Sonic Heroes (Sep 28, 2003 prototype): Difference between revisions
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|origin_dumpmethod=DiscImageCreator | |origin_dumpmethod=DiscImageCreator | ||
|origin_ownership=drx | |origin_ownership=drx | ||
|origin_labels=SONIC PS2 1544<br>2 OCT 2003<br>EXPORT | |||
|game=Sonic Heroes | |game=Sonic Heroes | ||
|system=PlayStation 2 | |system=PlayStation 2 | ||
|final_builddate={{RegionDate|JP|Dec 1, 2003}}{{RegionDate|US|Dec 2, 2003}}{{RegionDate|EU|Dec 9, 2003}} | |||
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}} | |release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}} | ||
|unreleased=No | |unreleased=No | ||
Line 20: | Line 22: | ||
}} | }} | ||
A PAL prototype of Sonic Heroes for the PlayStation 2. | A PAL prototype of Sonic Heroes for the PlayStation 2. | ||
==Patches== | |||
This patch allows you to boot into Easy Mode, to select which level to navigate. | |||
{| class="wikitable" | |||
|+ | |||
|[PCSX2 Pnach] | |||
[Heroes 10.2: Boot into Easy Select] | |||
author=Sewer56 | |||
comment=On boot only. | |||
patch=1,EE,00456d20,word,002af79c | |||
|} | |||
This patch maintain's the flying character's energy, useful to fly into un-reachable areas from one point. | |||
{| class="wikitable" | |||
|+ | |||
|[PCSX2 Pnach] | |||
[Heroes 10.2: Infinite Flight] | |||
patch=1,EE,002393D0,word,00000000 | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
|[PCSX2 Pnach] | |||
[Heroes 10.2: Permanent additive warp effect] | |||
patch=1,EE,002A3254,short,00000002 | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
|[PCSX2 Pnach] | |||
[Heroes 10.2: Disable character specific Tornado effects] | |||
patch=1,EE,0023EB94,word,24050000 | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
|[PCSX2 Pnach] | |||
[Heroes 10.2: Unlock Light Dash abilities for all speed chars + Amy Wall cling]<br> | |||
patch=1,EE,002431B0,word,10000003<br> | |||
patch=1,EE,002431B4,word,00000000<br> | |||
patch=1,EE,00272A64,word,808207F1<br> | |||
patch=1,EE,00455578,word,0027D734<br> | |||
patch=1,EE,00455584,word,0027D734 | |||
|} | |||
==General Changes== | ==General Changes== | ||
{{Tcrf link|Proto:Sonic_Heroes/PlayStation_2_prototype_9.28}} | |||
*Basic debug mode (L+R in-game). | *Basic debug mode (L+R in-game). | ||
*Runs at 50fps without any frameskip | *Runs at 50fps without any frameskip | ||
Line 37: | Line 95: | ||
*FMVs show corruption on the bottom of the screen. | *FMVs show corruption on the bottom of the screen. | ||
*Various missing textures | *Various missing textures | ||
*Some objects don't use special pixel processing render states. | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery mode="nolines" heights="168" widths="240"> | <center><gallery mode="nolines" heights="168" widths="240"> | ||
Line 62: | Line 122: | ||
File:Sonic Heroes_SLES-51950_20240101020954.png | File:Sonic Heroes_SLES-51950_20240101020954.png | ||
File:Sonic Heroes_SLES-51950_20240101021120.png | File:Sonic Heroes_SLES-51950_20240101021120.png | ||
File:Sonic Heroes_SLES-51950_20240101165038.png | |||
File:Sonic Heroes_SLES-51950_20240101165236.png | |||
File:Sonic Heroes_SLES-51950_20240101165259.png | |||
</gallery></center> | </gallery></center> | ||
Line 75: | Line 138: | ||
==Acknowledgments== | ==Acknowledgments== | ||
Thanks to Sewer56 for helping to research this build! | Thanks to Sewer56 for helping to research this build! | ||
==See also== | |||
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | |||
*[http://redump.org/disc/111026/ Redump.org entry] | |||
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}} | {{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}} |
Latest revision as of 00:29, January 6, 2024
Sonic Heroes (Sep 28, 2003 prototype) | ||||||||||||||||||||||||||||
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Download Sonic Heroes (Sep 28, 2003 prototype) (info) |
A PAL prototype of Sonic Heroes for the PlayStation 2.
Patches
This patch allows you to boot into Easy Mode, to select which level to navigate.
[PCSX2 Pnach]
[Heroes 10.2: Boot into Easy Select] author=Sewer56 comment=On boot only. patch=1,EE,00456d20,word,002af79c |
This patch maintain's the flying character's energy, useful to fly into un-reachable areas from one point.
[PCSX2 Pnach]
[Heroes 10.2: Infinite Flight] patch=1,EE,002393D0,word,00000000 |
[PCSX2 Pnach]
[Heroes 10.2: Permanent additive warp effect] patch=1,EE,002A3254,short,00000002 |
[PCSX2 Pnach]
[Heroes 10.2: Disable character specific Tornado effects] patch=1,EE,0023EB94,word,24050000 |
[PCSX2 Pnach]
[Heroes 10.2: Unlock Light Dash abilities for all speed chars + Amy Wall cling] |
General Changes
- Basic debug mode (L+R in-game).
- Runs at 50fps without any frameskip
- 50/60Hz switcher does not work, the game runs at 50Hz regardless of the setting.
- Uses the final title screen despite being older than the 10.8 build
- Subtitles lack background, and many of the subtitles are unescaped, functioning additive color blending like the Mario Kart: Double Dash! demo build.
- Two Player mode has XBOX HUD Elements, and black bar
- Massive slowdown on 2P splitscreen levels
- Team Chaotix uses Sonic level layouts most of the time, sometimes with functional goal rings
- Audio is a mix of English and Japanese voices
- Only the audio tracks from the E3 and TGS Builds are present (Seaside Hill, Rail Canyon, Bullet Station).
- Unique sound effect for score counter at end.
- Omega uses unfiltered voice clips.
- FMVs show corruption on the bottom of the screen.
- Various missing textures
- Some objects don't use special pixel processing render states.
Screenshots
Origin
Videos
Acknowledgments
Thanks to Sewer56 for helping to research this build!
See also