Crash Bandicoot: Warped (Aug 14, 1998 prototype): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
|Page name=Crash Bandicoot 3: Warped (August 1998 prototype) | |Page name=Crash Bandicoot 3: Warped (August 1998 prototype) | ||
|titlescreen=Crash_3_August_1998_prototype.png | |titlescreen=Crash_3_August_1998_prototype.png | ||
|builddate= | |builddate=Aug 15, 1998 (Presumably) | ||
|buildname=Alpha Demonstration | |buildname=Alpha Demonstration | ||
|status=Released, redump needed | |status=Released, redump needed | ||
|dumper=Anonymous | |dumper=Anonymous | ||
|filereleasedate=October 25, 2019 | |filereleasedate=October 25, 2019 | ||
|origin_type=CD | |origin_type=CD-R | ||
|origin_labels= | |origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 | ||
|game=Crash Bandicoot: Warped | |game=Crash Bandicoot: Warped | ||
|system=PlayStation | |system=PlayStation | ||
|genre=Action | |genre=Action | ||
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}} | |||
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate| | |||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
Line 22: | Line 21: | ||
==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/"Alpha_Demonstration"}} | {{Tcrf link| Proto:Crash_Bandicoot:_Warped/"Alpha_Demonstration"}} | ||
* | *This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original. | ||
*The title screen | *The title screen has a black background. | ||
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing. | *The vortex cutscene area, intro cutscene and outro cutscenes are all missing. | ||
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn't composed for yet, including. | *A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn't composed for yet, including. | ||
*The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen. | *The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen. | ||
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash's idle animations, crystal and gem particle effects and sounds, game over screen, etc. | *A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash's idle animations, crystal and gem particle effects and sounds, game over screen, etc. | ||
*Sapphire Relics are known as Silver Relics instead. | *Sapphire Relics are known as Silver Relics instead. | ||
*Some colored gems are in different levels. | *Some colored gems are in different levels. | ||
*By breaking a time crate, instead of freezing the timer for said time, it will take away the amount of time from the box. | *By breaking a time crate, instead of freezing the timer for said time, it will take away the amount of time from the box. | ||
*There are no specific music tracks for bonus rounds and alternate routes. | *There are no specific music tracks for bonus rounds and alternate routes. | ||
*Makin' Waves, Sphynxinator and Flaming Passion use early names. | *Makin' Waves, Sphynxinator and Flaming Passion use early names. | ||
*N. Gin, Cortex, Eggipus Rex and Hot Coco (Ski Crazed in final version) are missing. | *N. Gin, Cortex, Eggipus Rex and Hot Coco (Ski Crazed in final version) are missing. | ||
*Some levels aren't possible to break all crates, making it impossible to collect gems. | *Some levels aren't possible to break all crates, making it impossible to collect gems. | ||
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article. | *A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article. | ||
*Badly dumped, as the original timestamps are not preserved. | *Badly dumped, as the original timestamps are not preserved. | ||
Line 58: | Line 52: | ||
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289 | Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289 | ||
== See also == | ==See also== | ||
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | * [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | ||
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}} | {{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}} |
Revision as of 17:45, March 15, 2020
Crash Bandicoot: Warped (Aug 14, 1998 prototype) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect. |
A prototype of Crash Bandicoot 3: Warped for the Sony PlayStation.
Notes
The Cutting Room Floor research
- This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.
- The title screen has a black background.
- The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
- A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn't composed for yet, including.
- The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
- A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash's idle animations, crystal and gem particle effects and sounds, game over screen, etc.
- Sapphire Relics are known as Silver Relics instead.
- Some colored gems are in different levels.
- By breaking a time crate, instead of freezing the timer for said time, it will take away the amount of time from the box.
- There are no specific music tracks for bonus rounds and alternate routes.
- Makin' Waves, Sphynxinator and Flaming Passion use early names.
- N. Gin, Cortex, Eggipus Rex and Hot Coco (Ski Crazed in final version) are missing.
- Some levels aren't possible to break all crates, making it impossible to collect gems.
- A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.
- Badly dumped, as the original timestamps are not preserved.
Videos
Origin
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.
Mike Mika's tweet: https://twitter.com/mikejmika/status/1154170958489382912
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289
See also