Jeremy McGrath Supercross World (Sep 13, 2001 00.56 prototype): Difference between revisions

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{{Prototype
{{Prototype
|Page name=Jeremy McGrath Supercross World (Sep 13, 2001 00.56 prototype)
|Page name=Jeremy McGrath Supercross World (Sep 13, 2001 00.56 prototype)
|titlescreen=
|titlescreen=JeremyMcGrathSep130056_Title.png
|builddate=Sep 13, 2001 00:56:46  
|builddate=Sep 13, 2001 00:56:46  
|buildname=P2COED08_BUILD
|buildname=P2COED08_BUILD
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==Notes==
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in .ELF form (inside sx2002\dvd). It might have to be made into an actual disc image before being made playable.
* The original disc dump the files were found on can be seen [[File:Assets - Supercross 020121_1556.7z|here]].
* The original disc dump the files were found on can be seen [[File:Assets - Supercross 020121_1556.7z|here.]].
* Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable.
* Doesn't seem to run when the disc image is built.
* In order to get this build working, you must unpack the folder directly to C:\ as well as copy the sce folder from P2COED09.ZIP to the same drive. Then copy ''Temp\Iml\sx2002Burn.ccz'' from P2COED08.ZIP and use it with CD/DVD-ROM GENERATOR to burn the image. Afterwards, the .000 file can be converted into a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* Turns out to be an NTSC build dated a month before the final.
* The title screen says "Alpha" on it.
* Gameplay seems especially incomplete and a bit glitchy.
* At all times the version number ''Ver # P2COED08'' can be seen at the bottom left of the screen.
* There are a number of debug options in the pause menu.
* Pausing and unpausing restarts the music.
* Miscellaneous Notes:
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
** Game contains dongle protection: No.
==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
JeremyMcGrathSep130056_Title.png|Title screen
JeremyMcGrathSep130056_1.png|Menu
JeremyMcGrathSep130056_2.png|Menu
JeremyMcGrathSep130056_3.png|Gameplay
JeremyMcGrathSep130056_4.png|Gameplay
</gallery></center>
</gallery></center>
==Origin==
==Origin==

Latest revision as of 14:07, March 25, 2021


Title Screen
Jeremy McGrath Supercross World (Sep 13, 2001 00.56 prototype)
Build date Sep 13, 2001 00:56:46
Build name P2COED08_BUILD
Dump status Released
Released by Hidden Palace
File release date March 20, 2021
Origin ISO
Lot Project Deluge
Labels P2COED08_BUILD
Dump method Memorex MRX-650LE v6 AM61 (Unknown)
Game Jeremy McGrath Supercross World
System PlayStation 2
Genre Arcade Racing
Final build JP Unreleased
EU Nov 20, 2001
US Oct 18, 2001
Release date JP Unreleased
EU Nov 20, 2001
US Nov 14, 2001
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A prototype of Jeremy McGrath Supercross World for the PlayStation 2.

Notes

  • Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
  • The original disc dump the files were found on can be seen File:Assets - Supercross 020121 1556.7z.
  • Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable.
  • In order to get this build working, you must unpack the folder directly to C:\ as well as copy the sce folder from P2COED09.ZIP to the same drive. Then copy Temp\Iml\sx2002Burn.ccz from P2COED08.ZIP and use it with CD/DVD-ROM GENERATOR to burn the image. Afterwards, the .000 file can be converted into a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
  • Turns out to be an NTSC build dated a month before the final.
  • The title screen says "Alpha" on it.
  • Gameplay seems especially incomplete and a bit glitchy.
  • At all times the version number Ver # P2COED08 can be seen at the bottom left of the screen.
  • There are a number of debug options in the pause menu.
  • Pausing and unpausing restarts the music.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

  1. N/A

Acknowledgments

A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also