Sonic Heroes (Oct 30, 2003 prototype): Difference between revisions
(Added Gecko codes that make the build bootable.) |
m (Fixed extra spaces at the end of the Gecko codes) |
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Line 36: | Line 36: | ||
04017338 60000000 | 04017338 60000000 | ||
04218a2c 4e800020 | 04218a2c 4e800020 | ||
04218af4 4e800020 | 04218af4 4e800020 | ||
04219274 4e800020 | 04219274 4e800020 | ||
Line 55: | Line 55: | ||
// HIOEnumDevices blr | // HIOEnumDevices blr | ||
80218a2c 4e800020 | 80218a2c 4e800020 | ||
// HIOInit blr | // HIOInit blr | ||
80218af4 4e800020 | 80218af4 4e800020 | ||
// HIORead blr | // HIORead blr |
Revision as of 04:30, March 5, 2021
Sonic Heroes (Oct 30, 2003 prototype) | ||||||||||||||||
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Download Sonic Heroes (Oct 30, 2003 prototype) (info) |
Notes
At the time of release, this is the only known Debug build of Sonic Heroes, but it does not seem to boot under retail hardware or emulation.
This was in an unlabeled slot on the NPDP cartridge.
Error Log
N[OSREPORT]: USB Init Error<< Dolphin SDK - PAD release build: Aug 6 2003 04:30:02 (0x2301) >
This build is likely looking for an USB adapter like the GCP-2000.
Gecko Codes
These codes will stub out the USB adapter the game is looking for and allow the game to boot.
[Gecko]
$Stub out USB I/O Calls [Sewer56] 04017338 60000000 04218a2c 4e800020 04218af4 4e800020 04219274 4e800020 042190dc 4e800020 04218e10 4e800020 04218f94 4e800020 |
// Commented:
// NOP Call to function that ints I/O 80017338 60000000 // HIOEnumDevices blr 80218a2c 4e800020 // HIOInit blr 80218af4 4e800020 // HIORead blr 80219274 4e800020 // HIORead (Overload) blr 802190dc 4e800020 // HIOReadMailbox blr 80218e10 4e800020 // HIOWriteMailbox blr 80218f94 4e800020 |
Origin
Acknowledgments
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.