Tony Hawk's Pro Skater (Apr 9, 1999 prototype)
Tony Hawk's Pro Skater (Apr 9, 1999 prototype) | ||||||||||||||||
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Download Tony Hawk's Pro Skater (Apr 9, 1999 prototype) (info) |
An early NTSC-U prototype of Tony Hawk's Pro Skater for the Sony PlayStation, dated 133 days before the final build.
Notes
General Differences
- The game's logo is different. It uses a slightly modified version of the Impact font instead of Helvetica and Lithia.
- The main menu music is missing.
- Career Mode, Practice (Free Skate) and the Options menu are not accessible in this build.
- Because the options menu as well as the in-game "Sound Levels" menu hasn't been implemented, there is no way to adjust audio levels or change the music.
- Since only Single Session and Two Player modes are available, all runs are limited to two minutes. A way to circumvent this limit is by either using Gameshark codes or accessing one of the unused pause menu pages.
- Instructions to both can be found in their respective sections below.
- The gameplay demos that play after a few moments of inactivity are absent.
- There is no option to load or save the game.
- All texts and menu elements on-screen are arranged in order to match the menu graphics and backgrounds of earlier versions of the game like the Jampack demo, which in this build are featured in a layout that closely matches the style of the final game.
- Accessing the Two Player mode only allows you to pick the skater for Player 1. Player 2 defaults to Bob Burnquist and it immediately boots into the Skate Park (Chicago) level, as it does in the demo from around the same time.
- Only Tony Hawk, Bob Burnquist, Kareem Campbell, Bucky Lasek, Chad Muska and Geoff Rowley are selectable.
- Picking any of the other skaters will result in Tony Hawk's model being used in-game.
- His head and left arm disappears whenever he bails.
- Kareem Campbell, Bucky Lasek and Geoff Rowley all wear different outfits.
- Elissa Steamer is missing entirely from this build.
- Navigating to Kareem Campbell or the ones not mentioned above, will show Chad Muska in the player select menu.
- Two additional skaters from earlier builds, whose official names are unknown, are in the game files listed as "skater" and "rasta" and can only be accessed by modding them into the game.
- Picking any of the other skaters will result in Tony Hawk's model being used in-game.
- There is no Equipment Select menu.
- The entire gameplay is accompanied by an always nearby but never visible crowd of people with a very limited range of reaction and idle sounds.
- The only song in this build is "Jerry Was A Race Car Driver" by Primus.
- The song is edited down to one minute, instead of the final game's two minute cuts accommodating the timed runs/videos.
- There are no special tricks and gaps in this build.
- Point pick-ups are colored rings in this version.
- The skater glows when you fill up the special bar.
- You can perform Footplants even from grinds and wallrides.
- The skater doesn't lose any blood when bailing.
- The trick string has no fail animation.
- Many goal items have different placements and are much harder to obtain.
- Parts of the levels are drawn much slower in this build, sometimes not loading at all if the player moves too quick.
- The run ends whether a combo is finished or not.
- The main game's vab file features a whole lot of leftover breakbeat SFX from earlier builds.
Level Differences
This build contains a couple of scrapped levels and early versions of those that were released.
- Warehouse and Burnside are not present in this build.
- Classic Concrete crashes the game upon entering and doesn't seem to have any files for it on the disc.
- A terrain test can be accessed via the Skip to Restart menu in the Skate Park (Chicago) level.
- A texture-less test level called "Suburbia" can only be accessed by modding the game files.
- The in-game option to open "Suburbia" however, loads a very early and big version of what would later become Streets, San Francisco.
- Additionally, Downhill and Freeway did not make it to the final game.
School |
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Downtown |
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Skate Park |
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Downhill |
One of the first levels created for the game, when it was still conceptualized as a Top Skater (1997) clone. A long downhill aqueduct leading into a warehouse at the end.
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Mall |
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Suburbia (Streets, San Francisco) |
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Test (Suburbia) |
Inaccessible by normal means. An untextured and abandoned test level without any rail or wall flags. The level features a few houses, a playground and a drive-in theater. |
Freeway |
There are three short bridges with roads at different heights, some ramps, construction vehicles, portaloos and not much else. The area is rather empty and relatively small in comparison. |
Roswell |
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Downhill Jam |
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Pause Menu pages
Though inaccessible by normal means, some level-end menu leftovers reset the timer to 60 minutes (as seen in various screenshots of earlier builds) when asked if the player would like to continue the run.
To access these, set the value at 0x8009584C to either 6 or 10. See the list below for details.
ID | Hex | Menu | Notes |
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0 | 00 | (none) | Normal gameplay. |
1 | 01 | Paused - Continue - Retry - Skip To Restart - Quit | |
2 | 02 | Skip To Restart | |
3 | 03 | Really Quit? - No - Yes | |
4 | 04 | Please reinsert Controller | |
5 | 05 | Prison/Sewers Level Complete - Save Game? - No - Yes | unused - neither option saves the game but throws you into the main menu. Alternates between these two level names of Neversoft's previous title "Apocalypse" (1998). |
6 | 06 | Your Time Is Up - Really Quit? - No - Yes | unused - resets the clock to 60 minutes if declined. |
7 | 07 | (none) | ID 6, 10 and 11 exit into the main menu via this slot. |
8 | 08 | (none) | Attempting to save the game in ID 5 exits into the main menu via this slot. |
9 | 09 | (none) | Declining to save the game in ID 5 exits into the main menu via this slot. |
10 | 0A | You Got A Tape - Really Quit? - No - Yes | unused - resets the clock to 60 minutes if declined. |
11 | 0B | Game Over - Score - Hi Score - Replay - Replay Highlights - Retry - Exit | Post-run menu. |
Cheat codes
The cheat codes in this build are merely leftovers of Neversoft's previous title "Apocalypse" (1998), whose engine this game runs on.
Most of them don't work in this build anymore. To enter these codes, navigate to the in-game pause menu, hold down L1 and enter the code. A shaking pause screen will confirm a successful entry.
Autotest
Level Select Skip To Restart |
Triangle, Up, X, Down | TUXD | Already activated. While Skip To Restart toggles correctly in-game, Autotest and Level Select, which should appear in the game's main menu with the build date, do not. |
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Debug coordinates | Down, Down, Triangle | DDT | |
Disable HUD | Square, Up, X | SUX | Doesn't work. |
Falls never end | X (x6) | XXXXX | Not functioning since the skater can't die in this game. |
Infinite lives | Triangle, Circle, X, Square | TCXS | Not functioning since the skater can't die in this game. |
L2 kills all enemies | Square, Left, Up, Triangle | SLUT | This game does not have enemies. |
Refill health bar | X, Up, Triangle | XTC | Although this code would eventually become the "Always special" cheat, it doesn't function in this build. |
Skip To Restart | Square, Circle, X | SCX | |
Unlock all weapons/
Infinite ammo |
Square, Circle, Up, Down, X, Square | SCUDXS | Doesn't work. |
unknown | Left, Up, X, Triangle, Square, Triangle | LUXTST | |
unknown | Square, Triangle, Right, Up, Down, Left | STRUDL |
Gameshark codes
Infinite Time | 80095BA8 6054
80095BAA 0000 |
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Max Time | 800A5080 FFFF |
Screenshots