Sonic Heroes (Oct 30, 2003 prototype)
Sonic Heroes (Oct 30, 2003 prototype) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Sonic Heroes (Oct 30, 2003 prototype) (info) |
Notes
- At the time of release, this is the only known Debug build of Sonic Heroes, but it does not boot under retail hardware or emulation without hacking.
- This build is newer than the other NPDP build but older than the 18th November Prototype.
- This was in an unlabeled slot on the NPDP cartridge.
Error Log
N[OSREPORT]: USB Init Error<< Dolphin SDK - PAD release build: Aug 6 2003 04:30:02 (0x2301) >
This build is likely looking for an USB adapter like the GCP-2000.
Gecko Codes
This code will allow you to run the game under emulation and/or retail hardware by stubbing out the USB adapter the game is looking for.
[Gecko]
$Stub out USB I/O Calls [Sewer56] 04017338 60000000 04218a2c 4e800020 04218af4 4e800020 04219274 4e800020 042190dc 4e800020 04218e10 4e800020 04218f94 4e800020 |
// Commented:
80017338 60000000 // NOP Call to function that inits USB I/O 80218a2c 4e800020 // Stub out HIOEnumDevices 80218af4 4e800020 // Stub out HIOInit 80219274 4e800020 // Stub out HIORead 802190dc 4e800020 // Stub out HIORead (Overload) 80218e10 4e800020 // Stub out HIOReadMailbox 80218f94 4e800020 // Stub out HIOWriteMailbox |
This code will allow you to boot into the regular main menu as opposed to "Easy Menu".
[Gecko]
$Replace Easy Menu with System Mode X [Sewer56] C2022C90 00000004 7C0C0378 2C050003 40820008 38A00001 7D806378 90A3FF78 60000000 00000000 |
// Commented:
Replace 38A0000X (end of third line) with desired system mode: 0 = PAL Select 1 = Menu 2 = InGame 3 = EasyMenu 4 = Credits 5 = EasyMenuMovie Please note that booting in modes other than 0, 1, 3, 5 will require some extra codes to initialize things. |
Debug Controls
This section details all currently known non-trivial hidden debug controls (no UI label, non-obvious control scheme).
Easy Menu (Startup Screen)
3P DPAD = Change Sound Mode
Note: Something weird about this screen is that 3P and 4P cannot select a team. They are able to do so however in many other versions of the game.
Basic Debug Mode (Same as Oct 8 Prototype)
Hold L + R = Enable (Shows coordinate data for Speed Character and unlocks camera from auto cam)
L + R + X + Y = Finish Current Stage
L + R + DPAD UP = Add 1 life.
L + R + DPAD DOWN = Add 1 ring.
L + R + DPAD LEFT = 1x level up (for all characters).
L + R + DPAD RIGHT =F ill team blast gauge. (Unlike Oct 8, this fills up slowly instead of instantly).~
Free Movement Mode
Z = Enable
LStick = Move
Z + LStick = Up/Down
A = Release
Camera Debug Mode
B + A = Show Camera Debug HUD
B + Y = Toggle Camera Mode
B + X = Show Camera Render Regions
Snapshot Mode (Port 2)
2P Z (In-game, while paused) = Enable
2P DPAD = Move Fast
2P LStick = Move Slow
2P L/R = Up/Down
2P START + L/R = Zoom
2P START + LStick = Rotate
SET (Object Layout) Editor
A + Z = Enable
START + RStick = Rotate
START + L/R = Zoom
START + X = Change "Ring Type"
START + Y = Change Speed
START + B = Place Item
START + A = Go to nearest object (if you don't place it again, it will be deleted)
B + DPAD = Change Light Gate
Y + DPAD = Change Object
A + X = Exit
A + B = Drop to Floor
A + Y = Change Layout File (Design = sXX_DB.bin, Plan = sXX_PB.bin, PlanEx = sXX_PX.bin)
CAM (Camera) Editor
Z + Y = Enable
LStick = Move
L/R = Lower/Raise
B + Y = Reset Position
A + B = Switch Cam Speed
START + B = Place Item
START + A = Go to nearest object (if you don't place it again, it will be deleted)
Memory and Profiling
Y + L = Switch Menu (Texture Memory Allocations, CPU Profiler, Heap Allocation Viewer, Test)
Story/Unlock Flags Test (Port 3)
Z = Enable
L/R = Change Page
DPAD = Navigate
A = Toggle
Enemy Test (Port 3)
START = Enable
DPAD Left/Right = Change Page
DPAD Up/Down = Navigate
A = Toggle
X = Toggle all ON
Y = Toggle all OFF
Cutscene Debug (Port 2)
2P A = Start after reset. 2P B = Pause 2P X = Unpause 2P DPAD = Frame Rewind/Advance 2P START = Reset cutscene. (Crashes if done too many times.)
Particle Editor (Port 4 + Port 1)
4P Z + START = Enable
4P START + Y = ??? (Game Crash. Theory: Tries to export new file but fails.)
4P Z = Toggle Menu Visibility
4P L/R = Select Particle
4P X = Go Down
4P Y = Go Up
4P B + A = Exit Menu
1P LStick = Move
1P DPAD = Rotate
1P L/R = Raise/Lower
1P X = Reset Rotation
1P Y = Teleport to Char
1P A = Test Particle
Particle Table Editor (open from Particle Editor)
4P Z + A = Enter Table Editor
4P B = Play Particle
4P A = Cancel Particle
1P A + LStick = Move Table Entry Origin Position
Special Stage Debug (Port 4)
4P A = Player Param Editor
4P B = Toggle Special Stage Debug Menu
4P DPAD = Navigate Menu
4P L/R = Increase/Decrease Value
Origin
Images
Acknowledgments
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.