Sonic Heroes (Sep 28, 2003 prototype): Difference between revisions
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|origin_dumpmethod=DiscImageCreator | |origin_dumpmethod=DiscImageCreator | ||
|origin_ownership=drx | |origin_ownership=drx | ||
|origin_labels=SONIC PS2 1544<br>2 OCT 2003<br>EXPORT | |||
|game=Sonic Heroes | |game=Sonic Heroes | ||
|system=PlayStation 2 | |system=PlayStation 2 | ||
|final_builddate={{RegionDate|JP|Dec 1, 2003}}{{RegionDate|US|Dec 2, 2003}}{{RegionDate|EU|Dec 9, 2003}} | |||
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}} | |release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}} | ||
|unreleased=No | |unreleased=No |
Revision as of 00:28, January 2, 2024
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Download Sonic Heroes (Sep 28, 2003 prototype) (info) |
A PAL prototype of Sonic Heroes for the PlayStation 2.
General Changes
- Basic debug mode (L+R in-game).
- Runs at 50fps without any frameskip
- 50/60Hz switcher does not work, the game runs at 50Hz regardless of the setting.
- Uses the final title screen despite being older than the 10.8 build
- Subtitles lack background, and many of the subtitles are unescaped, functioning additive color blending like the Mario Kart: Double Dash! demo build.
- Two Player mode has XBOX HUD Elements, and black bar
- Massive slowdown on 2P splitscreen levels
- Team Chaotix uses Sonic level layouts most of the time, sometimes with functional goal rings
- Audio is a mix of English and Japanese voices
- Only the audio tracks from the E3 and TGS Builds are present (Seaside Hill, Rail Canyon, Bullet Station).
- Unique sound effect for score counter at end.
- Omega uses unfiltered voice clips.
- FMVs show corruption on the bottom of the screen.
- Various missing textures
Screenshots
Origin
Videos
Acknowledgments
Thanks to Sewer56 for helping to research this build!
See also