Jeremy McGrath Supercross World (Sep 29, 2001 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Jeremy McGrath Supercross World (Sep 29, 2001 prototype) | |Page name=Jeremy McGrath Supercross World (Sep 29, 2001 prototype) | ||
|titlescreen= | |titlescreen=JeremyMcGrathSep29_Title.png | ||
|builddate=Sep 29, 2001 01:57:04 | |builddate=Sep 29, 2001 01:57:04 | ||
|buildname=P2COED15_A | |buildname=P2COED15_A | ||
Line 27: | Line 27: | ||
==Notes== | ==Notes== | ||
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2. | * Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2. | ||
* Prototype was found in .ELF form (inside sx2002\dvd). It | * The original disc dump the files were found on can be seen [[File:Assets - Supercross 020121_1556.7z|here]]. | ||
* | * Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable. | ||
* | * In order to get this build working, you must unpack the folders directly to C:\ and burn the image using CD/DVD-ROM GENERATOR. Afterwards, the .000 file can be converted itno a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script. | ||
* Turns out to be an NTSC build dated two and half weeks before the final. | |||
* The version number Ver # P2COED15 can be seen at the bottom left of the title screen. | |||
* Some debugging information is also displayed at the bottom of the screen during gameplay. | |||
* Miscellaneous Notes: | * Miscellaneous Notes: | ||
** Game is emulatable (in PCSX2): No (as of March 17, 2021). | ** Game is emulatable (in PCSX2): No (as of March 17, 2021). | ||
Line 35: | Line 38: | ||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
JeremyMcGrathSep29_1.png|Acclaim logo | |||
JeremyMcGrathSep29_Title.png|Title screen | |||
JeremyMcGrathSep29_2.png|Menu | |||
JeremyMcGrathSep29_3.png|Menu | |||
JeremyMcGrathSep29_4.png|Gameplay | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== |
Revision as of 12:31, March 25, 2021
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Download Jeremy McGrath Supercross World (Sep 29, 2001 prototype) (info) |
Download Jeremy McGrath Supercross World (Sep 29, 2001 prototype) from external mirror |
A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
Notes
- Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
- The original disc dump the files were found on can be seen File:Assets - Supercross 020121 1556.7z.
- Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable.
- In order to get this build working, you must unpack the folders directly to C:\ and burn the image using CD/DVD-ROM GENERATOR. Afterwards, the .000 file can be converted itno a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
- Turns out to be an NTSC build dated two and half weeks before the final.
- The version number Ver # P2COED15 can be seen at the bottom left of the title screen.
- Some debugging information is also displayed at the bottom of the screen during gameplay.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): No (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
- N/A
Acknowledgments
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)