The Lion King (Mar 22, 1994 prototype)
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The Lion King (Mar 22, 1994 prototype) | ||||||||||||||||||||||
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An early prototype of The Lion King for the SNES.
Notes
- Boots to an extreme early version of the Stampede stage.
- Press B to jump, and pressing Select causes Simba's sprite to change into a stick figure, before falling off the screen
- Press R to freely move Simba, while L pauses Simba on his current frame of animation
- Simba's sprites are very early, mostly consisting of basic stick figures with only his walking animation containing actual art.
- Similarly most enemies have only stick figures
- Most levels contain art very different from the final version and mostly in unfinished states.
- To access the other stages, hold down R, L, Start, and Select together. Then, hold down on of the following combinations and let go of the other buttons:
- Using Player 1's controller:
- L - Simba's Exile? (The art is completely placeholder in this level)
- L + A - The Pridelands
- L + B - Can't Wait to be King
- L + X - Elephant Graveyard
- Using Player 2's controller:
- L + A - Hakuna Matata
- Invalid combinations send the player back to the Stampede stage.
- Using Player 1's controller:
- No sound is present in this build. Despite this, the ROM has an error message not in the final game at 0x20A64 - "Error in Add_Sound Value out of range"
Screenshots