The hyenas are much harder to defeat.
  • The Stampede - Level 4 differences
    • The stage runs indefinitely.
  • Simba’s Exile - Level 5 differences
    • Small differences in the level layout.
    • The level is called “Exile” instead of “Simba’s Exile”.
    • The small cutscenes before and after the stage haven’t been implemented yet.
  • Hakuna Matata - Level 6 differences
    • The level is called “Willow Cascade” instead of “Hakuna Matata”.
    • The level design uses placeholder tiles and art for most of the stage, and is likely the most unfinished stage in this build.
    • The level starts you near the gorilla boss, which cannot be defeated.
  • Simba’s Destiny - Level 7 differences
    • The panthers never spawn in this level.
    • The breakable barriers are buggy.
  • Be Prepared - Level 8.
    • Attempting to load the level warps you to Willow Cascade instead.
  • Simba’s Return - Level 9 differences
    • The level is called “Hyena Lairs” instead of “Simba’s Return”.
    • Contains minor stage design changes and no hyenas.
    • Simba can randomly die walking around entrances and exits for some reason.
  • Pride Rock - Level 10.
    • Called “Pride Rock II” in this prototype.
    • Attempting to load the level warps you to Willow Cascade instead.
  • Miscellaneous differences
    • The game soft locks when Simba dies and doesn’t restart the stage. However, you can resurrect him by pressing SELECT.
    • Adult Simba uses a skeleton model.
    • You can no clip by pressing L and R at the same time.
    • Simba chases his tail instead of looking at a butterfly during his idle animation.
    • The Timone Bonus Stages do not exist yet. Even though “Bonus II” exists in the stage select, selecting it resets the game.
    • The bug catching bonus stages are named “Kaboom” in the sound test.
    • Timone and Pumba are both skeleton models.
    • Timone will, on occasion, throw placeholder “bugs” at Pumba (ranging from giraffe heads to developer messages).
    • The majority of the backgrounds in most stages are rough scans of prexisting Lion King artwork (such as the background to the “Kaboom” bonus stage).





Obtaining/dumping/freely releasing the prototype: Z.