- Feb 1, 2026: The Dead Are Rising
- Jan 24, 2026: Beavis and Butt-Head do Hollywood
- Jan 1, 2026: Year of Spore
- Dec 25, 2025: One Bad Ass Hedgehog - Shadow the Hedgehog
- Nov 26, 2025: A Mojave Thanksgiving - Fallout: New Vegas Prototype
- Oct 31, 2025: Happy Halloween 2025! Dark Empires Prototype & Craig Stitt Interview
- Jun 29, 2025: Animaniacs - Hollywood Hypnotics
- Feb 1, 2025: Frogger 2 Full Development Archive
- Jan 1, 2025: Happy NES Year
- Dec 26, 2024: NESMas - Day 2
- Dec 25, 2024: NESMas - Day 1
- Jul 6, 2024: Vanished without a Trace - Out of the Vortex for the Sega Mega Drive
- Apr 9, 2024: Crash Tag Team Racing (Xbox Prototype)
- Jan 21, 2024: Crash Bash and Spyro 3
- (earlier news)
Main Page
The Hidden Palace is a community dedicated to the preservation of video game development media (such as prototypes, hardware, source code, artwork, and more). This website can be utilized as a catalog for the items that we and others are able to collect and share.
If you are interested in contributing, please see our How to Contribute page.
Crash Bandicoot 2: Cortex Strikes Back (Jun 15, 1997 prototype)
Crash Bandicoot 2: Cortex Strikes Back (Sep 29, 1997 prototype)
Crash Bandicoot: Warped (Aug 26, 1998 prototype)
Crash Bandicoot: Warped (Oct 9, 1998 prototype)
Crash Team Racing (Aug 14, 1999 prototype)
Discuss this release on our Discord server!
We decided to take a small break from Project Deluge and show you something different. Introducing five various prototypes from the PS1 Crash Bandicoot series! This release was put together by the Crash Landing team, which consists of Hwd45, psx-collector, GDias, Niko, madmarsrocks, superg, Iniche and an anonymous donor. These don't originate from the Project Deluge and are separate releases entirely.
Each prototype was dumped using a Plextor PX-W5224TA using both DiscImageCreator and CloneCD to ensure that these can be DAT'd into Redump. A few of the prototypes utilized memory card dongle protection. For these games superg was able to utilize memory card files that originated from previous builds. Niko also created an xdelta patch for Crash Team Racing to by pass the need if even utilizing a special memory card file.
We're still working on Project Deluge at the moment, but these as well as the previous Project Deluge release should tide you over for a little while. Stay tuned for more goodies in the not so distant future!
Until next time!
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- Creatures (Fuzzy Wuzzy prototype) by Tikal.
- Sega GT 2002 (Christmas Version) (Demo From OXM by The Hell Tuner
- Fight for Freedom (Sh0ck demo) by Tikal.
- Talisman (DMA Design prototype) by Tikal.
- Creatures 2: Torture Trouble (Bonus game prototype) by Tikal.
- Tom Clancy's Rainbow Six Siege (Sep 15, 2015 Multiplayer prototype) by Cheato
- Crystal Castles (Commodore 64 prototype) by Tikal.
- Collapsar (Feb 1987 prototype) by Tikal.
- Tom Clancy's Rainbow Six Siege (Sep 4, 2015 Multiplayer prototype) by Cheato
- Hagar the Horrible (English build) by Tikal.
- Hagar the Horrible (English demo) by Tikal.
- Hagar the Horrible (Commodore Format demo) by Tikal.
- W.A.R. (Ad Infinitum prototype) by Tikal.
- Tom Clancy's Rainbow Six Siege (Sep 2, 2015 Multiplayer prototype) by Cheato
- Tom Clancy's Rainbow Six Siege (Aug 2, 2015 Multiplayer prototype) by Cheato (more)