Sonic Heroes (E3 prototype): Difference between revisions
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{{Tcrf link| Proto:Sonic Heroes/E3 2003 prototype}} | {{Tcrf link| Proto:Sonic Heroes/E3 2003 prototype}} | ||
* Contains some small debug features when pressing certain buttons with controller one in game. | * Contains some small debug features when pressing certain buttons with controller one in game. | ||
==Gecko Codes== | |||
{| class="wikitable" | |||
|+ | |||
|[Gecko] | |||
$Level modifier</br> | |||
020C96C2 ????????</br> | |||
020C9892 ???????? | |||
Notes: First line is the code for Seaside Hill (Easy), and the second is Rail Canyon (Hard). Some stages, like Grand Metropolis, and Power Plant, stored on disc will crash if used. | |||
|} | |||
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}} | {{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}} |
Revision as of 19:36, March 28, 2023
Sonic Heroes (E3 prototype) | ||||||||||||
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Download Sonic Heroes (E3 prototype) (info) |
A prototype build for E3 of Sonic Heroes for the Nintendo Gamecube.
Notes
The Cutting Room Floor research
- Contains some small debug features when pressing certain buttons with controller one in game.
Gecko Codes
[Gecko]
$Level modifier Notes: First line is the code for Seaside Hill (Easy), and the second is Rail Canyon (Hard). Some stages, like Grand Metropolis, and Power Plant, stored on disc will crash if used. |