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| Tomb Raider III: Adventures of Lara Croft (Oct 15, 1998 prototype)
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| Build date |
Oct 15, 1998 19:59:44
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| Build name |
v.10.15
|
| Dump status |
Released, redump needed
|
| Released by |
Hidden Palace
|
| File release date |
April 17, 2021
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| Origin
|
CD-R
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| Lot |
Project Deluge
|
| Labels |
Tomb Raider 3 v.10.15
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| Dump method |
PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
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| Game
|
Tomb Raider III: Adventures of Lara Croft
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| System |
PlayStation
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| Genre |
Adventure
|
| Final build |
JP Jan 22, 1999 EU Nov 5, 1998 US Nov 7, 1998
|
| Release date |
JP Mar 4, 1999 EU Nov 5, 1998 US Nov 21, 1998
|
|
A prototype of Tomb Raider III: Adventures of Lara Croft for the PlayStation.
Notes
- An NTSC-U build dated half a month before the final.
- The game is missing the EIDOS logo animation in the startup sequence, as well as the introductory FMV animation for the game.
- In the "New Game" menu, the player can choose which level they wish to enter.
- On the sound options menu, a track number and current track position is displayed. The L1 and R1 buttons switch which track is playing.
- For high enough IDs, audio dialogue will be played instead.
- There is no limit to how high or low the track number can go, and so you can listen to negative track IDs using this menu.
- The preceeding v.10.13 build did not appear to include this feature, nor does the succeeding v.10.20 build.
- Loading bars are missing on loading screens.
- A number of the loading screens are unfinished.
- This can be easily seen with the Jungle loading screen, as the building looks much more clean than it does in the final, which has a much more aged looking building.
- Furthermore, the Lara's Home loading screen is the one from Tomb Raider 2.
- The music is on by default in Lara's Home, rather than only turning on when the player presses a button in the house.
- There is a constant grating sound effect in Lara's Home. It seems to go away when pausing and unpausing, but quickly returns once the player starts moving.
- The assault course timer in Lara's Home only has one decimal place, instead of two.
- When standing in the final section of the assault course in Lara's Home, Lara constantly repeats the phrase "Now it's time for our third adventure".
- When picking up an item, an icon of that icon appears in the bottom right corner of the screen. For most items this is a rotating 3D model, though for guns, a slightly strange looking 2D sprite of that gun appears instead. Several items appear to have particularly strangely or glitchy models.
- Skyboxes often have huge black holes at the top which can only be seen from certain angles, e.g. when climbing ladders.
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: No
- Dump was originally scrambled: No
Screenshots
Origin
Files
| File
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Type
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Date
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Size
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SHA-1
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| PSX - Tomb Raider 3 v.10.15.img
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File
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2020-12-14 20:33:12
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417.26 MB
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807044e624678cfae829539feecefdb38d5c0322
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| PSX - Tomb Raider 3 v.10.15.cue
|
File
|
2020-12-14 20:18:55
|
91 bytes
|
57158ac5454fa9ff12ae361e8e1302bfb1eaaf82
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| PSX - Tomb Raider 3 v.10.15.ccd
|
File
|
2020-12-14 20:18:55
|
773 bytes
|
9b54806f27a2da135092dd34f8905025adaab7e9
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| PSX - Tomb Raider 3 v.10.15.sub
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File
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2020-12-14 20:33:35
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17.03 MB
|
b8caad1ad0e72d9e4d03e909b7d549fa8129cefb
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| PSX - Tomb Raider 3 v.10.15.jpeg
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File
|
2021-03-14 12:15:37
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872.2 KB
|
be6e3488a66985ec45461d66f4fbc1e5a7222bb6
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Acknowledgments
A huge thanks to Hwd45 for doing the initial research on this prototype!
See also
Tomb Raider III: Adventures of Lara Croft prototypes