Mortal Kombat Trilogy (May 13, 1996 prototype): Difference between revisions
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{{Tcrf link|Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build}} | {{Tcrf link|Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build}} | ||
==Notes== | ==Notes== | ||
*Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release | *Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release | ||
*Smoke has a different main palette | *Smoke has a different main palette | ||
*Human Smoke has Scorpion's Clone Fatality and his UMK3 combination for Babality | *Human Smoke has Scorpion's Clone Fatality and his UMK3 combination for Babality | ||
*Baraka's Spin move is performed by tapping Back + Block. | *Baraka's Spin move is performed by tapping Back + Block. | ||
*Rain and Noob Saibot do not have Fatalities, Animalities and Friendships. | *Rain and Noob Saibot do not have Fatalities, Animalities and Friendships. | ||
*Noob Saibot have different auto combos, similar to the Classic Sub-Zero's one. | *Noob Saibot have different auto combos, similar to the Classic Sub-Zero's one. | ||
*Exclusive MK Trilogy Special Moves are missing (Liu Kang's Red Bicycle Kick, Nightwolf's Red Shoulder, Sindel's Double Fireball, Sektor's Double Missile, | *Exclusive MK Trilogy Special Moves are missing (Liu Kang's Red Bicycle Kick, Nightwolf's Red Shoulder, Sindel's Double Fireball, Sektor's Double Missile, Scorpion's Forward Teleport Punch, Rayden's Reverse Lightning) | ||
*Crouch HK (Down + HK) are not fast like in the final versions | *Crouch HK (Down + HK) are not fast like in the final versions | ||
*Liu Kang does not have damage protection activated after his popup combo | *Liu Kang does not have damage protection activated after his popup combo | ||
*Kung Lao has no hit limit for his Spin move. | *Kung Lao has no hit limit for his Spin move. | ||
*Free play code and combinations to play as Motaro/Shao Kahn works | *Free play code and combinations to play as Motaro/Shao Kahn works | ||
*No Brutalities | *No Brutalities | ||
*You can't lose against fight with Noob Saibot from Shao Kahn's Lost Treasures | *You can't lose against fight with Noob Saibot from Shao Kahn's Lost Treasures | ||
*Title screen and options menu backgrounds are different | *Title screen and options menu backgrounds are different | ||
*Classic Sub-Zero and Human Smoke Bios are empty | *Classic Sub-Zero and Human Smoke Bios are empty | ||
*Options/Attract music plays in Title Screen | *Options/Attract music plays in Title Screen | ||
*The | *The introduction text from final is absent | ||
*Continue screen uses UMK3 and not final MKT | |||
*Main menu and continue screens are from Ultimate Mortal Kombat 3 | *Main menu and continue screens are from Ultimate Mortal Kombat 3 | ||
* | *Backgrounds included: MK2: Lost Bridge, Hidden Portal, Dead Pool, Wasteland, Kahn's Arena, Armory, Living Forest, Tower, Portal, Goro's Lair (MK2 version), Kombat Tomb, Pit 2; MK3: Subway, Street, Bank*, Rooftop, Kahn's Tower (Balcony), Bridge, Soul Chamber, Bell Tower, Kombat Temple, Graveyard, Pit 3, Hidden Portal; UMK3: River Kombat (Waterfront), Jade's Desert, Scorpion's Lair, Kahn's Kave [* = not in final version] | ||
*Backgrounds from MK1 not included in beta but present in final version: Pit 1, Pit Bottom, Courtyard | |||
*Johnny Cage and Khameleon are absent | *Johnny Cage and Khameleon are absent | ||
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*The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit | *The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit | ||
*Choose Your Destiny screen uses Portal from UMK3 and not MKT final version | |||
*There are much more animation frames present than the final version | *There are much more animation frames present than the final version | ||
*There are more male voices present from UMK3 in the prototype | *There are more male voices present from UMK3 in the prototype | ||
*Noob Saibot's disabler special doesnt cause any control effects yet; only makes opponent flash | *Noob Saibot's disabler special doesnt cause any control effects yet; only makes opponent flash | ||
*Kombat Tomb does not have Stage Fatality yet | *Kombat Tomb does not have Stage Fatality yet | ||
*Motaro and Shao Kahn do not have finishing moves | *Motaro and Shao Kahn do not have finishing moves | ||
*Star Bridge is not present yet | *Star Bridge is not present yet | ||
*Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower | *Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower | ||
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*Super endurance mode (Down + Start on Kano in final) is absent | *Super endurance mode (Down + Start on Kano in final) is absent | ||
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final | *Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final | ||
*Baraka faces the incorrect way initially with his win pose when selected on the character select screen | |||
*Baraka faces the incorrect way when selected on the character select screen | *Baraka and Rayden don't have auto-combos yet | ||
*Baraka's projectile isn't affected by Nightwolf's reflection and can cause damage | |||
*The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only | *The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only | ||
*Rayden and Baraka have Human Smoke's ending story | |||
* | *The echo that plays when one achieves a flawless victory playing MK2 is present if a flawless victory is achieved; removed in final version | ||
==Videos== | ==Videos== |
Revision as of 15:17, October 6, 2022
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Mortal Kombat Trilogy (May 13, 1996 prototype) | ||||||||||||||||||||
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Download Mortal Kombat Trilogy (May 13, 1996 prototype) (info) |
The Cutting Room Floor research
Notes
- Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release
- Smoke has a different main palette
- Human Smoke has Scorpion's Clone Fatality and his UMK3 combination for Babality
- Baraka's Spin move is performed by tapping Back + Block.
- Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.
- Noob Saibot have different auto combos, similar to the Classic Sub-Zero's one.
- Exclusive MK Trilogy Special Moves are missing (Liu Kang's Red Bicycle Kick, Nightwolf's Red Shoulder, Sindel's Double Fireball, Sektor's Double Missile, Scorpion's Forward Teleport Punch, Rayden's Reverse Lightning)
- Crouch HK (Down + HK) are not fast like in the final versions
- Liu Kang does not have damage protection activated after his popup combo
- Kung Lao has no hit limit for his Spin move.
- Free play code and combinations to play as Motaro/Shao Kahn works
- No Brutalities
- You can't lose against fight with Noob Saibot from Shao Kahn's Lost Treasures
- Title screen and options menu backgrounds are different
- Classic Sub-Zero and Human Smoke Bios are empty
- Options/Attract music plays in Title Screen
- The introduction text from final is absent
- Continue screen uses UMK3 and not final MKT
- Main menu and continue screens are from Ultimate Mortal Kombat 3
- Backgrounds included: MK2: Lost Bridge, Hidden Portal, Dead Pool, Wasteland, Kahn's Arena, Armory, Living Forest, Tower, Portal, Goro's Lair (MK2 version), Kombat Tomb, Pit 2; MK3: Subway, Street, Bank*, Rooftop, Kahn's Tower (Balcony), Bridge, Soul Chamber, Bell Tower, Kombat Temple, Graveyard, Pit 3, Hidden Portal; UMK3: River Kombat (Waterfront), Jade's Desert, Scorpion's Lair, Kahn's Kave [* = not in final version]
- Backgrounds from MK1 not included in beta but present in final version: Pit 1, Pit Bottom, Courtyard
- Johnny Cage and Khameleon are absent
- Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing
- The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit
- Choose Your Destiny screen uses Portal from UMK3 and not MKT final version
- There are much more animation frames present than the final version
- There are more male voices present from UMK3 in the prototype
- Noob Saibot's disabler special doesnt cause any control effects yet; only makes opponent flash
- Kombat Tomb does not have Stage Fatality yet
- Motaro and Shao Kahn do not have finishing moves
- Star Bridge is not present yet
- Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower
- Blue cheat menu not completed but is present
- A second red cheat menu shows the programmer and staff credits
- Actor credits (Richard Divizio as Kano, etc.) missing
- Character select screen has different placement for several characters compared to final
- Super endurance mode (Down + Start on Kano in final) is absent
- Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final
- Baraka faces the incorrect way initially with his win pose when selected on the character select screen
- Baraka and Rayden don't have auto-combos yet
- Baraka's projectile isn't affected by Nightwolf's reflection and can cause damage
- The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only
- Rayden and Baraka have Human Smoke's ending story
- The echo that plays when one achieves a flawless victory playing MK2 is present if a flawless victory is achieved; removed in final version
Videos
https://www.youtube.com/watch?v=C7w7g1_gSMA&feature=youtu.be
https://www.youtube.com/watch?v=w_y64xf9eCk
Origin
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.
See also