Crash Bandicoot: Warped (Jul 29, 1998 demo): Difference between revisions
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m (US release date confirmed. "Crash Warps Toward Stores" by IGN (published on Nov 3, 1998): "Naughty Dog's newest platformer ships out for nation-wide release tomorrow.") |
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|genre=Action | |genre=Action | ||
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|US|Oct 11, 1998}} | |final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|US|Oct 11, 1998}} | ||
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US| | |release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Nov 4, 1998}} | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
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==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Crash Bandicoot: Warped/Test Drive Demo}} | {{Tcrf link|Proto:Crash Bandicoot: Warped/Test Drive Demo}} | ||
* Aku Aku has a red nose. | |||
* Stopwatches were originally iron stopwatch crates, having an outline box before collecting a crystal. | *Aku Aku has a red nose. | ||
* Under Pressure music is slightly different. It has different mixing and glitches out at the beginning. | *Stopwatches were originally iron stopwatch crates, having an outline box before collecting a crystal. | ||
* The pufferfish are purple instead of red. | *Under Pressure music is slightly different. It has different mixing and glitches out at the beginning. | ||
* Crystals and gems don't play the choir sound effect or have any particle effects, identically to its predecessor. | *The pufferfish are purple instead of red. | ||
* Checkpoints crates also don't play the choir sound effect when opened, once again like ''Crash 2''. | *Crystals and gems don't play the choir sound effect or have any particle effects, identically to its predecessor. | ||
* The warp out sound is from Crash 2. | *Checkpoints crates also don't play the choir sound effect when opened, once again like ''Crash 2''. | ||
* The portal design for entering and exiting levels is different. featuring an older design for the Time Twister Warp Room. | *The warp out sound is from Crash 2. | ||
* By using any memory viewer, it's possible to see all the strings of text used in the pause menu, including some different level names: | *The portal design for entering and exiting levels is different. featuring an older design for the Time Twister Warp Room. | ||
** Bone Yard and Dino Might! are switched. | *By using any memory viewer, it's possible to see all the strings of text used in the pause menu, including some different level names: | ||
** Makin' Waves is named Aye Matey. | **Bone Yard and Dino Might! are switched. | ||
** Road Crash is named Roadkill. | **Makin' Waves is named Aye Matey. | ||
** Sphynxinator in named Sphynxter. | **Road Crash is named Roadkill. | ||
** Future Frenzy is named Fast Forward. | **Sphynxinator in named Sphynxter. | ||
** Mad Bombers is the first level of the 5th Warp Room. | **Future Frenzy is named Fast Forward. | ||
** Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex are missing. | **Mad Bombers is the first level of the 5th Warp Room. | ||
**Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex are missing. | |||
==Videos== | ==Videos== | ||
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==See also== | ==See also== | ||
* [http://redump.org/disc/49445/ Redump.org entry] | |||
*[http://redump.org/disc/49445/ Redump.org entry] | |||
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}} | {{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}} |
Revision as of 21:43, May 10, 2021
Crash Bandicoot: Warped (Jul 29, 1998 demo) | ||||||||||||||||||||||
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Download Crash Bandicoot: Warped (Jul 29, 1998 demo) (info) |
This "Test Drive" demo was featured in Toys "R" Us stores, but there was almost no information about this rare disc until nowadays. This demo came from a very old beta build and it's currently the earliest Crash 3 demo.
Notes
The Cutting Room Floor research
- Aku Aku has a red nose.
- Stopwatches were originally iron stopwatch crates, having an outline box before collecting a crystal.
- Under Pressure music is slightly different. It has different mixing and glitches out at the beginning.
- The pufferfish are purple instead of red.
- Crystals and gems don't play the choir sound effect or have any particle effects, identically to its predecessor.
- Checkpoints crates also don't play the choir sound effect when opened, once again like Crash 2.
- The warp out sound is from Crash 2.
- The portal design for entering and exiting levels is different. featuring an older design for the Time Twister Warp Room.
- By using any memory viewer, it's possible to see all the strings of text used in the pause menu, including some different level names:
- Bone Yard and Dino Might! are switched.
- Makin' Waves is named Aye Matey.
- Road Crash is named Roadkill.
- Sphynxinator in named Sphynxter.
- Future Frenzy is named Fast Forward.
- Mad Bombers is the first level of the 5th Warp Room.
- Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex are missing.
Videos
Origin
Acknowledgments
A huge thanks to psx-collector for providing the original disc scans containing this build.
See also