Turok: Dinosaur Hunter (Aug 12, 1997 prototype)
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A prototype of Turok: Dinosaur Hunter for the PC.
Notes
Back in October 4th of 1997, scene group "Class" released a build of Turok: Dinosaur Hunter to the public. This build was compiled on August 12, 1997.
- This is build is older than the retail release by 92 days.
- Like the final game, this build can not be ran without a disc drive installed to the computer.
- Unlike the final game, it will not tell you that you need a disc drive but will rather ask you to verify that no other application is using the disc drive.
- There are files dating around the time of the scene release. It is unknown if these are due to modifications from the scene group, hiccups with the install, or if Iguana, Acclaim, and/or Sculptured Software were developing those files without rebuilding the game.
- The button "Start Turok" on the splash does not work. You have to start the game via the File menu's "Start Turok" option.
- 4 files detect a CRC fault in the original scene release when extracting with 7Zip, but do not error with WinRAR. "TUROKSND.11K" "TUROKSND.22K" "CARTDATA.DAT" "TEXTURES.DAT"
Screenshots
Origin
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System : Windows 95 ║ ║ Stripper : Ol' Dirty Bastard ║ Protection : CD-Check ║ ║ Packager : The Binary Genital ║ Game Type : First Person Shooter ║ ╚═════════════════╦═══════════════════╩════════════════════╦═════════════════╝ ║ P133, 16MB RAM, 30HD, DirectX5, 3DFX!! ║ ╚════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ oOo Release Notes oOo ║ ║ ^^^^^^^^^^^^^ ║ ║ Prepare yourself for gut-wrenching gameplay and terrifying combat...Turok: ║ ║ Dinosaur Hunter shows no mercy. ║ ║ ║ ║ FEATURES: ║ ║ 14 High-tech Weapons: From the simple Knife and Tek-Bow to a Grenade ║ ║ Launcher, Pulse Rifle, Quad Rocket Launcher and Atomic Fusion Cannon. ║ ║ ║ ║ Enemies Programmed for Ferocity:Razortoothed raptors, Mounted Triceratops. ║ ║ Artillery packing Pterodactyls. Alien Infantry.Hungrily searching for you. ║ ║ ║ ║ Unprecedented Virtual Control: Move in any direction in a fully 3D world ║ ║ with the ability to aim weapons 360 horizontally with more than 90 ║ ║ of vertical rotation. ║ ║ ║ ║ Completely 3-dimensional Graphics: Plants, vines, even cobwebs are all ║ ║ polygonal objects that can be viewed from any angle. ║ ║ ║ ║ State-of-the-art Particle Technology:The most realistic and varied special ║ ║ effects ever seen in a video game. Bullets ricochet. Trees explode into ║ ║ flames and crash to the ground. Waterfalls boil with foam. ║ ║ ║ ║ Turok's Jungle is Alive: Monkeys swing through the canopy, fish dart in ║ ║ streams and wild boar forage through the forest. ║ ║ ║ ║ Turok Scales Sheer Surfaces: And swims underwater in true 3-D. ║ ║ ║ ║ Random WARP Fields. These transport Turok to ever-changing secret areas. ║ ║ ║ ║ Treacherous Traps. Swinging logs, spiked branches, and crushing rockfalls ║ ║ keep Turok on his toes. ║ ║ ║ ║ Pickups. Players pickup health, ammo and weapons as well as "Spiritual ║ ║ Invincibility." ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ oOo Install Notes oOo ║ ║ ^^^^^^^^^^^^^ ║ ║ Use WinRAR 2.0 or higher to unpack it, then run TUROK.EXE. ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ oOo Scene News oOo ║ ║ ^^^^^^^^^^ ║ ║ The recent RAZOR.NFO files have been full of propoganda and twisted ║ ║ explanations of events, all for the sole purpose of trying to make CLASS ║ ║ look "bad" and make RAZOR look "good". RAZORs story changes about as ║ ║ often as CLASS releases. 4 Months ago they were denouncing the SPA, ║ ║ while today they quote the rules the SPA set up. RAZOR wants you to ║ ║ believe CLASS purposely released Postal in the condition it was in, just ║ ║ to laugh at the end user when they were unable to play it. RAZOR also ║ ║ made it out as if CLASS had no intention of putting out a fix, when in ║ ║ fact a fix for the game had been made, and was still being tested to ║ ║ prevent any future fixes. RAZOR said CLASS took too long to put out a ║ ║ fix (24 hours), yet it took RAZOR 72 hours to put out a fix for Red ║ ║ Alert: Aftermath. ║ ║ ║ ║ RAZOR is just feeding you lies everytime you read one of their .NFO ║ ║ files. The most recent lie is when RAZOR stated they would no longer ║ ║ "rag" in their .NFO files, which lasted about 1 release, or 1 week ║ ║ depending on how you look at it. RAZOR also claims all CLASS puts out ║ ║ are sub par games that do not work. This could not be further from the ║ ║ truth and the following list has been compiled to prove just that. ║ ║ CLASS knows this will not quiet the mouths at RAZOR, but will hopefully ║ ║ remind the end user what has gone on in the games scene recently and who ║ ║ has been bringing you the BEST PC games. ║ ║ ║ ║ * To keep the total number of releases even, only August & September ║ ║ were used for CLASS while all of 1997 was used for RAZOR. ║ ║ ║ ║CLASS ║ ║~~~~~ ║ ║ August 1997 ║ ║ ║ ║ Nitro Racers (c) 3DO ║ ║ Forbes Corporate Warrior (c) Simon & Schuster ║ ║ XCar: Experimental Racing (c) Bethesda Softworks ║ ║ Puzz 3D: The Notre Dame Cathedral (c) Hasbro Interactive ║ ║ Imperialism (c) SSi ║ ║ Lose Your Marbles (c) SegaSoft ║ ║ Avery Cardoza's 100 Slots (c) Cardoza Entertainment ║ ║ NFL Legends 98 (c) Accolade ║ ║ Flight Simulator 98 (c) Microsoft ║ ║ Valderrama (c) Access Software ║ ║ Blood Omen: Legacy of Kain *FINAL* (c) Activision ║ ║ Real Genius (c) Pro One ║ ║ ║ ║ September 1997 ║ ║ ║ ║ 7th Legion (c) Microprose ║ ║ Jonah Lomu Rugby (c) Codemasters ║ ║ War, Inc. (c) Interactive Magic ║ ║ Rayman Designer (c) UbiSoft ║ ║ Beasts and Bumpkins (c) Electronic Arts ║ ║ Garfield: Caught in the Act (c) Sega PC ║ ║ Perfect Assassin (c) Grolier Interactive ║ ║ Hexen 2 (c) Activision ║ ║ Hercules (c) Disney ║ ║ Dark Reign (c) Activision ║ ║ Blood: Plasma Pack (c) GT Interactive ║ ║ Black Diamond Ranch FPS Golf Course (c) Sierra ║ ║ Sonic 3D (c) Sega PC ║ ║ Earth 2140 (c) DirectSoft ║ ║ Total Annihilation (c) GT Interactive ║ ║ Battleground 8: Prelude to Waterloo (c) TalonSoft ║ ║ International Rally Championship (c) Europress ║ ║ Forced Alliance (c) Ripcord Games ║ ║ Holiday Island (c) Ocean ║ ║ NHL 98 (c) EA Sports ║ ║ Postal (c) Ripcord Games - FIX ║ ║ Boggle (c) Hasbro Interactive ║ ║ Waterworld (c) Interplay - DOES NOT NEED SPEECH FIX FROM RAZOR ║ ║ Mageslayer (c) GT Interactive ║ ║ ║ ║Razor 1911 ║ ║~~~~~~~~~~ ║ ║ January 1997 ║ ║ ║ ║ Into the Void (c) Playmates ║ ║ Rally Championship (c) Sega PC ║ ║ ║ ║ February 1997 ║ ║ ║ ║ G Nome (c) 7th Level ║ ║ Helicops (c) 7th Level ║ ║ Street Racer (c) UbiSoft ║ ║ ║ ║ March 1997 ║ ║ ║ ║ Interstate 76 (c) Activision ║ ║ Jack Nicklaus 4 (c) Accolade ║ ║ MDK (c) Playmates - OVER THE 50 DISK LIMIT (58 Disks) ║ ║ Project Paradise (c) Soft Enterprises ║ ║ Test Drive Offroad (c) Accolade ║ ║ ║ ║ April 1997 ║ ║ ║ ║ Sand Warriors *FINAL* (c) Gremlin ║ ║ Comanche 3 (c) Novalogic - OVER THE 50 DISK LIMIT (66 Disks) ║ ║ ║ ║ May 1997 ║ ║ ║ ║ Deathmatch Maker (c) Virtus - ADDON NOT FROM MAKERS OF ORIGINAL GAME ║ ║ Star Trek: Generations (c) Microprose ║ ║ ║ ║ June 1997 ║ ║ ║ ║ Animal *WORKING* (c) Ocean ║ ║ Dungeon Keeper *FINAL* (c) Electronic Arts - BETA ║ ║ EF 2000 (c) Ocean ║ ║ Links LS 98 (c) Access Software ║ ║ LOTR2: Siege Pack (c) Sierra ║ ║ Tony Larussa Baseball 4 (c) Maxis ║ ║ War Gods (c) GT Interactive - DUPE OF CLS ║ ║ ║ ║ July 1997 ║ ║ ║ ║ Aaron vs. Ruth (c) Mindscape ║ ║ Pacific General (c) Mindscape ║ ║ SU-27 Mission Disk (c) Mindscape ║ ║ ║ ║ August 1997 ║ ║ ║ ║ Pete Sampras *FINAL* (c) Codemasters - DUPE OF CLS ║ ║ Blood Omen: Legacy of Kain (c) Activision - BETA ║ ║ Mass Destruction (c) BMG Interactive ║ ║ Dark Colony (c) SSi ║ ║ NHL Open Ice (c) GT Interactive ║ ║ Shadow Warrior (c) GT Interactive - FIX ║ ║ ║ ║ September 1997 ║ ║ ║ ║ Man of War (c) Virgin ║ ║ ABC Monday Night Football (c) ABC Interactive - NEEDS FIX FOR LEAGUE PLAY ║ ║ Hexen 2 (c) Activision - DUPE OF CLS ║ ║ Starfleet Academy (c) Interplay ║ ║ Resident Evil (c) Virgin - DUPE OF PDM ║ ║ Red Alert: Aftermath (c) Virgin - FIX ║ ║ Age of Empires (c) Microsoft ║ ║ MTG: Spells of the Ancients (c) Microprose ║ ║ World League Basketball (c) Mindscape Sports ║ ║ Ignition (c) Virgin ║ ║ Conquest Earth (c) Eidos ║ ║ ║ ║ C L A S S R A Z O R 1 9 1 1 ║ ║ ║ ║ Totals in 2 Months (AUG & SEPT) Totals in 9 Months (all of 1997) ║ ║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║ ║ 36 RELEASES 38 RELEASES ║ ║ 0 DUPES 4 DUPES ║ ║ 0 BETAS 2 BETAS ║ ║ 0 OVER THE DISK LIMIT 2 OVER THE DISK LIMIT ║ ║ 1 FIX 2 FIXES ║ ║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║ ║ 36 LEGIT RELEASES 30 LEGIT RELEASES ║ ║ ║ ║ Numbers do not lie, RAZOR however does. If you were to average the ║ ║ ratings from TRG of games released by both groups in August and September, ║ ║ CLASS would have 72% and RAZOR would have 75% This does no justice for ║ ║ the claim RAZOR makes about CLASS releases being below par. In fact, ║ ║ CLASS won the "Game of the Month" in both months, and received the HIGHEST ║ ║ rating ever given by TRG (Total Annihilation [97%]) while RAZOR received ║ ║ the lowest rating ever (Man of War [25%]). ║ ║ ║ ║ There are the facts, which is the complete opposite of what RAZOR preaches ║ ║ to you in their .NFOs. Upset? Betrayed? Just plain pissed off? Let ║ ║ them know how you feel about this via E-Mail ([email protected]) He ║ ║ will be GLAD to hear from you. ║ ║ ║ ║ NOTE: If you feel the information provided is incorrect, E-Mail CLASS at ║ ║ [email protected] and we will be happy to clear up any confusion you ║ ║ might have. It takes a while for the RAZOR propoganda to leave the brain. ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ oOo WANTED oOo ║ ║ ^^^^^^ ║ ║ Due to the overwhelming amount of feedback we got about artists, we are ║ ║ going to try this again. First, we are looking for people who can ║ ║ supply HARDWARE to our group. Most importantly 3DFX Cards, MMX Chips, ║ ║ and Hard Drives. If you think you are able to help out, contact us ASAP ║ ║ to be rewarded. Second, we are looking for DEMO's (4k, 64k, even 4MB if ║ ║ they are good enough) with a CLASS theme. The DEMO Scene and our Scene ║ ║ used to be tightly knit. Today, you are lucky if anyone knows what the ║ ║ DEMO Scene is. We would like to change that, and give the DEMO Scene ║ ║ some much needed exposure, especially here in the USA. Lastly, we just ║ ║ wanted to thank everyone for all the positive feedback we have received ║ ║ over the past few weeks. It's nice to know our work is appreciated. So ║ ║ if can help us out in any way, don't delay, contact us today at the ║ ║ following E-Mail address: [email protected] ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ APPLICATION INFO ║ ║ ║ ║ Interested in joining? We are looking for talented new members to help ║ ║ us fill the ranks! If you fall within any of the following categories, ║ ║ you might just be what we're looking for: ║ ║ ║ ║ * If you work for a software developer, distributor, or publisher! ║ ║ ║ ║ * If you can supply unreleased games, utilities, or even hardware! ║ ║ ║ ║ * If you work for an ISP, or other provider of shell accounts, etc! ║ ║ ║ ║ * If you feel that you have anything else that might be of value to us! ║ ║ ║ ║ NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME. ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ CONTACT INFO ║ ║ ║ ║ Should you wish to make contact with our members, we can easily be ║ ║ reached via this method... ║ ║ ║ ║ E-Mail (USA&Europe): [email protected] or [email protected] ║ ║ ║ ║ NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK. ║ ╚════════════════════════════════════════════════════════════════════════════╝