Sonic Heroes (E3 prototype): Difference between revisions

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m (→‎Notes: I added what was my first release ( you can check it at Retro https://forums.sonicretro.org/index.php?threads/sonic-heroes-e3-build-gamecube-up-for-grabs.33359/ ))
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|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}}
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}}
|unreleased=No
|unreleased=No
}}
|releasedby=Ashthedragon}}
{{Download
{{Download
|file=Sonic Heroes E3 Demo (Gamecube prototype).zip
|file=Sonic Heroes E3 Demo (Gamecube prototype).zip
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==Notes==
==Notes==
{{Tcrf link| Proto:Sonic Heroes/E3 2003 prototype}}
{{Tcrf link| Proto:Sonic Heroes/E3 2003 prototype}}
* Contains some small debug features when pressing certain buttons with controller one in game.
 
*Contains some small debug features when pressing certain buttons with controller one in game.


==Action Replay/Gecko==
==Action Replay/Gecko==
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|+
|+
|[Action Replay/Gecko]
|[Action Replay/Gecko]
$Level modifier</br>
$Level modifier<br>
020C96C2 ????????</br>
020C96C2 ????????<br>
020C9892 ????????
020C9892 ????????


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|+
|+
|[Action Replay/Gecko]
|[Action Replay/Gecko]
$Team modifier</br>
$Team modifier<br>
020C96D6 ????????
020C96D6 ????????
|}
|}
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|+
|+
|[Action Replay]
|[Action Replay]
Hold L+R+A for Raising Jump (E3, Sonic Heroes)</br>
Hold L+R+A for Raising Jump (E3, Sonic Heroes)<br>
8A1CC642 00000160</br>
8A1CC642 00000160<br>
04650B7C 3FE00000</br>
04650B7C 3FE00000<br>
0465167C 3FE00000</br>
0465167C 3FE00000<br>
046521CC 3FE00000</br>
046521CC 3FE00000<br>
00000000 40000000
00000000 40000000
|}
|}
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|+
|+
|[Action Replay]
|[Action Replay]
Press D-Pad Up for Turbo (E3, Sonic Heroes)</br>
Press D-Pad Up for Turbo (E3, Sonic Heroes)<br>
8A1CC642 00000008</br>
8A1CC642 00000008<br>
04650B78 41C00000</br>
04650B78 41C00000<br>
04651678 41C00000</br>
04651678 41C00000<br>
046521C8 41C00000</br>
046521C8 41C00000<br>
00000000 40000000
00000000 40000000
|}
|}
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|+
|+
|[Action Replay]
|[Action Replay]
Infinite Flight (E3, Sonic Heroes)</br>
Infinite Flight (E3, Sonic Heroes)<br>
04651924 00000000
04651924 00000000
|}
|}


{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}

Revision as of 07:01, December 15, 2023

Title Screen
Sonic Heroes (E3 prototype)
Dump status Released
Released by Ashthedragon
Origin NR Disc
Game Sonic Heroes
System Nintendo GameCube
Genre Adventure
Release date JP Dec 30, 2003
US Jan 5, 2004
EU Feb 6, 2004
Download Sonic Heroes (E3 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype build for E3 of Sonic Heroes for the Nintendo Gamecube.

Notes

The Cutting Room Floor research
  • Contains some small debug features when pressing certain buttons with controller one in game.

Action Replay/Gecko

[Action Replay/Gecko]

$Level modifier
020C96C2 ????????
020C9892 ????????

Notes: First line is the code for Seaside Hill (Easy), and the second is Rail Canyon (Hard). Some stages, like Grand Metropolis, and Power Plant, stored on disc will crash if used.

[Action Replay/Gecko]

$Team modifier
020C96D6 ????????

[Action Replay]

Hold L+R+A for Raising Jump (E3, Sonic Heroes)
8A1CC642 00000160
04650B7C 3FE00000
0465167C 3FE00000
046521CC 3FE00000
00000000 40000000

[Action Replay]

Press D-Pad Up for Turbo (E3, Sonic Heroes)
8A1CC642 00000008
04650B78 41C00000
04651678 41C00000
046521C8 41C00000
00000000 40000000

[Action Replay]

Infinite Flight (E3, Sonic Heroes)
04651924 00000000