Mortal Kombat Trilogy (May 13, 1996 prototype): Difference between revisions
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(→Notes: Added even more of what was not included in or different from final to the bottom of the list (MK1 backgrounds missing and onward)) |
(→Notes) |
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*Johnny Cage and Khameleon are absent | *Johnny Cage and Khameleon are absent | ||
*Initial animation in | *Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing | ||
*The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit | *The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit | ||
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*Super endurance mode (Down + Start on Kano in final) is absent | *Super endurance mode (Down + Start on Kano in final) is absent | ||
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final | *Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final | ||
*Scorpion uses Reptile’s pose on the character select screen | *Scorpion uses Reptile’s pose on the character select screen | ||
*Baraka faces the incorrect way when selected on the character select screen | *Baraka faces the incorrect way when selected on the character select screen | ||
*The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only | *The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only | ||
Revision as of 21:54, September 30, 2022
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Mortal Kombat Trilogy (May 13, 1996 prototype) | ||||||||||||||||||||
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Download Mortal Kombat Trilogy (May 13, 1996 prototype) (info) |
The Cutting Room Floor research
Notes
- Scorpion doesnt have his foward teleport punch from final version
- Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release
- Smoke has a different main palette
- Human Smoke has Scorpion's Clone Fatality and his UMK3 combination for Babality.
- Baraka's Spin move is performed by tapping Back + Block.
- Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.
- Noob Saibot have different auto combos, similar to the Classic Sub-Zero's one.
- Exclusive MK Trilogy Special Moves are missing (Liu Kang's Red Bicycle Kick, Nightwolf's Red Shoulder, Sindel's Double Fireball, Sektor's Double Missile, etc)
- Crouch HK (Down + HK) are not fast like in the final versions.
- Liu Kang does not have damage protection activated after his popup combo.
- Kung Lao has no hit limit for his Spin move.
- Free play code and combinations to play as Motaro/Shao Kahn works
- No Brutalities
- You can't lose against fight with Noob Saibot from Shao Kahn's Lost Treasures.
- Title screen and options menu backgrounds are different
- Classic Sub-Zero and Human Smoke Bios are empty.
- Options/Attract music plays in Title Screen
- The intro text from final is absent
- Main menu and continue screens are from Ultimate Mortal Kombat 3
- The Portal seems to be merged with The Pit II; Hornbuckle and Blaze also might appear in the background
- Johnny Cage and Khameleon are absent
- Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing
- The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit
- There are much more animation frames present than the final version
- There are more male voices present from UMK3 in the prototype
- Rayden doesn't have his reverse lightning move
- Noob Saibot's disabler special doesnt cause any control effects yet; only makes opponent flash
- Kombat Tomb does not have Stage Fatality yet.
- Motaro and Shao Kahn do not have finishing moves.
- MK1 backgrounds are not present yet (Courtyard, Pit 1, Pit Bottom, and Goro’s Lair)
- Armory (MK2 background) does not transition to Tomb (MK2 background) with uppercut
- Star Bridge is not present yet
- Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower
- Blue cheat menu not completed but is present
- A second red cheat menu shows the programmer and staff credits
- Actor credits (Richard Divizio as Kano, etc.) missing
- Character select screen has different placement for several characters compared to final
- Super endurance mode (Down + Start on Kano in final) is absent
- Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final
- Scorpion uses Reptile’s pose on the character select screen
- Baraka faces the incorrect way when selected on the character select screen
- The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only
- Probably there are more differences
Videos
https://www.youtube.com/watch?v=C7w7g1_gSMA&feature=youtu.be
https://www.youtube.com/watch?v=w_y64xf9eCk
Origin
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.
See also