Tomb Raider III: Adventures of Lara Croft (Oct 15, 1998 prototype)
Jump to navigation Jump to search
|Tomb Raider III: Adventures of Lara Croft (Oct 15, 1998 prototype)|
|Download Tomb Raider III: Adventures of Lara Croft (Oct 15, 1998 prototype) (info)|
|Download Tomb Raider III: Adventures of Lara Croft (Oct 15, 1998 prototype) from external mirror|
A prototype of Tomb Raider III: Adventures of Lara Croft for the PlayStation.
- An NTSC-U build dated half a month before the final.
- The game is missing the EIDOS logo animation in the startup sequence, as well as the introductory FMV animation for the game.
- In the "New Game" menu, the player can choose which level they wish to enter.
- On the sound options menu, a track number and current track position is displayed. The L1 and R1 buttons switch which track is playing.
- For high enough IDs, audio dialogue will be played instead.
- There is no limit to how high or low the track number can go, and so you can listen to negative track IDs using this menu.
- The preceeding v.10.13 build did not appear to include this feature, nor does the succeeding v.10.20 build.
- Loading bars are missing on loading screens.
- A number of the loading screens are unfinished.
- This can be easily seen with the Jungle loading screen, as the building looks much more clean than it does in the final, which has a much more aged looking building.
- Furthermore, the Lara's Home loading screen is the one from Tomb Raider 2.
- The music is on by default in Lara's Home, rather than only turning on when the player presses a button in the house.
- There is a constant grating sound effect in Lara's Home. It seems to go away when pausing and unpausing, but quickly returns once the player starts moving.
- The assault course timer in Lara's Home only has one decimal place, instead of two.
- When standing in the final section of the assault course in Lara's Home, Lara constantly repeats the phrase "Now it's time for our third adventure".
- When picking up an item, an icon of that icon appears in the bottom right corner of the screen. For most items this is a rotating 3D model, though for guns, a slightly strange looking 2D sprite of that gun appears instead. Several items appear to have particularly strangely or glitchy models.
- Skyboxes often have huge black holes at the top which can only be seen from certain angles, e.g. when climbing ladders.
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: No
- Dump was originally scrambled: No
|PSX - Tomb Raider 3 v.10.15.img||File||2020-12-14 20:33:12||417.26 MB||807044e624678cfae829539feecefdb38d5c0322|
|PSX - Tomb Raider 3 v.10.15.cue||File||2020-12-14 20:18:55||91 bytes||57158ac5454fa9ff12ae361e8e1302bfb1eaaf82|
|PSX - Tomb Raider 3 v.10.15.ccd||File||2020-12-14 20:18:55||773 bytes||9b54806f27a2da135092dd34f8905025adaab7e9|
|PSX - Tomb Raider 3 v.10.15.sub||File||2020-12-14 20:33:35||17.03 MB||b8caad1ad0e72d9e4d03e909b7d549fa8129cefb|
|PSX - Tomb Raider 3 v.10.15.jpeg||File||2021-03-14 12:15:37||872.2 KB||be6e3488a66985ec45461d66f4fbc1e5a7222bb6|
A huge thanks to Hwd45 for doing the initial research on this prototype!
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)