Mortal Kombat Trilogy (May 13, 1996 prototype): Difference between revisions

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(Added more of what was not included in or different from final to the bottom of the list (MK1 backgrounds missing and onward))
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*Liu Kang does not have damage protection activated after his popup combo.
*Liu Kang does not have damage protection activated after his popup combo.
*Kung Lao has no hit limit for his Spin move.
*Kung Lao has no hit limit for his Spin move.
*Free play code and combinations to play as Motaro/Shao Kahn works.
*Free play code and combinations to play as Motaro/Shao Kahn works
*No Brutalities.
*No Brutalities
*You can't lose against fight with Noob Saibot from Shao Kahn's Lost Treasures.
*You can't lose against fight with Noob Saibot from Shao Kahn's Lost Treasures.


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*Options/Attract music plays in Title Screen
*Options/Attract music plays in Title Screen


*The intro text from final seems to be absent
*The intro text from final is absent


*Main menu and continue screens are from Ultimate Mortal Kombat 3
*Main menu and continue screens are from Ultimate Mortal Kombat 3
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*Kombat Tomb does not have Stage Fatality yet.
*Kombat Tomb does not have Stage Fatality yet.
*Motaro and Shao Kahn do not have finishing moves.
*Motaro and Shao Kahn do not have finishing moves.
*MK1 backgrounds are not present yet (Courtyard, Pit 1, Pit Bottom, and Goro’s Lair)
*Armory (MK2 background) does not transition to Tomb (MK2 background) with uppercut
*Star Bridge is not present yet
*Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower
*Blue cheat menu not completed but is present
*A second red cheat menu shows the programmer and staff credits
*Actor credits (Richard Divizio as Kano, etc.) missing
*Character select screen has different placement for several characters compared to final
*Super endurance mode (Down + Start on Kano in final) is absent
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final


*Probably there are more differences
*Probably there are more differences

Revision as of 14:49, September 30, 2022

Title Screen
Mortal Kombat Trilogy (May 13, 1996 prototype)
Build date May 13, 1996 02:56pm
Dump status Released
Dumped by Anonymous Programmer
Released by Anonymous Programmer
Origin Included in leaked game source; possibly compiled from source
Files mktril.rom
Game Mortal Kombat Trilogy
System Nintendo 64
Genre Fighting
Release date October 31, 1996
Download Mortal Kombat Trilogy (May 13, 1996 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
The Cutting Room Floor research

Notes

  • Scorpion doesnt have his foward teleport punch from final version
  • Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release
  • Smoke has a different main palette
  • Human Smoke has Scorpion's Clone Fatality and his UMK3 combination for Babality.
  • Baraka's Spin move is performed by tapping Back + Block.
  • Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.
  • Noob Saibot have different auto combos, similar to the Classic Sub-Zero's one.
  • Exclusive MK Trilogy Special Moves are missing (Liu Kang's Red Bicycle Kick, Nightwolf's Red Shoulder, Sindel's Double Fireball, Sektor's Double Missile, etc)
  • Crouch HK (Down + HK) are not fast like in the final versions.
  • Liu Kang does not have damage protection activated after his popup combo.
  • Kung Lao has no hit limit for his Spin move.
  • Free play code and combinations to play as Motaro/Shao Kahn works
  • No Brutalities
  • You can't lose against fight with Noob Saibot from Shao Kahn's Lost Treasures.
  • Title screen and options menu backgrounds are different
  • Classic Sub-Zero and Human Smoke Bios are empty.
  • Options/Attract music plays in Title Screen
  • The intro text from final is absent
  • Main menu and continue screens are from Ultimate Mortal Kombat 3
  • The Portal seems to be merged with The Pit II; Hornbuckle and Blaze also might appear in the background
  • Johnny Cage and Khameleon are absent
  • Initial animation in CSS seems to be slightly different
  • The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit
  • There are much more animation frames present than the final version
  • There are more male voices present from UMK3 in the prototype
  • Rayden doesn't have his reverse lightning move
  • Noob Saibot's disabler special doesnt cause any control effects yet; only makes opponent flash
  • Kombat Tomb does not have Stage Fatality yet.
  • Motaro and Shao Kahn do not have finishing moves.
  • MK1 backgrounds are not present yet (Courtyard, Pit 1, Pit Bottom, and Goro’s Lair)
  • Armory (MK2 background) does not transition to Tomb (MK2 background) with uppercut
  • Star Bridge is not present yet
  • Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower
  • Blue cheat menu not completed but is present
  • A second red cheat menu shows the programmer and staff credits
  • Actor credits (Richard Divizio as Kano, etc.) missing
  • Character select screen has different placement for several characters compared to final
  • Super endurance mode (Down + Start on Kano in final) is absent
  • Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final
  • Probably there are more differences

Videos

https://www.youtube.com/watch?v=C7w7g1_gSMA&feature=youtu.be

https://www.youtube.com/watch?v=w_y64xf9eCk

Origin

It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.

See also

https://www.resetera.com/threads/mortal-kombat-3-ps1-pc-win95-and-mkt-n64-source-codes-released-on-4chan.76636/