Crash Bandicoot: Warped (Aug 14, 1998 prototype): Difference between revisions

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{{Prototype
{{Prototype
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png
|builddate=Aug 15, 1998
|Page name=Crash Bandicoot: Warped (Aug 14, 1998 prototype)
|builddate=Aug 14, 1998 18:32:40
|buildname=Alpha Demonstration
|buildname=Alpha Demonstration
|status=Released, redump needed
|status=Released, redump needed
|dumper=Anonymous
|filereleasedate=October 25, 2019
|filereleasedate=October 25, 2019
|origin_type=CD-R
|origin_type=CD-R
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15
|game=Crash Bandicoot: Warped
|game=Crash Bandicoot: Warped
|system=PlayStation
|system=PlayStation
|genre=Action
|genre=Platform
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}
|release_date={{RegionDate|US|Nov 4, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|JP|Dec 17, 1998}}
|unreleased=No
|unreleased=No
}}
}}
{{Download
{{Download
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z
|file=Crash Bandicoot 3 - Warped (Aug 14, 1998).7z
}}
}}
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.
Originally released anonymously, the initial dump that emerged online was missing much of the usual non-file metadata that the disc is supposed to have, such as file modification dates. A corrected dump was handed to [[Hwd45]] to release in July 2021.
==Notes==
==Notes==
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/"Alpha_Demonstration"}}
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/August_14th,_1998_build}}
 
*A dongle protection is present in this build, which is a memory card containing specific data that needs to be read in order to boot the game. The game will reach the Universal logo screen before halting.
*'''Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.'''
**To boot the game, you can either download the memory card dongle file in mcd format '''[[Media:cb3_dongle.mcd|here]]''' (it must be inserted into memory card slot 1), or patch the disc image file using this '''[https://mega.nz/file/kfAV2ACT#BmQBcy0acjb5Q0ykqhvHDKE1hqARAQzH3wbzpO9scsY xdelta patch]'''.
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.
*The title screen has a black background.
*The title screen has a black background.
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn't composed for yet, including.
*Starts with a screen warning the user that the disc is a "Alpha Demonstration Disc".
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn't composed for yet.
*The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
*The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash's idle animations, crystal and gem particle effects and sounds, game over screen, etc.
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash's idle animations, crystal and gem particle effects and sounds, game over screen, etc.
*The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these 2 levels are still programmed to only have one entrance.
*The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these two levels are still programmed to only have one entrance.
*Sapphire Relics are known as Silver Relics instead.
*Sapphire Relics are known as Silver Relics instead.
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.
Line 40: Line 42:
*In some levels it's not possible to break all crates, making it impossible to collect gems from them.
*In some levels it's not possible to break all crates, making it impossible to collect gems from them.
*Gee Wiz's unreachable crates, in particular, are from an earlier version of its bonus stage, and hidden far outside the level.
*Gee Wiz's unreachable crates, in particular, are from an earlier version of its bonus stage, and hidden far outside the level.
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.
*A cheat menu can be accessed by pressing '''Up, Up, Down, Down, Left, Right, Left, Right, Circle''' at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.


==Videos==
==Videos==
<center>
<youtube width="320" height="224">0UTjTxrbwZs</youtube>
<youtube width="320" height="224">0UTjTxrbwZs</youtube>
<youtube width="320" height="224">JIvHyx9C6LE</youtube>
<youtube width="320" height="224">JIvHyx9C6LE</youtube>
Line 51: Line 54:
<youtube width="320" height="224">Vm8AK2Bjjzc&t</youtube>
<youtube width="320" height="224">Vm8AK2Bjjzc&t</youtube>
<youtube width="320" height="224">Zz5YwqiFoyU&t</youtube>
<youtube width="320" height="224">Zz5YwqiFoyU&t</youtube>
</center>


==Origin==
==Origin==
[[File:cdcrash3alpha.jpg|200px|thumb|center]]
<center><gallery mode="packed">
 
File:cdcrash3alpha.jpg|Disc front.
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.
</gallery></center>


Mike Mika's tweet: https://twitter.com/mikejmika/status/1154170958489382912
==Acknowledgements==
 
Thanks to SolidSnake11[https://twitter.com/RSolidSnake11] for creating the dongle patch.
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289


==See also==
==See also==
 
*[https://twitter.com/mikejmika/status/1154170958489382912 Mike Mika's tweet.]
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]
*[https://mega.nz/file/kfAV2ACT#BmQBcy0acjb5Q0ykqhvHDKE1hqARAQzH3wbzpO9scsY Dongle patch.] ''(slightly modified to work on the untouched disc)''
*[https://twitter.com/RSolidSnake11/status/1189183709347340289 SolidSnake11's original dongle patch.] ''(created for a previously available, 2019 rebuilt version)''


{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}

Latest revision as of 02:19, February 27, 2024

Title Screen
Crash Bandicoot: Warped (Aug 14, 1998 prototype)
Build date Aug 14, 1998 18:32:40
Build name Alpha Demonstration
Dump status Released, redump needed
File release date October 25, 2019
Origin CD-R
Labels Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15
Game Crash Bandicoot: Warped
System PlayStation
Genre Platform
Final build US Oct 11, 1998
EU Oct 28, 1998
JP Nov 19, 1998
Release date US Nov 4, 1998
EU Dec 5, 1998
JP Dec 17, 1998
Download Crash Bandicoot: Warped (Aug 14, 1998 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Crash Bandicoot: Warped for the Sony PlayStation.

Originally released anonymously, the initial dump that emerged online was missing much of the usual non-file metadata that the disc is supposed to have, such as file modification dates. A corrected dump was handed to Hwd45 to release in July 2021.

Notes

The Cutting Room Floor research
  • A dongle protection is present in this build, which is a memory card containing specific data that needs to be read in order to boot the game. The game will reach the Universal logo screen before halting.
    • To boot the game, you can either download the memory card dongle file in mcd format here (it must be inserted into memory card slot 1), or patch the disc image file using this xdelta patch.
  • The title screen has a black background.
  • The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
  • Starts with a screen warning the user that the disc is a "Alpha Demonstration Disc".
  • A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn't composed for yet.
  • The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
  • A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash's idle animations, crystal and gem particle effects and sounds, game over screen, etc.
  • The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these two levels are still programmed to only have one entrance.
  • Sapphire Relics are known as Silver Relics instead.
  • The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.
  • Some colored gems are in different levels.
  • Breaking a time crate won't freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won't subtract any time.
  • There are no specific music tracks for bonus rounds and alternate routes.
  • Makin' Waves, Sphynxinator, and Flaming Passion are called "Aye Matey", "Sphynxter", and "Crash Kabob" respectively.
  • N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.
  • In some levels it's not possible to break all crates, making it impossible to collect gems from them.
  • Gee Wiz's unreachable crates, in particular, are from an earlier version of its bonus stage, and hidden far outside the level.
  • A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.

Videos

Origin

Acknowledgements

Thanks to SolidSnake11[1] for creating the dongle patch.

See also