Crash Bandicoot: Warped (Jul 29, 1998 demo): Difference between revisions

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m (US release date confirmed. "Crash Warps Toward Stores" by IGN (published on Nov 3, 1998): "Naughty Dog's newest platformer ships out for nation-wide release tomorrow.")
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|genre=Action
|genre=Action
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|US|Oct 11, 1998}}
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|US|Oct 11, 1998}}
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Nov 4, 1998}}
|unreleased=No
|unreleased=No
}}
}}
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==Notes==
==Notes==
{{Tcrf link|Proto:Crash Bandicoot: Warped/Test Drive Demo}}
{{Tcrf link|Proto:Crash Bandicoot: Warped/Test Drive Demo}}
* Aku Aku has a red nose.
 
* Stopwatches were originally iron stopwatch crates, having an outline box before collecting a crystal.
*Aku Aku has a red nose.
* Under Pressure music is slightly different. It has different mixing and glitches out at the beginning.
*Stopwatches were originally iron stopwatch crates, having an outline box before collecting a crystal.
* The pufferfish are purple instead of red.
*Under Pressure music is slightly different. It has different mixing and glitches out at the beginning.
* Crystals and gems don't play the choir sound effect or have any particle effects, identically to its predecessor.
*The pufferfish are purple instead of red.
* Checkpoints crates also don't play the choir sound effect when opened, once again like ''Crash 2''.
*Crystals and gems don't play the choir sound effect or have any particle effects, identically to its predecessor.
* The warp out sound is from Crash 2.
*Checkpoints crates also don't play the choir sound effect when opened, once again like ''Crash 2''.
* The portal design for entering and exiting levels is different. featuring an older design for the Time Twister Warp Room.
*The warp out sound is from Crash 2.
* By using any memory viewer, it's possible to see all the strings of text used in the pause menu, including some different level names:
*The portal design for entering and exiting levels is different. featuring an older design for the Time Twister Warp Room.
** Bone Yard and Dino Might! are switched.
*By using any memory viewer, it's possible to see all the strings of text used in the pause menu, including some different level names:
** Makin' Waves is named Aye Matey.
**Bone Yard and Dino Might! are switched.
** Road Crash is named Roadkill.
**Makin' Waves is named Aye Matey.
** Sphynxinator in named Sphynxter.
**Road Crash is named Roadkill.
** Future Frenzy is named Fast Forward.
**Sphynxinator in named Sphynxter.
** Mad Bombers is the first level of the 5th Warp Room.
**Future Frenzy is named Fast Forward.
** Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex are missing.
**Mad Bombers is the first level of the 5th Warp Room.
**Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex are missing.


==Videos==
==Videos==
Line 51: Line 52:


==See also==
==See also==
* [http://redump.org/disc/49445/ Redump.org entry]
 
*[http://redump.org/disc/49445/ Redump.org entry]


{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}

Revision as of 21:43, May 10, 2021

Title Screen
Crash Bandicoot: Warped (Jul 29, 1998 demo)
Build date Jul 29, 1998 10:21:02
Build name DEMO CD
Dump status Released
Released by G-dias
File release date March 16, 2019
Origin CD
Game Crash Bandicoot: Warped
System PlayStation
Genre Action
Final build JP Nov 19, 1998
EU Oct 28, 1998
US Oct 11, 1998
Release date JP Dec 17, 1998
EU Dec 5, 1998
US Nov 4, 1998
Download Crash Bandicoot: Warped (Jul 29, 1998 demo) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

This "Test Drive" demo was featured in Toys "R" Us stores, but there was almost no information about this rare disc until nowadays. This demo came from a very old beta build and it's currently the earliest Crash 3 demo.

Notes

The Cutting Room Floor research
  • Aku Aku has a red nose.
  • Stopwatches were originally iron stopwatch crates, having an outline box before collecting a crystal.
  • Under Pressure music is slightly different. It has different mixing and glitches out at the beginning.
  • The pufferfish are purple instead of red.
  • Crystals and gems don't play the choir sound effect or have any particle effects, identically to its predecessor.
  • Checkpoints crates also don't play the choir sound effect when opened, once again like Crash 2.
  • The warp out sound is from Crash 2.
  • The portal design for entering and exiting levels is different. featuring an older design for the Time Twister Warp Room.
  • By using any memory viewer, it's possible to see all the strings of text used in the pause menu, including some different level names:
    • Bone Yard and Dino Might! are switched.
    • Makin' Waves is named Aye Matey.
    • Road Crash is named Roadkill.
    • Sphynxinator in named Sphynxter.
    • Future Frenzy is named Fast Forward.
    • Mad Bombers is the first level of the 5th Warp Room.
    • Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex are missing.

Videos

Origin

Acknowledgments

A huge thanks to psx-collector for providing the original disc scans containing this build.

See also